Creating An Old Barrel In Blender
Last updated 1/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.16 GB | Duration: 4h 1m
Last updated 1/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.16 GB | Duration: 4h 1m
Creating an old wooden barrel
What you'll learn
Hello everyone in this course you will learn how to create old wooden barrel.
At the very beginning we will create the main body in Blender.
Baking maps in Marmoset ToolBag.
And texturing barrel in Substance Painter. The final render is made in Marmoset.
Requirements
Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop. Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.
Description
Hello everyone in this course you will learn how to create old wooden barrel.About the tutorial:- Source files- Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop.- Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.- 29 Chapters (4+ hour of Lesson)At the very beginning we will create the main body in Blender. Then we make a UV unwarp in the Rizom UV. Baking maps in Marmoset ToolBag. And texturing barrel in Substance Painter. The final render is made in Marmoset.Modeling is done with standard tools. no additional extensions are required. This applies not only to the blender, but also to other programs.You will also learn about a slightly non-standard, but quick type of retopology. Useful baking tools such as "cage" and "skew".We will bake such maps in the marmost as: ambient occlusion, normal map, ID, thickness.We will also slightly correct the maps in PhotoShop.Also, perhaps it will be a small discovery for you that to create very high-quality textures from various materials, such as wood, metal, and the like, it is NOT NECESSARY TO SCULPT THEM. Substanse will do everything for you.You will learn all this and much more if you watch this course.
Overview
Section 1: Введение
Lecture 1 Barrel body creating
Lecture 2 Side boards creating
Lecture 3 Metal rings
Lecture 4 Wooden stand
Lecture 5 Tap and cork
Lecture 6 Making a version of low poly barrel
Lecture 7 Sharp edges
Lecture 8 UV unwrap
Lecture 9 Preparation for Rizom Uv
Lecture 10 Rizom uv and finishing the work with uV unwrap
Lecture 11 Materials assignment
Lecture 12 Marmoset Toolbag. Start baking.
Lecture 13 Continue normal map making
Lecture 14 Other maps baking
Lecture 15 Normal map editing in Photoshop
Lecture 16 Substance painter. Wood material creating.
Lecture 17 Completing the creation of the wood material
Lecture 18 Metal rings texturing
Lecture 19 Editing end boards and adjusting the material of the wood.
Lecture 20 Starting to texture a wooden stand.
Lecture 21 Finish work with the stand.
Lecture 22 The tap texturing
Lecture 23 The cork texturing
Lecture 24 Lable creating
Lecture 25 Wine splashes creating
Lecture 26 Final adjustment of materials. Post effects
Lecture 27 Texture maps export
Lecture 28 Maps combining in Photoshop
Lecture 29 Rendering in Marmoset Toolbag
For those who want to increase the skill of creating models of the gaming environment. Who is interested in the development of such elements.