Blender Character Creation Megacourse: Beginner To Expert
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 51.74 GB | Duration: 53h 45m
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 51.74 GB | Duration: 53h 45m
Learn how to use Blender and create and model 3D characters for games and animations!
What you'll learn
How to use Blender and its elements
The interface and different tools of Blender
The principles of 3D character creation
The principles of advanced modeling techniques
The principles of sculpting
How to correctly use textures and materials
How to master the lighting, rendering and presentation of your 3D character
How to put these skills together to create your own characters
Make a 3D art ready portfolio
Requirements
No previous knowledge of Blender required
A desire to learn!
A positive attitude!
Description
Learn all there is to know about character creation in Blender!Model and design like a pro!Have you ever wanted to create a 3D character? In the era of digital art, there are so many programs being used to create three-dimensional assets for games and film. Maybe you are a casual creator looking to develop 3D art for your social media platform, or you want to push it further and make a career out of it. From environments and props, to characters and 3D worlds, you can create it all in Blender and we’re here to teach you how.In this course, you’re going to learn everything about how you can go from a 2D concept to a 3D game-ready asset using Blender and other free tools. From gathering references, to creating our own character design, we will be doing a full real-time walk through of the 3D production pipeline for game ready characters. You’ll even learn the different schools of thought for 3D development, such as 3D polygonal modeling, 3D sculpting and more! Finally, we’ll discuss industry standard tools used in production so that you can stay informed and keep an open mind to learn different tools for your development workflow.Our instructors have years of experience not only in graphic design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of real-life examples and digital content for you to study. That’s why this is the only Adobe Illustrator course you’ll ever need to make your content effective and aesthetically pleasing!Start creating today!After taking this course, you will be able to:Work professionally with BlenderUse advanced modeling, sculpting, texturing and rendering techniquesCreate your own textures and materialsDesign your own 3D characters in Blender
Overview
Section 1: Introduction
Lecture 1 Introduction to the Course
Section 2: Stage 1: Reference Gather and Story
Lecture 2 Reference Gather
Lecture 3 Narrow Down Design References
Section 3: Concepting with Inspiration References
Lecture 4 Methods of Concepting
Lecture 5 Overview of Krita
Lecture 6 Concepting the Base Body
Lecture 7 Concepting the Armor Design Pt. 1
Lecture 8 Concepting the Armor Design Pt. 2
Lecture 9 Finishing Up Design and Colors
Section 4: Sculpting the Base Body
Lecture 10 Introduction to Blender
Lecture 11 How to Use Blender
Lecture 12 Introduction to High Poly Sculpting
Lecture 13 High Poly Head Sculpting Pt. 1
Lecture 14 High Poly Head Sculpting Pt. 2
Lecture 15 High Poly Head Sculpting Pt. 3
Lecture 16 Adding the Torso
Lecture 17 Sculpting Arms and Hands
Lecture 18 Anatomy and Adding the Legs
Lecture 19 Sculpting the Legs and Errors to Watch Out For
Lecture 20 Refining Face Base Sculpt
Lecture 21 Combining Head and More Anatomy
Lecture 22 Refining the Hands and Anatomy
Lecture 23 Finalizing Base Sculpt and Rescaling
Section 5: Stage 2: Armors and Detailing
Lecture 24 Modeling Methods
Lecture 25 Shoulder Armor Modeling Pt. 1
Lecture 26 Shoulder Armor Modeling Pt. 2
Lecture 27 Shoulder Armor Detailing
Lecture 28 Finalizing Shoulder Armor and Other Elements
Lecture 29 Starting the Torso Strap
Lecture 30 Torso Strap Modeling and Detailing
Lecture 31 Starting the Forearm Armor
Lecture 32 Forearm Armor Leathers Modeling
Lecture 33 Forearm Leather Straps Modeling
Lecture 34 Forearm Leather Straps Refining
Lecture 35 Forearm Armor Plate Sculpting
Lecture 36 Forearm Armor Modeling
Lecture 37 Forearm Armor Detailing
Lecture 38 Forearm Armor Center Plate Sculpting
Lecture 39 Forearm Armor and Leather Detailing
Lecture 40 Forearm Leather Detailing Pt. 1
Lecture 41 Forearm Leather Detailing Pt. 2
Lecture 42 Forearm Armor Finalizing Details
Lecture 43 Organzing and Starting on Belt Objects
Lecture 44 Belt Armor Modeling
Lecture 45 Belt Leather and Other Elements
Lecture 46 Adding Studs and Starting Details
