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Complete 35 Projects: Unity Vr Games With C# & Iphone Apps

Posted By: ELK1nG
Complete 35 Projects: Unity Vr Games With C# & Iphone Apps

Complete 35 Projects: Unity Vr Games With C# & Iphone Apps
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.42 GB | Duration: 108h 9m

+Make 3D models in Blender, get 2 free books, & 6 webinars! C#, Swift, Xcode, virtual reality, hangman, calculator +MORE

What you'll learn
Build Virtual Reality games.
Create 3D models in Blender.
Learn the fundamentals of game design.
Code in C# and Swift.
Navigate Xcode 9's interface.
Make real apps from scratch.
Build apps for the iPhone from start to finish.
Requirements
Download and install Unity® 5.4.3f1 and Blender 2.78c or higher.
To follow along in Xcode 9, you must have a Mac computer or MacOS software.
This course was recorded on a Mac.
Description
Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more. 
A wildly successful Kickstarter funded this course
Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide.
Sign up now to learn Unity and Xcode
In Part 1 of this course you'll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects.
The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Complete 35 Projects: Unity VR Games with C# & iPhone AppsComplete 3D Modeler & C# Unity VR Game Developer MasterclassThe Complete VR Course: Build 3D Models and Unity GamesBuild 30 Mini 3D Virtual Reality Games: Unity® From ScratchMaster Game Development - 90 Games in Unity & Construct 2Make 30 VR Games in Unity and Learn to Code in Ruby on RailsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2
Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products.
This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn a skill today because no one can take it away from you. People who can master technology will rule the future.
Source code and art assets are included in this course. Enroll now to join the Mammoth community!
In this course you'll also find:
Our awesome e-book "Build a 3D Virtual Reality Whackamole Game"Our 700+ page e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps"6 webinars recorded by our founder John Bura

Overview

Section 1: 30 3D Virtual Reality Unity Games

Lecture 1 5 Reasons To Learn Virtual Reality

Lecture 2 Unity VR Games Preview

Lecture 3 How To Get Unity & Blender

Section 2: Unity Introduction

Lecture 4 Have Unity experience? Jump to Section 7!

Lecture 5 Unity Introduction

Lecture 6 Unity Editor

Lecture 7 Moving a Cube - Unity

Lecture 8 Materials - Unity

Lecture 9 Lights - Unity

Lecture 10 Particle Systems - Unity

Lecture 11 Game Physics - Unity

Lecture 12 Asset Store - Unity

Section 3: C# Coding - Unity Introduction

Lecture 13 C# Coding Introduction - Unity

Lecture 14 Variables - Unity

Lecture 15 Methods - Unity

Lecture 16 If Blocks - Unity

Lecture 17 Loops - Unity

Section 4: Inputs - Unity Introduction

Lecture 18 Inputs Introduction - Unity

Lecture 19 Handing User Input

Lecture 20 Moving a Player - Unity

Lecture 21 Jumping - Unity

Lecture 22 Moving Forward - Unity

Lecture 23 Cycling Cameras - Unity

Section 5: Prefabs - Unity Introduction

Lecture 24 Let's Talk About Prefabs - Unity

Lecture 25 Prefabs Introduction - Unity

Lecture 26 FAQ on Instantiating Objects - Unity

Lecture 27 Random Angles - Unity

Lecture 28 FAQ on Destroying Objects - Unity

Lecture 29 Explosions - Unity

Lecture 30 Explosion Effects

Section 6: Virtual Reality (VR) - Unity Intro

Lecture 31 VR Introduction - Unity

Lecture 32 Activating VR

Lecture 33 Building a Castle

Lecture 34 Camera Changing Position?

