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    Building Flash Games with Starling with Lee Brimelow

    Posted By: serpmolot
    Building Flash Games with Starling with Lee Brimelow

    Building Flash Games with Starling with Lee Brimelow
    English | Jul 05, 2012 | mp4 | H264 960x540 | AAC 2 ch 127 kbps | 2 hrs 57 min | 514 MB
    elearning, Developer, Web, Games | software: ActionScript 3.0, Flash Builder 4.6, Flash Player 11 | level: Intermediate | +Exercise files

    Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.

    Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.

    Topics include:
    - Downloading and installing Starling and Flash Builder
    - Creating the project
    - Creating the main game class, static assets class, and other classes
    - Building the state machine
    - Creating a static assets class
    - Adding images
    - Creating sprite sheets with Texture Packer
    - Creating and importing bitmap fonts
    - Detecting collisions
    - Adding particle effects
    - Adding sound effects

    Screenshots:

    Building Flash Games with Starling with Lee Brimelow

    Building Flash Games with Starling with Lee Brimelow

    Building Flash Games with Starling with Lee Brimelow

    Building Flash Games with Starling with Lee Brimelow

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    Building Flash Games with Starling with Lee Brimelow