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    3ds Max 2008 Bible

    Posted By: fumzzz
    3ds Max 2008 Bible

    3ds Max 2008 Bible (+ DVD)
    Wiley | January 15, 2008 | ISBN:0470187603 | 1250 pages | PDF | 630 MB

    Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.


    Part I: Getting Started with 3ds Max.

    Quick Start: Creating and Flying Through a Greek Temple.

    Chapter 1: Exploring the Max Interface.

    Chapter 2: Controlling and Configuring the Viewports.

    Chapter 3: Working with Files, Importing, and Exporting.

    Chapter 4: Customizing the Max Interface and Setting Preferences.

    Part II: Working with Objects.

    Chapter 5: Creating and Editing Primitive Objects.

    Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer.

    Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping.

    Chapter 8: Cloning Objects and Creating Object Arrays.

    Chapter 9: Grouping, Linking, and Parenting Objects.

    Part III: Modeling Basics.

    Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers.

    Chapter 11: Drawing and Editing 2D Splines and Shapes.

    Chapter 12: Modeling with Polygons.

    Chapter 13: Introducing Modifiers and Using the Modifier Stack.

    Part IV: Materials, Cameras, and Lighting Basics.

    Chapter 14: Exploring the Material Editor.

    Chapter 15: Creating and Applying Standard Materials.

    Chapter 16: Creating Compound Materials and Using Material Modifiers.

    Chapter 17: Adding Material Details with Maps.

    Chapter 18: Configuring and Aiming Cameras.

    Chapter 19: Using Lights and Basic Lighting Techniques.

    Part V: Animation and Rendering Basics.

    Chapter 20: Understanding Animation and Keyframe Basics.

    Chapter 21: Animating with Constraints and Controllers.

    Chapter 22: Learning to Render a Scene.

    Part VI: Advanced Modeling.

    Chapter 23: Building Complex Scenes with XRefs and Using Vault.

    Chapter 24: Working with the Schematic View.

    Chapter 25: Deforming Surfaces and Using the Mesh Modifiers.

    Chapter 26: Working with Compound Objects

    Chapter 27: Modeling with Patches and NURBS.

    Chapter 28: Adding and Styling Hair, Fur, and Cloth.

    Part VII: Advanced Materials.

    Chapter 29: Using Specialized Material Types.

    Chapter 30: Unwrapping UVs and Using Pelt Mapping.

    Chapter 31: Creating Baked Textures and Normal Maps.

    Part VIII: Advanced Animation Techniques.

    Chapter 32: Using Animation Modifiers.

    Chapter 33: Animating with the Expression Controller and Wiring Parameters.

    Chapter 34: Working with Function Curves in the Track View.

    Chapter 35: Using Animation Layers and the Motion Mixer.

    Part IX: Dynamic Animation.

    Chapter 36: Creating Particles and Particle Flow.

    Chapter 37: Using Space Warps.

    Chapter 38: Simulating Physics-Based Motion with reactor.

    Part X: Working with Characters.

    Chapter 40: Understanding Rigging and Working with Bones.

    Chapter 41: Working with Inverse Kinematics.

    Chapter 42: Creating and Animating Bipeds and Crowds.

    Chapter 43: Skinning Characters.

    Part XI: Advanced Lighting and Rendering.

    Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity.

    Chapter 45: Using Atmospheric and Render Effects.

    Chapter 46: Raytracing and mental ray.

    Chapter 47: Batch and Network Rendering.

    Chapter 48: Compositing with Render Elements and the Video Post Interface.

    Part XII: MAXScript and Plug-Ins.

    Chapter 49: Automating with MAXScript.

    Chapter 50: Expanding Max with Third-Party Plug-Ins.

    Appendix A: What’s New with 3ds Max 2008.

    Appendix B: Installing and Configuring 3ds Max 2008.

    Appendix C: 3ds Max 2008 Keyboard Shortcuts.

    Appendix D: What’s on the DVD.





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