Drag Race: How we are doing this with Unity 6 and URP
Published 5/2025
Duration: 2h 45m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 2.47 GB
Genre: eLearning | Language: English
Published 5/2025
Duration: 2h 45m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 2.47 GB
Genre: eLearning | Language: English
Build a Mobile Drag Racing Game with .NET Core API, SQL Server, and Unity 6 - URP
What you'll learn
- Manage a complete simple drag race from beginning to end with Unity 6 - URP
- How to connect UI's and scripts together, interact and navigate through scenes
- Write simple API's with .Net Core and call them
- Hold your users game information in a database
Requirements
- At least mid level Unity knowledge needed, because this course does not explain the basics or writes the codes from scratch.
- You need to know scripting and used to know about monobehaviours and scriptable objects etc.
- You need to know basic UI knowledge; how to create and design on screen.
- You need to know how to create prefabs, prefab variants and how they can be instantiated.
- Basic .Net Core Web API knowledge needed, as we expand the service calls.
- Relational database knowledge will be good if yo want to handle the data manually
Description
Take your Unity skills to the next levelby dissecting and expanding anear-production-ready drag racing gamebuilt formobile devices. This course isnot a step-by-step beginner tutorial—instead, we provide you with afully functional projectanddeep-dive explanationsinto key systems, allowing you tomodify, optimize, and extendthe game like a professional developer.
Important:What is included (done) is in theprocesssection, please review it carefully for details! Each of our lectures has previews; so please review them to answer for your questions; or ask us before enrolling :)
What’s Included?
Full Unity Project(URP, Unity 6) – Prebuilt withuser auth, garage management, car buying, and basic racing mode.
.NET Core API Backend– Ready-to-deploy server withSQL Serverintegration.
In-Depth Documentation– Coverscurrent state, features, and extension points.
Script Deep Dives– Learn how extend or reuse the scripts and UI's.
Who Is This For?
Mid-to-Advanced Unity Devs– You know C#, prefabs, UI, and basic scripting but want towork on a real-world scalable project.
Developers Interested in Games– LearnAPI-driven game state and server-client sync.
Mobile Game Optimizers– TweakURP for high-end visualswhile keeping mid-range device support.
PROCESS:
User Creation / Login:DONE- Simple process for user creation etc. at the very beginning of the game which handles wallet and fuel management etc.
Buy Vehicle:DONE- Buying vehicles (seeing their price, power etc. in a showroom), adding to garage
Garage Management:DONE- To see and navigate through your cars
Tier Management:DONE- Tier management for the vehicles
Customization - Color: DONE- Color selection for the cars
Race - Regulation: DONE- Returns a simple price from API and creates an opponent for the race screen
Racing is not implemented. We encourage to you to use your own physics etc. there.
Enroll now and start expanding a professional-grade drag racing game!
Who this course is for:
- Experienced Unity developers
- Developers who knows basic of the .Net Core Web API structure
- Basic relational database management system users
More Info