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Anime Studio Pro 10 Tutorial - A Practical Training Course

Posted By: ELK1nG
Anime Studio Pro 10 Tutorial - A Practical Training Course

Anime Studio Pro 10 Tutorial - A Practical Training Course
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.28 GB | Duration: 9h 52m

Infinite Skills shows you everything you need to make amazing, professional animations.

What you'll learn
Learn how to create professional drawings and animations with Anime Pro
Requirements
PC or Mac
Description
This Anime Studio Pro 10 training course from Infinite Skills teaches you about the tools and concepts needed to create professional quality animations. This course is designed for the absolute beginner, meaning no prior experience with Anime Studio Pro is required. You will start with a tour of the interface, getting familiar with the palettes and layout of the program, then jump into learning about the drawing tools. You will learn about drawing organic and compound shapes, basic and advanced masking, and how to draw in 3D. Mark will teach you about bones, such as elbow bones, control levers, and bone locking. This video tutorial will cover animation and special effects, including cycling animation, the walk cycle, motion tracking, and style building. Finally, the course will take you through a project, starting with setting the background, all the way through to animation and the final render. Once you have completed this video based training course, you will be fully capable of using Anime Studio Pro 10 to create and animate your own projects for personal or professional use. Working files are included, allowing you to follow along with the author throughout the lessons.

Overview

Section 1: 01. Introduction

Lecture 1 Important - Download These First - Working Files

Lecture 2 0102 What Is Not Covered

Lecture 3 0103 How To Access Your Working Files

Section 2: 02. Using A Mac Or PC

Lecture 4 0201 Mac And PC Conventions

Section 3: 03. Interface

Lecture 5 0301 General Layout

Lecture 6 0302 Tools Palette

Lecture 7 0303 Layer Palette

Lecture 8 0304 Camera Palette

Lecture 9 0305 Timeline

Lecture 10 0306 Style Palette

Lecture 11 0307 Multiple Documents

Lecture 12 0308 Project Settings

Lecture 13 0309 Preferences

Section 4: 04. Drawing Tools

Lecture 14 0401 Drawing Or Importing

Lecture 15 0402 Getting Started

Lecture 16 0403 Organic Shapes - Part 1

Lecture 17 0404 Organic Shapes - Part 2

Lecture 18 0405 Welding And Simplifying

Lecture 19 0406 Compound Shapes

Lecture 20 0407 Shape Order

Lecture 21 0408 Drawing, Hiding And Deleting

Lecture 22 0409 Brushes - Part 1

Lecture 23 0410 Brushes - Part 2

Lecture 24 0411 Styles - Part 1

Lecture 25 0412 Styles - Part 2

Lecture 26 0413 Basic Masking

Lecture 27 0414 Advanced Masking

Lecture 28 0415 Drawing In 3D - Part 1

Lecture 29 0416 Drawing In 3D - Part 2

Section 5: 05. Bones

Lecture 30 0501 Bone Introduction

Lecture 31 0502 Important Requirements

Lecture 32 0503 Binding General

Lecture 33 0504 Layer Binding

Lecture 34 0505 Point Binding

Lecture 35 0506 Smart Bones

Lecture 36 0507 Elbow Bones

Lecture 37 0508 Bone Targets

Lecture 38 0509 Control Levers - Part 1

Lecture 39 0510 Control Levers - Part 2

Lecture 40 0511 Nested Layers

Lecture 41 0512 Bone Locking

Lecture 42 0513 Constraints

Lecture 43 0514 Bone Dynamics

Section 6: 06. Rigging

Lecture 44 0601 Rigging Best Methods

Lecture 45 0602 Rig Finessing

Lecture 46 0603 Patch Layers

Lecture 47 0604 Rig Parenting And Offset

Section 7: 07. Animation

Lecture 48 0701 Key Frame Best Methods

Lecture 49 0702 Tweeners - Part 1

Lecture 50 0703 Tweeners - Part 2

Lecture 51 0704 Physics

Lecture 52 0705 Follow Path

Lecture 53 0706 Stroke Exposure

Lecture 54 0707 Layer Comps

Lecture 55 0708 Switch Layers

Lecture 56 0709 Lip Sync

Lecture 57 0710 Depth Sort

Lecture 58 0711 Morph Targets

Lecture 59 0712 Cycling Animation

Lecture 60 0713 Cycling Animation Switch Layers

Lecture 61 0714 Cycling Animation Tweeners

Lecture 62 0715 Walk Cycle - Part 1

Lecture 63 0716 Walk Cycle - Part 2

Lecture 64 0717 Channels And Motion Graph

Section 8: 08. Special Effects

Lecture 65 0801 Imported 3D

Lecture 66 0802 Imported 3D Environments - Part 1

Lecture 67 0803 Imported 3D Environments - Part 2

Lecture 68 0804 Imported 3D Poser

Lecture 69 0805 Basic Particle Animation

Lecture 70 0806 Advanced Particle Animation - Part 1

Lecture 71 0807 Advanced Particle Animation - Part 2

Lecture 72 0808 Advanced Particle Animation - Part 3

Lecture 73 0809 Perspective Shadows

Lecture 74 0810 Advanced Shadows

Lecture 75 0811 Point At Camera

Lecture 76 0812 Style Building - Part 1

Lecture 77 0813 Style Building - Part 2

Lecture 78 0814 Vector Effects

Lecture 79 0815 Image Effects

Lecture 80 0816 Motion Tracking - Part 1

Lecture 81 0817 Motion Tracking - Part 2

Lecture 82 0818 Motion Blur

Lecture 83 0819 Render Effects

Lecture 84 0820 Batch Rendering

Section 9: 09. Bank Robber

Lecture 85 0901 Project Introduction

Lecture 86 0902 Project Settings And Background

Lecture 87 0903 Background Development - Part 1

Lecture 88 0904 Background Development - Part 2

Lecture 89 0905 Neon Sign Cycle - Part 1

Lecture 90 0906 Neon Sign Cycle - Part 2

Lecture 91 0907 Television Glow - Part 1

Lecture 92 0908 Television Glow - Part 2

Lecture 93 0909 Room Effects

Lecture 94 0910 Cat Animation - Part 1

Lecture 95 0911 Cat Animation - Part 2

Lecture 96 0912 Character Development

Lecture 97 0913 Vinny Body

Lecture 98 0914 Vinny Styles

Lecture 99 0915 Vinny Rigging - Part 1

Lecture 100 0916 Vinny Rigging - Part 2

Lecture 101 0917 Vinny Morphs - Part 1

Lecture 102 0918 Vinny Morphs - Part 2

Lecture 103 0919 Vinny Coin Animation - Part 1

Lecture 104 0920 Vinny Coin Animation - Part 2

Lecture 105 0921 Vinny Coin Animation - Part 3

Lecture 106 0922 Vinny Coin Animation - Part 4

Lecture 107 0923 Vinny Full Animation - Part 1

Lecture 108 0924 Vinny Full Animation - Part 2

Lecture 109 0925 G-Man Animation - Part 1

Lecture 110 0926 G-Man Animation - Part 2

Lecture 111 0927 Camera Animation

Lecture 112 0928 Scene Adjustments

Lecture 113 0929 Depth Of Field

Lecture 114 0930 Sequencer Adjustments

Lecture 115 0931 Final Render

Section 10: 10. Conclusion

Lecture 116 1001 Wrap-Up

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