Lecture 35 Lowering Castle Doors

Lecture 36 Triggering Events

Lecture 37 Interface

Section 7: SDK Update of June 2017

Lecture 38 Updated: Using this Course with Unity Upgrade

Lecture 39 Using Unity Package with Unity 5.6+

Section 8: (Files) Code & Art - Unity VR

Lecture 40 Source Code & Art Assets - Unity VR

Section 9: Whack a Mole

Lecture 41 Whack a Mole (Introduction)

Lecture 42 Whack a Mole (Coding) - Part 1

Lecture 43 GvrViewer.Instance.Triggered Equivalent

Lecture 44 Whack a Mole (Coding) - Part 2

Lecture 45 Whack a Mole (Coding) - Part 3

Section 10: Blender Introduction

Lecture 46 Why You Should Use Blender

Lecture 47 Intro & Customizing Settings - Blender

Lecture 48 Controlling Camera - Blender

Lecture 49 Emulate Numpad Camera - Blender

Lecture 50 Manipulating Objects - Blender

Lecture 51 Common Tools - Blender

Lecture 52 Mirroring 1 Side of Object - Blender

Section 11: 3D Game Art - Whack a Mole

Lecture 53 Whack a Mole (Art) - Part 1

Lecture 54 Whack a Mole (Art) - Part 2

Lecture 55 Whack a Mole (Final)

Section 12: Hurdles

Lecture 56 Hurdles (Introduction)

Lecture 57 Hurdles (Coding) - Part 1

Lecture 58 Hurdles (Coding) - Part 2

Lecture 59 Hurdles (Coding) - Part 3

Lecture 60 Hurdles (Art)

Lecture 61 Hurdles (Final)

Section 13: Cups and Ball

Lecture 62 Cups and Ball (Introduction)

Lecture 63 Cups and Ball (Coding) - Part 1

Lecture 64 Cups and Ball (Coding) - Part 2

Lecture 65 Cups and Ball (Coding) - Part 3

Lecture 66 Cups and Ball (Art)

Lecture 67 Cups and Ball (Final)

Section 14: Bowling

Lecture 68 Bowling (Introduction)

Lecture 69 Bowling (Coding) - Part 1

Lecture 70 Bowling (Coding) - Part 2

Lecture 71 Bowling (Coding) - Part 3

Lecture 72 Bowling (Art) - Part 1

Lecture 73 Bowling (Art) - Part 2

Lecture 74 Bowling (Final)

Section 15: Ninja Sword

Lecture 75 Ninja Sword (Introduction)

Lecture 76 Ninja Sword (Coding) - Part 1

Lecture 77 Ninja Sword (Coding) - Part 2

Lecture 78 Ninja Sword (Coding) - Part 3

Lecture 79 Ninja Sword (Art) - Part 1

Lecture 80 Ninja Sword (Art) - Part 2

Lecture 81 Ninja Sword (Final)

Section 16: Basketball

Lecture 82 Basketball (Introduction)

Lecture 83 Basketball (Coding) - Part 1

Lecture 84 Basketball (Coding) - Part 2

Lecture 85 Basketball (Coding) - Part 3

Lecture 86 Basketball (Art)

Lecture 87 Basketball (Final)

Section 17: Christmas Gifts

Lecture 88 Christmas Gifts (Introduction)

Lecture 89 Christmas Gifts (Coding) - Part 1

Lecture 90 Christmas Gifts (Coding) - Part 2

Lecture 91 Christmas Gifts (Coding) - Part 3

Lecture 92 Christmas Gifts (Art) - Part 1

Lecture 93 Christmas Gifts (Art) - Part 2

Lecture 94 Christmas Gifts (Final)

Section 18: Spaceship

Lecture 95 Spaceship (Introduction)

Lecture 96 Spaceship (Coding) - Part 1

Lecture 97 Spaceship (Coding) - Part 2

Lecture 98 Spaceship (Art) - Part 1

Lecture 99 Spaceship (Art) - Part 2

Lecture 100 Spaceship (Final)

Section 19: Baseball

Lecture 101 Baseball (Introduction)

Lecture 102 Baseball (Coding) - Part 1

Lecture 103 Baseball (Coding) - Part 2

Lecture 104 Baseball (Coding) - Part 3

Lecture 105 Baseball (Art) - Part 1

Lecture 106 Baseball (Art) - Part 2

Lecture 107 Baseball (Final)

Section 20: Genius

Lecture 108 Genius (Introduction)

Lecture 109 Genius (Coding) - Part 1

Lecture 110 Genius (Coding) - Part 2

Lecture 111 Genius (Coding) - Part 3

Lecture 112 Genius (Art)

Lecture 113 Genius (Final)

Section 21: Zombie Survival

Lecture 114 Zombie Survival (Introduction)

