GMUNK's 3D-Rendered Geometric Art Series: Start to Finish
MP4 | Video: 720p | Duration: 12:58 | English | Subtitles: VTT | 244.3 MB
MP4 | Video: 720p | Duration: 12:58 | English | Subtitles: VTT | 244.3 MB
In this episode of Start to Finish, graphic designer Bradley G Munkowitz, known to his ardent fan base as GMUNK, lets us into his studio and reveals his process for creating op-art-inspired geometric prints. Learn how he uses a web app developed with code artist Marcin Ignac to divide simple primitives into complex multifaceted shapes, and then sends the results to Maya for shading, lighting, and rendering. It's a completely unorthodox use of this 3D toolset—but it's typical of GMUNK's work.