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Game Character Retopology In Topogun & Maya For Beginners

Posted By: ELK1nG
Game Character Retopology In Topogun & Maya For Beginners

Game Character Retopology In Topogun & Maya For Beginners
Last updated 4/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.32 GB | Duration: 4h 18m

Step By Step Guide to Retopology your Zbrush character sculpt In Topogun and Maya

What you'll learn
You will be able to model low poly in game model using Topogun and Maya
Clean up N sided face, Non manifold geometry and Non planer face
Dacimating the model in Zbrush
Guidelines to make your low poly model error free
Topogun power full tools to create low poly
Requirements
Maya basic
Zbrush basic
Character sculpting
Description
ABOUT :
Welcome to Game Character Retopology in Topogun & Maya Course.  In this course you will learn retopology technics using TOPOGUN after completing the high poly zbrush character.Retopology means recreating a model with proper edge flow by using the high poly model as a reference object in the background.

Now Topogun is the best tool to do this because it is a dedicated software only for retopology purpose. It is very powerful and has lots of great tools to retopo within a second. It can Handel very high poly model with easy.
In this course you will not only learn the technical aspect of doing the retopo but also some production guidelines to make your low poly character ready to use for rigging and in the game.

Overview of the Course :
At first you will learn how to prepare your high poly zbrush character to take inside Topogun then I will move to Retoplogy part inside Topogun by Introducing its tools. After completing in topogun I will jump to Maya for some clean up and final tweak.
Topics :
Decimating High poly Zbrush Character for EfficiencyTopogun tools to create low polyOrganizing the low poly model in MayaClean up N sided face, Non manifold geometry and Non planer faceGuidelines to make your low poly model error free 

Who can take this Course :
who wants to be a game character artistwho wants to use topogun for retopologywho wonders how they make game characterswho knows the high poly modelling but don't know what to do nextwho wants learn and model game characters

So if you are interested to learn modelling and want to become a modelling artist in the game industry then without any delay enrol to this class to learn how to model your low poly character using TOPOGUN.
so if you fit into any of the above category this course is for you. so take the step by enrolling to the course and be a fabulous artist and entertain the world by contributing your part. THANK YOU.




Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Preparing the High Poly Model For Topogun

Lecture 2 Decimating and Exporting

Section 3: Retopo The Face and Body

Lecture 3 Using Simple Create Tool

Lecture 4 Using Extrude Tool

Lecture 5 Using Merge Tool and Zero Symetry

Lecture 6 Using Soft Selection

Lecture 7 Using Draw Tool

Lecture 8 Using Create Symetry Tool

Lecture 9 Using Sweep and Loft Tool

Lecture 10 Using Tubes Tool

Lecture 11 Completing Retopo of the Hand

Section 4: Retopo The Shirt and Pant

Lecture 12 Retopo the Shirt

Lecture 13 Completing Retopo of the Shirt

Lecture 14 Using Group to Manage Your Mesh

Lecture 15 Making the Pant Lowpoly

Lecture 16 Completing the Pant Low Poly

Lecture 17 Finalizing the Shirt and Pant Lowpoly

Section 5: Retopo The Shoe

Lecture 18 Shoe Retopo

Lecture 19 Completing Shoe Lowpoly

Lecture 20 Shoe lace lowpoly

Lecture 21 Shoe Lace Knot lowpoly

Section 6: Retopo The Cap and Spec

Lecture 22 Making the Cap Lowpoly

Lecture 23 Cap Strap lowpoly

Lecture 24 Spec Lowpoly

Section 7: Retopo The Hair and Locket

Lecture 25 Making Hair Lowpoly

Lecture 26 Hair clumps lowpoly

Lecture 27 Completing Hair Lowpoly

Lecture 28 Hair Band Lowpoly Using Zbrush

Lecture 29 Locket Lowpoly Using Decimation Master

Section 8: Final Cleanup and Setup In Maya

Lecture 30 Setting Up lowpoly Objects In Maya

Lecture 31 Optimizing Polygons

Lecture 32 Final Cleanup and Conclusion

Section 9: Conclusion

Lecture 33 Bonus Lecture - What's Next?

Anyone who wants to learn retopology using Topogun,who wants to be a game character artist,who wants learn and model game characters,who knows the high poly modelling but don't know what to do next,who wonders how they make game characters