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Create A Victorian Room With Blender And Substance Painter

Posted By: ELK1nG
Create A Victorian Room With Blender And Substance Painter

Create A Victorian Room With Blender And Substance Painter
Published 7/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.92 GB | Duration: 18h 33m

Learn Blender while creating a detailed environment suitable for animation or games.

What you'll learn
Model 3D objects in Blender
Texture 3D models in Substance Painter
Render an animation using Blender's Cycles render engine
Edit a video with Blender's Video Sequence Editor
Blender and Substance Painter are used in this course. The free paint program, Krita, is used briefly to edit images.
In this course you’ll learn how to create a detailed interior scene using tools and techniques that apply equally to both animation and video games. We’ll use Blender to create the 3D models of the furniture, accessories, and the structure of the room. And then we’ll work on UV mapping all of the 3D objects, getting them ready for export, and taking them into Substance Painter for texturing. You’ll learn how to use layer masks in Substance Painter to quickly create realistic textures for your 3D objects.We’ll set up a Blender export template in Substance Painter, and export our texture maps so that we can use Blender’s Node Wrangler to easily apply the textures to our scene. Next we’ll work on lighting the scene, and rendering using Blender’s Cycles render engine. We’ll animate the camera and use Blender’s Video Sequence Editor to edit our rendered shots together. We’ll even add some music and then render it all out to a single mp4 video file.If you’re interested in creating environments for animation or video games, then this course is for you. You’ll learn how to create a realistic, detailed scene from the first polygon to the final render. So join me as we “Create a Victorian Room with Blender and Substance Painter.”


