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    Procedural Content Generation for Games

    Posted By: hill0
    Procedural Content Generation for Games

    Procedural Content Generation for Games:
    Automate 3D Asset and Environment Creation with Blender Python and Geometry Nodes

    English | 2025 | ASIN: B0FFG6JVCC | 516 Pages | PDF EPUB (True) | 62 MB

    You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you’ll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you’ll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.