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Creating An Old Barrel In Blender

Posted By: ELK1nG
Creating An Old Barrel In Blender

Creating An Old Barrel In Blender
Last updated 1/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.16 GB | Duration: 4h 1m

Creating an old wooden barrel

What you'll learn
Hello everyone in this course you will learn how to create old wooden barrel.
At the very beginning we will create the main body in Blender.
Baking maps in Marmoset ToolBag.
And texturing barrel in Substance Painter. The final render is made in Marmoset.
Requirements
Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop. Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.
Description
Hello everyone in this course you will learn how to create old wooden barrel.About the tutorial:- Source files- Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop.- Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.- 29 Chapters (4+ hour of Lesson)At the very beginning we will create the main body in Blender. Then we make a UV unwarp in the Rizom UV. Baking maps in Marmoset ToolBag. And texturing barrel in Substance Painter. The final render is made in Marmoset.Modeling is done with standard tools. no additional extensions are required. This applies not only to the blender, but also to other programs.You will also learn about a slightly non-standard, but quick type of retopology. Useful baking tools such as "cage" and "skew".We will bake such maps in the marmost as: ambient occlusion, normal map,  ID, thickness.We will also slightly correct the maps in PhotoShop.Also, perhaps it will be a small discovery for you that to create very high-quality textures from various materials, such as wood, metal, and the like, it is NOT NECESSARY TO SCULPT THEM. Substanse will do everything for you.You will learn all this and much more if you watch this course.

Overview

Section 1: Введение

Lecture 1 Barrel body creating

Lecture 2 Side boards creating

Lecture 3 Metal rings

Lecture 4 Wooden stand

Lecture 5 Tap and cork

Lecture 6 Making a version of low poly barrel

Lecture 7 Sharp edges

Lecture 8 UV unwrap

Lecture 9 Preparation for Rizom Uv

Lecture 10 Rizom uv and finishing the work with uV unwrap

Lecture 11 Materials assignment

Lecture 12 Marmoset Toolbag. Start baking.

Lecture 13 Continue normal map making

Lecture 14 Other maps baking

Lecture 15 Normal map editing in Photoshop

Lecture 16 Substance painter. Wood material creating.

Lecture 17 Completing the creation of the wood material

Lecture 18 Metal rings texturing

Lecture 19 Editing end boards and adjusting the material of the wood.

Lecture 20 Starting to texture a wooden stand.

Lecture 21 Finish work with the stand.

Lecture 22 The tap texturing

Lecture 23 The cork texturing

Lecture 24 Lable creating

Lecture 25 Wine splashes creating

Lecture 26 Final adjustment of materials. Post effects

Lecture 27 Texture maps export

Lecture 28 Maps combining in Photoshop

Lecture 29 Rendering in Marmoset Toolbag

For those who want to increase the skill of creating models of the gaming environment. Who is interested in the development of such elements.