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Blender Character Creation Megacourse: Beginner To Expert

Posted By: ELK1nG
Blender Character Creation Megacourse: Beginner To Expert

Blender Character Creation Megacourse: Beginner To Expert
Published 1/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 51.74 GB | Duration: 53h 45m

Learn how to use Blender and create and model 3D characters for games and animations!

What you'll learn

How to use Blender and its elements

The interface and different tools of Blender

The principles of 3D character creation

The principles of advanced modeling techniques

The principles of sculpting

How to correctly use textures and materials

How to master the lighting, rendering and presentation of your 3D character

How to put these skills together to create your own characters

Make a 3D art ready portfolio

Requirements

No previous knowledge of Blender required

A desire to learn!

A positive attitude!

Description

Learn all there is to know about character creation in Blender!Model and design like a pro!Have you ever wanted to create a 3D character? In the era of digital art, there are so many programs being used to create three-dimensional assets for games and film. Maybe you are a casual creator looking to develop 3D art for your social media platform, or you want to push it further and make a career out of it. From environments and props, to characters and 3D worlds, you can create it all in Blender and we’re here to teach you how.In this course, you’re going to learn everything about how you can go from a 2D concept to a 3D game-ready asset using Blender and other free tools. From gathering references, to creating our own character design, we will be doing a full real-time walk through of the 3D production pipeline for game ready characters. You’ll even learn the different schools of thought for 3D development, such as 3D polygonal modeling, 3D sculpting and more! Finally, we’ll discuss industry standard tools used in production so that you can stay informed and keep an open mind to learn different tools for your development workflow.Our instructors have years of experience not only in graphic design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of real-life examples and digital content for you to study. That’s why this is the only Adobe Illustrator course you’ll ever need to make your content effective and aesthetically pleasing!Start creating today!After taking this course, you will be able to:Work professionally with BlenderUse advanced modeling, sculpting, texturing and rendering techniquesCreate your own textures and materialsDesign your own 3D characters in Blender