Lecture 115 Zombie Survival (Coding) - Part 1

Lecture 116 Zombie Survival (Coding) - Part 2

Lecture 117 Zombie Survival (Coding) - Part 3

Lecture 118 Zombie Survival (Art) - Part 1

Lecture 119 Zombie Survival (Art) - Part 2

Lecture 120 Zombie Survival (Final)

Section 22: Space Shooter

Lecture 121 Space Shooter (Introduction)

Lecture 122 Space Shooter (Coding) - Part 1

Lecture 123 Space Shooter (Coding) - Part 2

Lecture 124 Space Shooter (Coding) - Part 3

Lecture 125 Space Shooter (Art)

Lecture 126 Space Shooter (Final)

Section 23: Clay Shooting

Lecture 127 Clay Shooting (Introduction)

Lecture 128 Clay Shooting (Coding) - Part 1

Lecture 129 Clay Shooting (Coding) - Part 2

Lecture 130 Clay Shooting (Coding) - Part 3

Lecture 131 Clay Shooting (Coding) - Part 4

Lecture 132 Clay Shooting (Art)

Lecture 133 Clay Shooting (Final)

Section 24: Fruit Slash

Lecture 134 Fruit Slash (Introduction)

Lecture 135 Fruit Slash (Coding) - Part 1

Lecture 136 Fruit Slash (Coding) - Part 2

Lecture 137 Fruit Slash (Coding) - Part 3

Lecture 138 Fruit Slash (Art)

Lecture 139 Fruit Slash (Final)

Section 25: Flappy Bird

Lecture 140 Flappy Bird (Introduction)

Lecture 141 Flappy Bird (Coding) - Part 1

Lecture 142 Flappy Bird (Coding) - Part 2

Lecture 143 Flappy Bird (Coding) - Part 3

Lecture 144 Flappy Bird (Art)

Lecture 145 Flappy Bird (Final)

Section 26: Pong

Lecture 146 Pong (Introduction)

Lecture 147 Pong (Coding) - Part 1

Lecture 148 Pong (Coding) - Part 2

Lecture 149 Pong (Coding) - Part 3

Lecture 150 Pong (Art)

Lecture 151 Pong (Final)

Section 27: Ghost

Lecture 152 Ghost (Introduction)

Lecture 153 Ghost (Coding) - Part 1

Lecture 154 Ghost (Coding) - Part 2

Lecture 155 Ghost (Coding) - Part 3

Lecture 156 Ghost (Art)

Lecture 157 Ghost (Final)

Section 28: Soccer Shootout

Lecture 158 Soccer Shootout (Introduction)

Lecture 159 Soccer Shootout (Coding) - Part 1

Lecture 160 Soccer Shootout (Coding) - Part 2

Lecture 161 Soccer Shootout (Coding) - Part 3

Lecture 162 Soccer Shootout (Art) - Part 1

Lecture 163 Soccer Shootout (Art) - Part 2

Lecture 164 Soccer Shootout (Final)

Section 29: Motorcycle

Lecture 165 Motorcycle (Introduction)

Lecture 166 Motorcycle (Coding) - Part 1

Lecture 167 Motorcycle (Coding) - Part 2

Lecture 168 Motorcycle (Coding) - Part 3

Lecture 169 Motorcycle (Art) - Part 1

Lecture 170 Motorcycle (Art) - Part 2

Lecture 171 Motorcycle (Final)

Section 30: Turret

Lecture 172 Turret (Introduction)

Lecture 173 Turret (Coding) - Part 1

Lecture 174 Turret (Coding) - Part 2

Lecture 175 Turret (Coding) - Part 3

Lecture 176 Turret (Coding) - Part 4

Lecture 177 Turret (Art) - Part 1

Lecture 178 Turret (Art) - Part 2

Lecture 179 Turret (Final)

Section 31: Western Shooter

Lecture 180 Western Shooter (Introduction)

Lecture 181 Western Shooter (Coding) - Part 1

Lecture 182 Western Shooter (Coding) - Part 2

Lecture 183 Western Shooter (Coding) - Part 3

Lecture 184 Western Shooter (Art) - Part 1

Lecture 185 Western Shooter (Art) - Part 2

Lecture 186 Western Shooter (Final)

