Game Asset Crash Course - 3D Modeling In Blender And 3D-Coat
Last updated 4/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.96 GB | Duration: 2h 30m
Last updated 4/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.96 GB | Duration: 2h 30m
Learn 3D modeling, texturing, and rendering with Blender and 3D-Coat by creating AAA ready game assets
What you'll learn
Use 3D modeling in Blender to create a practical, real world game asset that you can use in your own creations or expand upon into other game assets.
Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.
Save time and money by creating your own 3D models, quickly and efficiently.
Learn 3D modeling, texturing, rendering, and exporting with Blender, the world's premiere 3D application for creating amazing game assets.
Requirements
Students who want to follow along with the project should have the newest version of Blender installed. We will be using the most current version at the time of this recording, but the tools and techniques are generally the same as other versions.
Description
This course has been updated to use Blender 2.8Get up to speed on the techniques and pipelines used to create high quality, AAA ready game assets!This online course will teach you how to use Blender and 3D-Coat to create a PRACTICAL REAL WORLD project for your game asset ideas!Do you want to learn 3d modeling, texturing, and rendering, but don't know where to begin?Have you spent time and energy Googling Blender tutorials online, only to find out that it never covers exactly what you need?Do your 3D renders look plain and boring, and you want to know how to take your 3D models to the next level?
If you answered yes to any of these questions, you're in the right place! I know it can be frustrating watching other people post gorgeous looking renders and game assets online, while always wondering how they did it. You can spend hours or even days trying to find the right tutorial online to recreate a 3D asset. Even then they don't always cover the complete pipeline from start to finish.That's why we created this course - to teach people just like you how to easily get started with Blender.This course has been specifically designed with you in mind and we have developed a system to allow you to learn just what you need to know, only when you need it. Have fun while learning! Learn by actually doing!After enrolling in this course, you'll be taken through a complete project that will show you how to recreate a 3D game asset from start to finish. Follow along and practice while learning!Downloadable project files make it easy to follow along and practice.The best part about a course like this is that you won't waste time learning tools and functions inside of Blender that you will never use. Most courses will tell you about every little part of the program, which is daunting to most people. Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat will show you the necessary tools as you apply them.This course will cover every aspect of:Blender and 3D-Coat's Interface and How to Navigate It3D Modeling Your Very First 3D Game AssetUV Unwrapping and Understanding How UVs WorkHow Normals Work and How to Bake Textures Into Your Model Texturing Your Game Asset with Smart MaterialsExporting Your Model to Unity, the Number One Game Engineand so much more!Whether you want to create game assets just for fun, or you work in a production studio and need this information done right this instant, this course is for you. We will guide you every step of the way and are here to make sure you succeed in your ventures. We are always available to answer any messages, discussions, questions, or feedback that you have.Get a Certificate of Completion when you finish the course!With our 30-Day 100% money back guarantee, there's no reason hesitate!ENROLL NOW
Overview
Section 1: Welcome to Game Asset Crash Course - 3D Modeling in Blender and 3D-Coat
Lecture 1 How to use the Project Files
Lecture 2 Learning the Interface
Lecture 3 Manipulating Objects
Lecture 4 Working with Meshes
Lecture 5 Essential Hotkeys
Section 2: Modeling the Axe
Lecture 6 The 3 Fundamental Tools of Modeling
Lecture 7 Importing the Image Plane
Lecture 8 Building the Blade (Part 1)
Lecture 9 Building the Blade (Part 2)
Lecture 10 Building the Blade (Part 3)
Lecture 11 Building the Spikes
Lecture 12 Shading and Smoothing Groups
Lecture 13 Creating Perfect Topology
Section 3: High Resolution Modeling
Lecture 14 Creating High Resolution Models
Lecture 15 Creating the Hi-Res Mesh (Part 1)
Lecture 16 Creating the Hi Res Mesh (Part-2)
Section 4: UV Unwrapping the Axe
Lecture 17 Understanding UVs
Lecture 18 Cutting the Seams
Lecture 19 Unwrapping and Packing the Axe UVs
Section 5: Baking the Normal Map
Lecture 20 Understanding Normal Maps
Lecture 21 Preparing the Scene for Baking
Lecture 22 Baking the Normal Map
Lecture 23 Common Baking Errors
Section 6: Texturing the Axe
Lecture 24 The 3D-Coat Interface
Lecture 25 Texturing with Smart Materials
Lecture 26 Making our Own Smart Material
Lecture 27 Finishing the Texturing
Section 7: Exporting the Axe
Lecture 28 Exporting the Axe to Unity
Lecture 29 Exporting the Axe to Unreal
This course is geared to anyone who wants to learn how to use Blender as well as the basics of 3D modeling, texturing, rendering, and exporting to a game engine.,A prior knowledge of Blender will really help out, though students who are beginners and follow along carefully can learn Blender rather quickly as we cover the basic aspects of the using the software.,Anyone who is looking for a complete Blender course that explains every tool and facet of the application should not take this course. This is a course that provides a practical project for 3D artists in real world settings, so not every tool and function will be explained.