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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

Posted By: fdts
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
by Karen Collins
English | 2008 | ISBN: 026203378X | 216 pages | PDF | 3.13 MB

A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio.

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