Section 32: Cannonball

Lecture 187 Cannonball (Introduction)

Lecture 188 Cannonball (Coding) - Part 1

Lecture 189 Cannonball (Coding) - Part 2

Lecture 190 Cannonball (Coding) - Part 3

Lecture 191 Cannonball (Art)

Lecture 192 Cannonball (Final)

Section 33: Paraglider

Lecture 193 Paraglider (Introduction)

Lecture 194 Paraglider (Coding) - Part 1

Lecture 195 Paraglider (Coding) - Part 2

Lecture 196 Paraglider (Coding) - Part 3

Lecture 197 Paraglider (Art)

Lecture 198 Paraglider (Final)

Section 34: Train

Lecture 199 Train (Introduction)

Lecture 200 Train (Coding) - Part 1

Lecture 201 Train (Coding) - Part 2

Lecture 202 Train (Coding) - Part 3

Lecture 203 Train (Art)

Lecture 204 Train (Final)

Section 35: First Person Shooter

Lecture 205 First Person Shooter (Introduction)

Lecture 206 First Person Shooter (Coding) - Part 1

Lecture 207 First Person Shooter (Coding) - Part 2

Lecture 208 First Person Shooter (Coding) - Part 3

Lecture 209 First Person Shooter (Art)

Lecture 210 First Person Shooter (Final)

Section 36: Escape the Room

Lecture 211 Escape the Room (Introduction)

Lecture 212 Escape the Room (Coding) - Part 1

Lecture 213 Escape the Room (Coding) - Part 2

Lecture 214 Escape the Room (Art)

Lecture 215 Escape the Room (Final)

Section 37: Forest Search

Lecture 216 Forest Search (Introduction)

Lecture 217 Forest Search (Coding) - Part 1

Lecture 218 Forest Search (Coding) - Part 2

Lecture 219 Forest Search (Coding) - Part 3

Lecture 220 Forest Search (Art) - Part 1

Lecture 221 Forest Search (Art) - Part 2

Lecture 222 Forest Search (Art) - Part 3

Lecture 223 Forest Search (Final)

Section 38: Kart

Lecture 224 Kart (Introduction)

Lecture 225 Kart (Coding) - Part 1

Lecture 226 Kart (Coding) - Part 2

Lecture 227 Kart (Coding) - Part 3

Lecture 228 Kart (Art)

Lecture 229 Kart (Final)

Section 39: Hide and Seek

Lecture 230 Hide and Seek (Introduction)

Lecture 231 Hide and Seek (Coding) - Part 1

Lecture 232 Hide and Seek (Coding) - Part 2

Lecture 233 Hide and Seek (Coding) - Part 3

Lecture 234 Hide and Seek (Art)

Lecture 235 Hide and Seek (Final)

Section 40: Tic Tac Toe

Lecture 236 Tic Tac Toe (Introduction)

Lecture 237 Tic Tac Toe (Coding) - Part 1

Lecture 238 Tic Tac Toe (Coding) - Part 2

Lecture 239 Tic Tac Toe (Coding) - Part 3

Lecture 240 Tic Tac Toe (Art)

Lecture 241 Tic Tac Toe (Final)

Section 41: Xcode and Swift Introduction

Lecture 242 Already Have Swift Coding Experience?

Lecture 243 iOS 11 & Swift 4.0 Introduction

Lecture 244 10 Reasons This Section Is Awesome!

Lecture 245 How to Get Xcode

Lecture 246 Don't Have a Mac Computer?