Section 1: Introduction

Lecture 1 Introduction to the Course

Lecture 2 Setting Up a Reference Figure

Section 2: Modeling the Furniture

Lecture 3 Beginning the Coffee Table

Lecture 4 Continuing the Coffee Table

Lecture 5 Finishing the Coffee Table

Lecture 6 Modeling the Round End Table

Lecture 7 Completing the Round End Table

Lecture 8 Starting the Arm Chair

Lecture 9 Refining the Shape of the Arm Chair

Lecture 10 Creating the Legs of the Chair

Lecture 11 Using the Path Tool

Lecture 12 Creating the Front Panels of the Arm Chair

Lecture 13 Finishing the Arm Chair

Lecture 14 Starting the Dining Chair

Lecture 15 Creating the Legs of the Dining Chair

Lecture 16 Modeling the Back of the Dining Chair

Lecture 17 Completing the Dining Chair

Lecture 18 Beginning the Chesterfield Sofa

Lecture 19 Finishing the Chesterfield Sofa

Lecture 20 Creating the Chesterfield Chair

Lecture 21 Beginning the Desk

Lecture 22 Adding the Drawers to the Desk

Lecture 23 Finishing the Desk

Lecture 24 Beginning the Desk Chair

Lecture 25 Creating the Cushions of the Desk Chair

Lecture 26 Modeling the Legs of the Desk Chair

Lecture 27 Finishing the Desk Chair

Lecture 28 Beginning the Wall Table

Lecture 29 Creating the Drawers and Legs of the Wall Table

Lecture 30 Finishing the Wall Table

Lecture 31 Beginning the Side Chair

Lecture 32 Working on the Legs of the Side Chair

Lecture 33 Finishing the Side Chair

Lecture 34 Starting the End Table

Lecture 35 Completing the End Table

Section 3: Modeling the Room

Lecture 36 Using Walk Navigation

Lecture 37 Blocking In the Walls and Panels

Lecture 38 Modeling the Mantel of the Fireplace

Lecture 39 Continuing the Fireplace

Lecture 40 Using the Boolean Modifier

Lecture 41 Placing the Fireplace in the Room

Lecture 42 Creating the Door Opening and Hallway

Lecture 43 Modeling the Door Panels

Lecture 44 Working on the Wall Details

Lecture 45 Adding the High Windows

Lecture 46 Finishing the Wood Panels

Lecture 47 Finishing the Window Frames

Section 4: UV Mapping the Furniture

Lecture 48 The Basic Tools of UV Mapping

Lecture 49 UV Mapping the Coffee Table

Lecture 50 Testing and Organizing the UV Map

Lecture 51 UV Mapping the Round Table

Lecture 52 Beginning the UV Map for the End Table

Lecture 53 Finishing the End Table

Lecture 54 UV Mapping the Wall Table

Lecture 55 UV Mapping the Dining Chair

Lecture 56 UV Mapping the High Back Chair

Lecture 57 Finishing the High Back Chair

Lecture 58 UV Mapping the Arm Chair

Lecture 59 UV Mapping the Desk Chair

Lecture 60 UV Mapping the Desk

Lecture 61 Finishing the Desk

Lecture 62 UV Mapping the Sofa

Lecture 63 UV Mapping the Chesterfield Chair

Section 5: Texturing the Furniture with Substance Painter

Lecture 64 Possible Issues When Exporting

Lecture 65 Possible Issues when Baking

Lecture 66 Aligning the Wood Grain of the Coffee Table

Lecture 67 Exporting Texture Maps from Substance Painter

Lecture 68 Using Blender's Vertex Paint Tool

Lecture 69 Adding Textures Based on a Color ID Map

Lecture 70 Setting Vertex Colors for the Dining Chair

Lecture 71 Texturing the Dining Chair

Lecture 72 Using Materials Instead of Vertex Colors

Lecture 73 Using Paint Layers in Substance Painter

Lecture 74 Finishing the Wall Table

Lecture 75 Texturing the Desk Chair

Lecture 76 Blender's Two Sculpting Methods

Lecture 77 Sculpting the Wrinkles of the Desk Chair

Lecture 78 Baking a Normal Map in Blender

Lecture 79 Using the Baked Normal Map in Substance Painter

Lecture 80 Using a Custom UV Test Pattern

Lecture 81 Texturing the Desk in Substance Painter

Lecture 82 Texturing the Arm Chair

Lecture 83 Texturing the End Table

Lecture 84 Preparing the Sofa for Export

Lecture 85 Texturing the Chesterfield Sofa

Lecture 86 Painting Out Problem Areas in the Normal Map

Lecture 87 Using Smart Materials in Substance Painter

Lecture 88 Texturing the Small Round Table

Section 6: UV Mapping the Room

Lecture 89 Beginning to UV Map the Room

Lecture 90 UV Mapping the Fireplace

Lecture 91 UV Mapping the Walls

Lecture 92 Finishing the Room UV Maps

Section 7: Texturing the Room

Lecture 93 Exporting and Baking the Room

Lecture 94 Texturing the Room

Lecture 95 Applying Textures to the Room

Lecture 96 Exporting the Room Textures

Lecture 97 Applying the Room Textures in Blender

Section 8: Creating Accessories and Trim

Lecture 98 Creating the Rugs

Lecture 99 Modeling the Crown Molding

Lecture 100 UV Mapping the Crown Molding

Lecture 101 Texturing the Crown Molding

Lecture 102 Using Krita to Texture the Paintings

Lecture 103 Creating the Bookshelves

Lecture 104 Creating Antique Books

Lecture 105 Using Blender's Physics Engine to Drape a Blanket

Lecture 106 Modeling the Leaded Glass Windows

Section 9: Lighting and Rendering the Scene

Lecture 107 Render Settings and Emissive Materials

Lecture 108 Practical Lights and Camera Settings

Lecture 109 Creating the Window Glass Material

Lecture 110 Adding Lights to the Scene

Lecture 111 Creating Volumetric Lighting

Lecture 112 Render Settings and Light Properties

Lecture 113 Creating a Quick Fire Simulation

Lecture 114 Setting Up the Scene for Rendering

Lecture 115 Rendering an Animation

Lecture 116 Using Blender's Video Sequence Editor

Lecture 117 Animating the Rotating Record Player

Lecture 118 Adding Transitions and Rendering

Lecture 119 Adding Music

Lecture 120 Thank You!

Beginner Blender users who would like to learn environment creation.