Lecture 47 Belt Leather Detailing Pt. 1
Lecture 48 Belt Leather Detailing Pt. 2
Lecture 49 Hanging Waist Armors Modeling
Lecture 50 Hanging Waist Armors Detailing
Lecture 51 Finalizing Hanging Waist Armors
Lecture 52 Side Armors Modeling and Detailing
Lecture 53 Waist Armors Detailing and Refining
Lecture 54 Waist Armors Finalizing Details
Lecture 55 Pants Sculpting and References
Lecture 56 Boots Sculpting
Lecture 57 Pants and Boots Detailing
Lecture 58 Boot Armor Shin And Knee Sculpting
Lecture 59 Boot Armor Detailing Pt. 1
Lecture 60 Boot Armor Detailing Pt. 2
Lecture 61 Boot Armors Background Details
Lecture 62 Boot Armors Shin Details
Lecture 63 Boot Foot Armor Modeling Pt. 1
Lecture 64 Boot Foot Armor Modeling Pt. 2
Lecture 65 Boot Foot Armor Modeling Pt. 3
Lecture 66 Boot Foot Armor Detailing Pt. 1
Lecture 67 Boot Foot Armor Detailing Pt. 2
Lecture 68 Boot Foot Armor Detailing Pt. 3
Lecture 69 Boot Foot Armor Detailing Pt. 4
Lecture 70 Bootstrap Modeling Pt. 1
Lecture 71 Bootstrap Modeling Pt. 2
Lecture 72 Finishing Details
Section 6: Stage 3: Optimization
Lecture 73 Character Face Retopology
Lecture 74 Character Head Retopology
Lecture 75 Head to Shoulders Retopology
Lecture 76 Arms Retopology Pt. 1
Lecture 77 Arms Retopology Pt. 2
Lecture 78 Arms Retopology Pt. 3
Lecture 79 Hands Retopology
Lecture 80 Finalizing Face and Arms Retopology Pt. 1
Lecture 81 Finalizing Face and Arms Retopology Pt. 2
Lecture 82 Shoulder Armors and Torso Strap Retopology Pt. 1
Lecture 83 Shoulder Armors and Torso Strap Retopology Pt. 2
Lecture 84 Torso Strap And Forearm Retopology Pt. 1
Lecture 85 Torso Strap And Forearm Retopology Pt. 2
Lecture 86 Forearm Armor Retopology Pt. 1
Lecture 87 Forearm Armor Retopology Pt. 2
Lecture 88 Forearm Leathers Retopology Pt. 1
Lecture 89 Forearm Leathers Retopology Pt. 2
Lecture 90 Waist Belts Retopology Pt. 1
Lecture 91 Waist Belts Retopology Pt. 2
Lecture 92 Waist Belt and Elements Retopology
Lecture 93 Waist Hanging Armor and Boots Retopology Pt. 1
Lecture 94 Waist Hanging Armor and Boots Retopology Pt. 2
Lecture 95 Boot Armors Retopology
Lecture 96 Boots Retopology
Lecture 97 Pants Retopology
Lecture 98 Face Elements: Eyes Retopology
Lecture 99 Teeth Retopology and Clean Up
Lecture 100 Character Body UV Unwrap Pt. 1
Lecture 101 Character Body UV Unwrap Pt. 2
Lecture 102 Character Body and Elements UV Unwrap
Lecture 103 Torso Armors UV Unwrap Pt. 1
Lecture 104 Torso Armors UV Unwrap Pt. 2
Lecture 105 Torso Straps and Buckles UV Unwrap
Lecture 106 Leg Armors UV Unwrap
Section 7: Texturing in Blender
Lecture 107 Organize for Bake Pt. 1
Lecture 108 Organize for Bake Pt. 2
Lecture 109 Boot Armor and Character Body
Lecture 110 Forearm Leather and Hangwaist Armors
Lecture 111 Waist And Leg Armors
Lecture 112 Baking the Belt
Lecture 113 Baking the Belt Buckle and Boot
Lecture 114 Final Normal Maps Body
Lecture 115 Baking the Mouth and Body Together Pt. 1
Lecture 116 Baking the Mouth and Body Together Pt. 2
Lecture 117 Finalizing the Character Skin
Lecture 118 Eyes and Skin
Lecture 119 Skin and Head Elements
Lecture 120 Shoulder Guard
Lecture 121 Forearm Armors
Lecture 122 Torso and Waist Armors
Lecture 123 Belt Armors
Lecture 124 Leg Metals and Leather Pt. 1
Lecture 125 Leg Metals and Leather Pt. 2
Lecture 126 Fabric and Texture Refinement Pt. 1
Lecture 127 Fabric and Texture Refinement Pt. 2
Lecture 128 Texture Refinements
Lecture 129 Character Body
Lecture 130 Leg Armors
Lecture 131 Torso Armors
Lecture 132 Rendering Hairs Pt. 1
Lecture 133 Rendering Hairs Pt. 2
Lecture 134 Hair Cards Creation Pt. 1
Lecture 135 Hair Cards Creation Pt. 2
Lecture 136 Populating the Head with Hairs
Lecture 137 Finalizing Hair and Textures Pt. 1
Lecture 138 Finalizing Hair and Textures Pt. 2
Section 8: Rigging and Posing
Lecture 139 Quick Rig and Pose
Section 9: Lighting, Rendering and Presentation
Lecture 140 Lighting, Rendering and Presentation Pt. 1
Lecture 141 Lighting, Rendering and Presentation Pt. 2
Lecture 142 Animation and Video Editing
Section 10: Recap and Tips
Lecture 143 Recap
Lecture 144 Tips
Section 11: Extra: Fast Learning
Lecture 145 Part 1
Lecture 146 Part 2
Lecture 147 Part 3
Lecture 148 Part 4
Lecture 149 Part 5
Lecture 150 Part 6
Lecture 151 Part 7
Lecture 152 Part 8
Lecture 153 Part 9
Lecture 154 Part 10
Lecture 155 Last Words
Anyone who wants to learn computer graphics and 3D artwork - no experience needed!,Artists and game developers who want to learn Blender,Anyone who has started working with Blender, but want to advance their character creation modeling skills