Lecture 247 How to Download Xcode 9

Lecture 248 Note that Beta is Free

Section 42: Swift Language Basics

Lecture 249 Swift Language Basics Overview

Section 43: Variables and Constants - Swift

Lecture 250 Variables and Constants Overview - Swift

Lecture 251 Variables and Constants Introduction

Lecture 252 Primitive Types - Swift

Lecture 253 Strings - Swift

Lecture 254 Nil Values - Swift

Lecture 255 Tuples - Swift

Lecture 256 Type Conversions - Swift

Lecture 257 Assignment Operators - Swift

Lecture 258 Conditional Operators - Swift

Lecture 259 Source Code - Variables and Constants

Section 44: Collection Types - Swift

Lecture 260 Collection Types Overview - Swift

Lecture 261 Collection Types Introduction

Lecture 262 Create Arrays - Swift

Lecture 263 Common Array Operations - Swift

Lecture 264 Multidimensional Arrays - Swift

Lecture 265 Ranges - Swift

Lecture 266 Source Code - Collection Types

Section 45: Control Flow - Swift

Lecture 267 Control Flow Overview - Swift

Lecture 268 If and Else Statements - Swift

Lecture 269 Else If Statements - Swift

Lecture 270 Multiple Simultaneous Tests - Swift

Lecture 271 Switch Statements - Swift

Lecture 272 Switch Statements Techniques - Swift

Lecture 273 Test for Nil Values - Swift

Lecture 274 While Loops - Swift

Lecture 275 For…In Loops - Swift

Lecture 276 For…In Loops (Advanced) - Swift

Lecture 277 Complex Loops and Control Statements

Lecture 278 Source Code - Control Flow

Section 46: Functions - Swift

Lecture 279 Functions Overview - Swift

Lecture 280 Functions Introduction - Swift

Lecture 281 Function Parameters - Swift

Lecture 282 Return Statements - Swift

Lecture 283 Parameter Variations - Swift

Lecture 284 Parameter Variations (Part 2) - Swift

Lecture 285 Parameter Variations (Part 3) - Swift

Lecture 286 Parameter Variations (Part 4) - Swift

Lecture 287 Return Multiple Values at the Same Time

Lecture 288 Source Code - Functions

Section 47: Classes - Swift

Lecture 289 Classes Overview - Swift

Lecture 290 Classes Introduction - Swift

Lecture 291 Properties as Fields - Add to Class - Swift

Lecture 292 Custom Getters and Setters - Swift

Lecture 293 Calculated Properties - Swift

Lecture 294 Variable Scope and Self - Swift

Lecture 295 Lazy and Static Variables - Swift

Lecture 296 Behavior as Instance Methods - Swift

Lecture 297 Class Type Methods - Swift

Lecture 298 Class Instances as Field Variables - Swift

Lecture 299 Inheritance, Subclass, Superclass

Lecture 300 Override Initializers - Swift

Lecture 301 Override Properties - Swift

Lecture 302 Override Methods - Swift

Section 48: Structures - Swift

Lecture 303 Structures Overview - Swift

Section 49: Enumerations

Lecture 304 Enumerations Overview

Lecture 305 Compare Classes, Structs, and Enums

Lecture 306 Source Code - Classes, Structs, Enums

Section 50: Xcode Introduction

Lecture 307 Xcode Introduction and Demonstration

Lecture 308 Xcode Interface Walkthrough

Lecture 309 Xcode File System

Lecture 310 ViewController - Xcode

Lecture 311 Storyboard File - Xcode

Lecture 312 Connect Outlets and Actions - Xcode

Lecture 313 Run an Application - Xcode

Lecture 314 Debug an Application - Xcode

Lecture 315 Source Code - Xcode

Section 51: Simple Calculator App

Lecture 316 Introduction and Demonstration

Lecture 317 Build User Interface

Lecture 318 Connect Outlets and Actions

Lecture 319 Plan Implementation

Lecture 320 Store Values & Choose Operations

Lecture 321 Calculate and Clear Functions

Lecture 322 Check and Handle Errors

Lecture 323 Beautify App and Add Finishing Touches

Lecture 324 Source Code - Simple Calculator App

Section 52: Color Code Converter App

Lecture 325 Introduction and Demonstration

Lecture 326 Build a User Interface

Lecture 327 Outlets and Actions

Lecture 328 Plan & Blueprint

Lecture 329 Select Conversion

Lecture 330 Hex to RGB Conversion

Lecture 331 RGB to Hex Conversion

Lecture 332 Improve App Appearance

