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Blender 2.79 Dinosaur Creation From Scratch

Posted By: ELK1nG
Blender 2.79 Dinosaur Creation From Scratch

Blender 2.79 Dinosaur Creation From Scratch
Last updated 3/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.62 GB | Duration: 13h 33m

Discover the very last version of Blender with a complete workflow from modeling to texturing, rigging sculpt animation

What you'll learn

Discover a complete workflow to create a dinosaur from scientific data

Understand the interface and keyboard shortcuts for more efficiency.

Get polygonal modeling, texturing, rigging basics.

Discover sculpt tools with the multiresolution modifier

Learn digital painting with the texture paint mode

Animate a character with armature tools

Requirements

Good computer knowledge. Know the basics of Blender.

Description

Here is a complete training dedicated to the creation of a dinosaur. Discover Blender 2.79, free 3D software and opensource. During this training you will learn all the steps to create a realistic Jurassic Dinosaur Allosaurus, ready for render. An asset pack with 5 dinosaurs is included in the training!
- Discover a complete workflow to create a dinosaur ready for render in production.- Apprehend the interface and keyboard shortcuts for better efficiency.- Get polygonal modeling and layout basics.- Discover the tools of sculpting and texturing.The creation of a dinosaur with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wanting to update its knowledge. From the freelance graphic designer to the company wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.

Overview

Section 1: Chapter 1 Allosaurus Modeling

Lecture 1 1.0-Introduction

Lecture 2 1.1-Introducing the Allosaurus

Lecture 3 1.2-Insert references images

Lecture 4 1.3-Modeling the body

Lecture 5 1.4-Modeling front leg

Lecture 6 1.5-Modeling hind leg

Lecture 7 1.6-Join geometries

Lecture 8 1.7-Modeling the head

Lecture 9 1.8-Modeling the eyes

Lecture 10 1.9-Modeling teeth and spine thorns

Lecture 11 1.10-Refining before sculpt

Section 2: Chapter 2 Sculpting Allosaurus

Lecture 12 2.1-Interface and multiresolution modifier

Lecture 13 2.2-Sculpting muscles and joints – hind legs

Lecture 14 2.3-Sculpting muscles and joints – front legs

Lecture 15 2.4-Sculpting muscles and joints – body

Lecture 16 2.5-Sculpting muscles and joints – head

Lecture 17 2.6-Sculpting wrinkles 1 manually

Lecture 18 2.7-Sculpting wrinkles 2 With alpha textures

Lecture 19 2.8-Sculpting scales With alpha textures

Lecture 20 2.9-Sculpting scales and veins With alpha textures

Section 3: Chapter 3 UV Mapping

Lecture 21 3.1-UV Unwrap the mesh

Lecture 22 3.2-UV Map Edition

Section 4: Chapter 4 Baking

Lecture 23 4.1-Normal map baking

Lecture 24 4.2-Ambient occlusion map baking

Lecture 25 4.3-Curvature map baking

Section 5: Chapter 5 Texture paint mode

Lecture 26 5.1-Interface configuration and optimization

Lecture 27 5.2-Painting the eyes the teeth and thorns

Lecture 28 5.3-Skin Color variation 1 Base

Lecture 29 5.4-Skin Color variation 2 Smear Brush

Lecture 30 5.5-Skin Color variation 3 Alpha texture

Lecture 31 5.6-Skin Color variation 4 Procedural texture

Lecture 32 5.7-Roughness map and subsurface scattering map creation

Section 6: Chapitre 6 shading

Lecture 33 6.1-Main shader creation

Lecture 34 6.2-Nodes organization

Section 7: Chapitre 7 Rigging

Lecture 35 7.1-Armature creation

Lecture 36 7.2-Parenting armature - deformation test

Lecture 37 7.3-Constraints creation

Lecture 38 7.4-Armature customization

Section 8: Chapitre 8 Animation

Lecture 39 8.1-Walk cycle

Lecture 40 8.2-Run cycle

Lecture 41 8.3-Roaring

Lecture 42 8.4-Mixing animations

Section 9: Chapitre 9 Création d’une scene et rendu image

Lecture 43 9.1-Ground creation

Lecture 44 9.2-Posing and framing

Lecture 45 9.3-Add rocks and ferns

Lecture 46 9.4-Add little rocks

Lecture 47 9.5-Final render and simple compositing

The Blender workshop "creation of a dinosaur" targets all future users wanting to discover a complete creation workflow or the professional wishing to update his knowledge. From the small inventor to the company wanting to evolve with free software, Blender will be an indispensable asset for your graphic creations.