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Building Reusable Character Actions In Moho Pro 13

Posted By: ELK1nG
Building Reusable Character Actions In Moho Pro 13

Building Reusable Character Actions In Moho Pro 13
Last updated 11/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.64 GB | Duration: 2h 44m

Create reusable walk cycles, poses and more for any Moho character rig!

What you'll learn
How to use the Actions panel
Build step based actions which can be linked with others
Learn how to create walk cycles and other character animations
Requirements
A copy of Moho Pro 13 is required to open the project files
Basic bone rigging knowledge
Description
Moho's robust bone system is great for creating quick, eye pleasing animations. And with the Actions panel, you can save, edit and reuse these actions at any time. You can even transfer the animation to other rigs with a similar makeup. This process is great for larger projects with reusable actions or multi-episode series that rely on the same actions.In this course you will learn how to set up the three main action types: Smart, Morph and Regular. In addition, we will go over various tips and tricks to ensure your workflow is being maximized with this feature.This also acts as a crash course in character animation as we will be applying anticipation, follow-through, and other animation principles to help solidify our library.More specifically in this course you will learn:How to create the three action types: Morph, Regular and SmartEnhance rigs further with additional Smart DialsThe differences between Copies and ReferencesThe importance of grouping and action organizationBuild an actions library which can be used for multiple projects and rigsBuild up isolated one step actions which can be linked together with others to create unique animationsSetup robust motions such as a walk cycles and learn what it takes to create eye catching resultsCreate an action dial that acts as an alternative to the Actions PanelImport and export actions from and to Moho documents

Overview

Section 1: Introduction

Lecture 1 What You Will Learn in this Course

Lecture 2 Prerequisites for this Course

Lecture 3 Explanation of Exercise Files

Section 2: Preparing for Actions

Lecture 4 Adjusting Your Workspace for Animation

Lecture 5 Differences with Action Types

Lecture 6 Organizing Actions with Folders

Lecture 7 Preparing Rig for Actions

Lecture 8 Copies Versus References

Section 3: Building Animated Actions

Lecture 9 Building Stand Poses

Lecture 10 Building Down Poses

Lecture 11 Building Up Poses

Lecture 12 Building Talk Poses

Lecture 13 Building Other Poses

Section 4: Building Animated Actions

Lecture 14 Building a Walk Cycle

Lecture 15 Building a Run Cycle

Lecture 16 Building a Jump

Section 5: Other Actions Tips

Lecture 17 Why Build an Action Dial?

Lecture 18 Building Action Dial Poses

Lecture 19 Importing and Exporting Actions

Lecture 20 Importing and Exporting Actions

Lecture 21 Final Thoughts

Animators looking to build a resuable library of character actions,Animators looking to bolster their animation skills