Lecture 333 Source Code - Color Code Converter App

Section 53: Hangman Game

Lecture 334 Introduction and Demonstration

Lecture 335 Build a User Interface

Lecture 336 Connect Outlets, Actions, & Textfield

Lecture 337 Plan Implementation

Lecture 338 Word and Hint Selection

Lecture 339 Finish Setup

Lecture 340 TextField Processing

Lecture 341 Process a Correct Guess

Lecture 342 Process an Incorrect Guess

Lecture 343 Final Functionality

Lecture 344 Beautify App

Lecture 345 Source Code - Hangman Game

Section 54: Simple Flashcard App

Lecture 346 Introduction and Demonstration

Lecture 347 User Interface

Lecture 348 Connect Outlets and Actions

Lecture 349 Build a Data Model

Lecture 350 Plan Implementation

Lecture 351 Save Functionality

Lecture 352 Fetch Functionality

Lecture 353 Display Functionality

Lecture 354 Delete Functionality

Lecture 355 Beautify App

Lecture 356 BONUS! NSManagedObjectContext

Lecture 357 BONUS! Subject Search

Lecture 358 Source Code - Simple Flashcard App

Section 55: Simple Weather App

Lecture 359 Introduction and Demonstration

Lecture 360 Build and Connect User Interface

Lecture 361 Weather API

Lecture 362 Plan Implementation

Lecture 363 Request and Retrieve Data

Lecture 364 Decode JSON Data into Structs

Lecture 365 Set Up DateHandler Class

Lecture 366 Sort Today and Tomorrow Data

Lecture 367 Store Today and Tomorrow Data

Lecture 368 Display Data on UI

Lecture 369 Icon: Retrieve and Display

Lecture 370 Beautify App

Lecture 371 Source Code - Simple Weather App

Section 56: UI Elements: Controller

Lecture 372 Introduction and Demonstration

Lecture 373 Set Up UI

Lecture 374 Display Alert Message

Lecture 375 Dismiss Alert

Lecture 376 Add Cancel Action

Lecture 377 Add Multiple Actions

Lecture 378 Add TextFields to Alert

Lecture 379 Simulate Login

Lecture 380 Change Alert Controller Appearance

Lecture 381 Source Code

Section 57: UI Elements: Views

Lecture 382 Introduction

Lecture 383 View Hierarchy with Storyboards

Lecture 384 Modify View with Storyboards

Lecture 385 Program to Change Attributes

Lecture 386 Add, Remove, and Shift Subviews

Lecture 387 CGAffineTransform

Lecture 388 Attach Tap Gesture Recognizer

Lecture 389 Source Code

Section 58: UI Elements: Labels

Lecture 390 Labels Introduction

Lecture 391 Add Label to Storyboard

Lecture 392 Change Label with Storyboards

Lecture 393 Change Label with Coding

Lecture 394 Add Labels with ViewController

Lecture 395 Source Code

Section 59: UI Elements: Buttons

Lecture 396 Buttons Introduction

Lecture 397 Why do we use buttons?

Lecture 398 Change Button with Storyboard

Lecture 399 Button Outlets & Actions

Lecture 400 Buttons Interacting with other Elements!

Lecture 401 Multiple Buttons for 1 Action

Lecture 402 Program to Add Buttons

Lecture 403 BONUS! Button Image

Lecture 404 Source Code

Section 60: UI Elements: Segmented Control

Lecture 405 Segmented Controls Introduction

Lecture 406 What is a segmented control?

Lecture 407 Change Properties with Storyboard

Lecture 408 Outlets and Actions to Add Behavior

Lecture 409 Program to Add Segmented Controls

Lecture 410 Source Code - Segmented Control

Section 61: UI Elements: TextField

Lecture 411 TextFields Introduction

Lecture 412 Why do we use UITextFields?

Lecture 413 Change TextField with Storyboard

Lecture 414 Use ViewController for TextField

Lecture 415 TextField Actions

Lecture 416 TextFieldDelegate Methods

Lecture 417 Should Delegate Methods

Lecture 418 Did Delegate and Text Replacement

Lecture 419 Program to Add TextFields

Lecture 420 Source Code

Section 62: Free Stuff for Students

Lecture 421 (Normally $25.99) Unity eBook

Lecture 422 (Normally $25.99) Xcode eBook

Lecture 423 Please rate this course

Lecture 424 Bonus Lecture: 6 Webinars & Newsletter

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to make 3D models.,Beginners to mobile development who want an introduction to Swift 4 and Xcode 9.