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Game Asset Modeling - The Scifi Pistol Workflow

Posted By: ELK1nG
Game Asset Modeling - The Scifi Pistol Workflow

Game Asset Modeling - The Scifi Pistol Workflow
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.91 GB | Duration: 3h 48m

Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!

What you'll learn
Learn the workflow for creating a sci-fi pistol game asset from start to finish
Learn about sub-d techniques, baking, texturing, and presentation on the asset
Learn how to setup a material and refine the presentation in Marmoset
Learn the basics of using nDo to assist your texturing and normal map workflow
Requirements
3ds Max, Photoshop, and nDo
Marmoset is option for the final presentation
Description
In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset! About the Instructor: Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Overview

Section 1: Introduction to High Poly and Low Poly Modeling

Lecture 1 Introduction

Lecture 2 The Block In

Lecture 3 Model Setup and Hotkeys

Lecture 4 Beginning Sub D Techniques

Lecture 5 Beginning Sub D Techniques 2

Lecture 6 Sub D Workflow

Lecture 7 Sub D Workflow 2

Lecture 8 Creating the Low Poly

Section 2: Baking and Texturing Basics

Lecture 9 Introduction

Lecture 10 Polypaint in ZBrush

Lecture 11 Intro to Headus UV Layout

Lecture 12 Final Pack and Smoothing Groups

Lecture 13 Exploding the Bake

Lecture 14 Intro to xNormal

Lecture 15 nDo2 Techniques

Section 3: Final Materials and Presentation

Lecture 16 Introduction

Lecture 17 Baking out Poly Paint

Lecture 18 Spec Map Variations

Lecture 19 Texture Creation 1

Lecture 20 Texture Creation 2

Lecture 21 Finishing the Diffuse and Spec Maps

Lecture 22 Bonus Lecture: Further Learning with 3dmotive

Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop