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Building Augmented Reality Apps In Realitykit & Arkit

Posted By: ELK1nG
Building Augmented Reality Apps In Realitykit & Arkit

Building Augmented Reality Apps In Realitykit & Arkit
Published 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.42 GB | Duration: 6h 13m

Covers: Gestures, Physics, Location Anchors, Occlusion, Reality composer, Persistence, Image Tracking and more

What you'll learn
Building augmented reality applications using RealityKit
Building augmented reality applications using ARKit
Integration between RealityKit and SwiftUI
Creating scenes using Reality Composer
Requirements
Swift programming knowledge is required
SwiftUI knowledge is recommended but not required
Xcode and macOS
Physical device to run augmented reality apps
Description
Augmented Reality has proven to be the next big innovation in technology. Google, Apple, Facebook, Microsoft and many other companies are investing a lot of time and money in building AR wearable devices. Augmented Reality apps will become mainstream in the near future and it is important for us developers to start learning how to build AR apps. In this course, you will learn how to build AR apps using Apple’s RealityKit framework.Let’s check out the contents of the course:Getting startedGesturesImporting models into your worldOcclusion, unlit and video materialsPhysicsAR coachingMeasurement appImage trackingLightReality composerFurniture store appPersistenceLocation based anchorsAll lectures are accompanied with downloadable resource files.Who is this course for?Developers who are interested in learning how to build AR apps using RealityKitDevelopers who wants to take their skills to the next levelDevelopers who want to build apps for rumored Apple glasses.I have been teaching on Udemy since 2016 and have more than 65K students. I have over 20+ courses on Udemy and I take pride in answering all student questions. Take a look at some of the reviews from my students.It was one of the best courses you've ever taken from the instructor. I learned a lot. Some major issues have been superficially covered. I learned a lot from my education, I definitely recommend it.Super as always … as all other courses!This course is definitely a must, the first thing a developer should see before typing “Hello World!”. 100% recommended. It's my second programming course with Mohammad Azam, he's an excellent teacher, he explains clearly, his voice and diction is perfect for learning, and while I'm thinking about my doubts he answers them almost immediately in the videos, it's as if he will read my mind, when in reality it is because his methodology is perfect.I know you are excited about diving into RealityKit. Let’s go and get started.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Prerequisites

Lecture 3 Exercise Files

Section 2: Getting Started

Lecture 4 Understanding the Concepts

Lecture 5 Resources

Lecture 6 Creating Your First AR Project

Lecture 7 Resource: Wireless Debugging

Lecture 8 Adding Your First Model Entity

Lecture 9 Adding Multiple Model Entities

Lecture 10 Adding Text

Section 3: Gestures

Lecture 11 Adding Tap Gestures to Virtual Objects

Lecture 12 Ray Casting and Adding Virtual Objects Using ARAnchor

Lecture 13 Ray Casting and Adding Object Using Anchor Entity

Lecture 14 Scale, Rotate and Moving Virtual Objects

Section 4: Importing Models into your World

Lecture 15 Importing Models Using USDZ Files

Lecture 16 Asynchronously Importing Models Using USDZ Files

Lecture 17 Loading Multiple Models

Lecture 18 Loading Entities with Animations

Section 5: Occlusion, Unlit and Video Materials

Lecture 19 What is Occlusion?

Lecture 20 Resource: Occlusion Example YouTube Video

Lecture 21 Implementing Occlusion in RealityKit

Lecture 22 Video Materials

Lecture 23 Unlit Material

Lecture 24 Image Texture

Lecture 25 Loading Multiple Image Textures Asynchronously

Section 6: Physics

Lecture 26 Hello Gravity

Lecture 27 Collision Detection Example 1

Lecture 28 Collision Detection Example 2

Lecture 29 Collision Detection and Filters

Lecture 30 Collision Detection and Physics

Lecture 31 Implementing MovableEntity

Section 7: AR Coaching

Lecture 32 What is AR Coaching?

Lecture 33 Implementing AR Coaching

Section 8: Measurement App

Lecture 34 What we will be building?

Lecture 35 Setting Up Initial Project

Lecture 36 Adding Virtual Points to the Real World

Section 9: Image Tracking

Lecture 37 What is Image Detection?

Lecture 38 Resource: Image Detection AR Watch

Lecture 39 Implementing Image Detection

Lecture 40 Image Detection and Video Material

Section 10: Light

Lecture 41 Point Light

Lecture 42 Directional Light

Lecture 43 Spotlight

Section 11: Reality Composer

Lecture 44 What is Reality Composer?

Lecture 45 Creating Scenes in Reality Composer

Lecture 46 Adding Behaviors

Lecture 47 Trigger Actions in Xcode through Reality Composer

Lecture 48 Post Notification from Xcode to Trigger Action in Reality Composer

Section 12: Project Time - Furniture Store

Lecture 49 What we will be building?

Lecture 50 Displaying Furniture Images and Implementing FurnitureListViewModel

Lecture 51 Loading Selected Furniture

Lecture 52 Adding Coaching Overlay

Section 13: Persistence

Lecture 53 What we will be building?

Lecture 54 Understanding the Starter Project

Lecture 55 Saving World Map

Lecture 56 Loading the Saved World Map

Lecture 57 Display Mapping Status and Saved Alerts

Section 14: Understanding ARGeoAnchor

Lecture 58 What are ARGeoAnchors?

Lecture 59 Tour of the Starter Project

Lecture 60 Checking Support for Geo Anchors

Lecture 61 Finding User's Current Location

Lecture 62 Placing ARGeoAnchors based on User's Current Location

Lecture 63 Adding ARGeoAnchors on Tap Gesture

Lecture 64 Resources

Section 15: Conclusion

Lecture 65 Next Steps

Lecture 66 Bonus Lecture

Developers who are interested in learning how to build AR apps using RealityKit,Developers who wants to take their skills to the next level,Developers who want to build apps for rumored Apple glasses.