Overview

Section 1: Introduction

Lecture 1 Introduction to the Course

Section 2: Stage 1: Reference Gather and Story

Lecture 2 Reference Gather

Lecture 3 Narrow Down Design References

Section 3: Concepting with Inspiration References

Lecture 4 Methods of Concepting

Lecture 5 Overview of Krita

Lecture 6 Concepting the Base Body

Lecture 7 Concepting the Armor Design Pt. 1

Lecture 8 Concepting the Armor Design Pt. 2

Lecture 9 Finishing Up Design and Colors

Section 4: Sculpting the Base Body

Lecture 10 Introduction to Blender

Lecture 11 How to Use Blender

Lecture 12 Introduction to High Poly Sculpting

Lecture 13 High Poly Head Sculpting Pt. 1

Lecture 14 High Poly Head Sculpting Pt. 2

Lecture 15 High Poly Head Sculpting Pt. 3

Lecture 16 Adding the Torso

Lecture 17 Sculpting Arms and Hands

Lecture 18 Anatomy and Adding the Legs

Lecture 19 Sculpting the Legs and Errors to Watch Out For

Lecture 20 Refining Face Base Sculpt

Lecture 21 Combining Head and More Anatomy

Lecture 22 Refining the Hands and Anatomy

Lecture 23 Finalizing Base Sculpt and Rescaling

Section 5: Stage 2: Armors and Detailing

Lecture 24 Modeling Methods

Lecture 25 Shoulder Armor Modeling Pt. 1

Lecture 26 Shoulder Armor Modeling Pt. 2

Lecture 27 Shoulder Armor Detailing

Lecture 28 Finalizing Shoulder Armor and Other Elements

Lecture 29 Starting the Torso Strap

Lecture 30 Torso Strap Modeling and Detailing

Lecture 31 Starting the Forearm Armor

Lecture 32 Forearm Armor Leathers Modeling

Lecture 33 Forearm Leather Straps Modeling

Lecture 34 Forearm Leather Straps Refining

Lecture 35 Forearm Armor Plate Sculpting

Lecture 36 Forearm Armor Modeling

Lecture 37 Forearm Armor Detailing

Lecture 38 Forearm Armor Center Plate Sculpting

Lecture 39 Forearm Armor and Leather Detailing

Lecture 40 Forearm Leather Detailing Pt. 1

Lecture 41 Forearm Leather Detailing Pt. 2

Lecture 42 Forearm Armor Finalizing Details

Lecture 43 Organzing and Starting on Belt Objects

Lecture 44 Belt Armor Modeling

Lecture 45 Belt Leather and Other Elements

Lecture 46 Adding Studs and Starting Details

Lecture 47 Belt Leather Detailing Pt. 1

Lecture 48 Belt Leather Detailing Pt. 2

Lecture 49 Hanging Waist Armors Modeling

Lecture 50 Hanging Waist Armors Detailing

Lecture 51 Finalizing Hanging Waist Armors

Lecture 52 Side Armors Modeling and Detailing

Lecture 53 Waist Armors Detailing and Refining

Lecture 54 Waist Armors Finalizing Details

Lecture 55 Pants Sculpting and References

Lecture 56 Boots Sculpting

Lecture 57 Pants and Boots Detailing

Lecture 58 Boot Armor Shin And Knee Sculpting

Lecture 59 Boot Armor Detailing Pt. 1

Lecture 60 Boot Armor Detailing Pt. 2

Lecture 61 Boot Armors Background Details

Lecture 62 Boot Armors Shin Details

Lecture 63 Boot Foot Armor Modeling Pt. 1

Lecture 64 Boot Foot Armor Modeling Pt. 2

Lecture 65 Boot Foot Armor Modeling Pt. 3

Lecture 66 Boot Foot Armor Detailing Pt. 1

Lecture 67 Boot Foot Armor Detailing Pt. 2

Lecture 68 Boot Foot Armor Detailing Pt. 3

Lecture 69 Boot Foot Armor Detailing Pt. 4

Lecture 70 Bootstrap Modeling Pt. 1

Lecture 71 Bootstrap Modeling Pt. 2

Lecture 72 Finishing Details

Section 6: Stage 3: Optimization

Lecture 73 Character Face Retopology

Lecture 74 Character Head Retopology

Lecture 75 Head to Shoulders Retopology

Lecture 76 Arms Retopology Pt. 1

Lecture 77 Arms Retopology Pt. 2

Lecture 78 Arms Retopology Pt. 3

Lecture 79 Hands Retopology

Lecture 80 Finalizing Face and Arms Retopology Pt. 1

Lecture 81 Finalizing Face and Arms Retopology Pt. 2

Lecture 82 Shoulder Armors and Torso Strap Retopology Pt. 1

Lecture 83 Shoulder Armors and Torso Strap Retopology Pt. 2

Lecture 84 Torso Strap And Forearm Retopology Pt. 1

Lecture 85 Torso Strap And Forearm Retopology Pt. 2

Lecture 86 Forearm Armor Retopology Pt. 1

Lecture 87 Forearm Armor Retopology Pt. 2

Lecture 88 Forearm Leathers Retopology Pt. 1

Lecture 89 Forearm Leathers Retopology Pt. 2

Lecture 90 Waist Belts Retopology Pt. 1

Lecture 91 Waist Belts Retopology Pt. 2

Lecture 92 Waist Belt and Elements Retopology

Lecture 93 Waist Hanging Armor and Boots Retopology Pt. 1

Lecture 94 Waist Hanging Armor and Boots Retopology Pt. 2

Lecture 95 Boot Armors Retopology

Lecture 96 Boots Retopology

Lecture 97 Pants Retopology

Lecture 98 Face Elements: Eyes Retopology

Lecture 99 Teeth Retopology and Clean Up

Lecture 100 Character Body UV Unwrap Pt. 1

Lecture 101 Character Body UV Unwrap Pt. 2

Lecture 102 Character Body and Elements UV Unwrap

Lecture 103 Torso Armors UV Unwrap Pt. 1

Lecture 104 Torso Armors UV Unwrap Pt. 2

Lecture 105 Torso Straps and Buckles UV Unwrap

Lecture 106 Leg Armors UV Unwrap

Section 7: Texturing in Blender

Lecture 107 Organize for Bake Pt. 1

Lecture 108 Organize for Bake Pt. 2

Lecture 109 Boot Armor and Character Body

Lecture 110 Forearm Leather and Hangwaist Armors

Lecture 111 Waist And Leg Armors

Lecture 112 Baking the Belt

Lecture 113 Baking the Belt Buckle and Boot

Lecture 114 Final Normal Maps Body

Lecture 115 Baking the Mouth and Body Together Pt. 1

Lecture 116 Baking the Mouth and Body Together Pt. 2

Lecture 117 Finalizing the Character Skin

Lecture 118 Eyes and Skin

Lecture 119 Skin and Head Elements

Lecture 120 Shoulder Guard

Lecture 121 Forearm Armors

Lecture 122 Torso and Waist Armors

Lecture 123 Belt Armors

Lecture 124 Leg Metals and Leather Pt. 1

Lecture 125 Leg Metals and Leather Pt. 2

Lecture 126 Fabric and Texture Refinement Pt. 1

Lecture 127 Fabric and Texture Refinement Pt. 2

Lecture 128 Texture Refinements

Lecture 129 Character Body

Lecture 130 Leg Armors

Lecture 131 Torso Armors

Lecture 132 Rendering Hairs Pt. 1

Lecture 133 Rendering Hairs Pt. 2

Lecture 134 Hair Cards Creation Pt. 1

Lecture 135 Hair Cards Creation Pt. 2

Lecture 136 Populating the Head with Hairs

Lecture 137 Finalizing Hair and Textures Pt. 1

Lecture 138 Finalizing Hair and Textures Pt. 2

Section 8: Rigging and Posing

Lecture 139 Quick Rig and Pose

Section 9: Lighting, Rendering and Presentation

Lecture 140 Lighting, Rendering and Presentation Pt. 1

Lecture 141 Lighting, Rendering and Presentation Pt. 2

Lecture 142 Animation and Video Editing

Section 10: Recap and Tips

Lecture 143 Recap

Lecture 144 Tips

Section 11: Extra: Fast Learning

Lecture 145 Part 1

Lecture 146 Part 2

Lecture 147 Part 3

Lecture 148 Part 4

Lecture 149 Part 5

Lecture 150 Part 6

Lecture 151 Part 7

Lecture 152 Part 8

Lecture 153 Part 9

Lecture 154 Part 10

Lecture 155 Last Words

Anyone who wants to learn computer graphics and 3D artwork - no experience needed!,Artists and game developers who want to learn Blender,Anyone who has started working with Blender, but want to advance their character creation modeling skills