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Hard Surface 3D Vehicle Detailing And Texturing For Games

Posted By: ELK1nG
Hard Surface 3D Vehicle Detailing And Texturing For Games

Hard Surface 3D Vehicle Detailing And Texturing For Games
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.84 GB | Duration: 10h 33m

Learn the process of unwrapping, sculpting, polypainting, and rendering his Hard Surface Sci-Fi Vehicle Tank!

What you'll learn
Learn the unwrapping process for this hard surface vehicle
Learn the texturing and detailing workflow using Maya, ZBrush, and Photoshop
Requirements
Adobe Photoshop
ZBrush
Autodesk's Maya
Description
In this course, instructor Stephen Wells will be taking us through the process of refining the final model of this Hard Surface Tank. Starting with our basic blockout model, we'll go indepth by covering the UVW unwrapping process using Roadkill. Next, we'll dive into detailing our mesh as we open ZBrush and cover the sculpting process. In ZBrush, we'll learn to create custom alphas and sculpt much more of the extra details not covered in the original blockout phase - including weapons, turrets, machine guns, armor, and more. Using ZBrush, we'll also learn to create our custom textures and materials as we learn polypainting, as well as adding details such as rust and grime. Lastly, well cover the final presentation of the model as we learn to render and present the tank model while utilizing Maya, ZBrush and the Marmoset Toolbag.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Overview

Section 1: Intro to the Series and UVW Unwrapping

Lecture 1 Introduction

Lecture 2 Model Prep

Lecture 3 Unwrapping the Treads

Lecture 4 Unwrapping the Chassis

Lecture 5 Unwrapping the Guns

Lecture 6 Unwrapping the Missile Launcher

Lecture 7 Unwrapping the Pipes

Lecture 8 Unwrapping the Plasma Cannon

Lecture 9 Unwrapping the Track Arm

Lecture 10 Unwrapping the Track Support

Lecture 11 Unwrapping the Main Turret

Lecture 12 UV Layout 01

Lecture 13 UV Layout 02

Lecture 14 UV Layout 03

Lecture 15 UV Layout 04

Lecture 16 UV Layout 05

Section 2: Building Alphas in ZBRush for Sculpting

Lecture 17 Introduction

Lecture 18 Mesh Cleanup

Lecture 19 Polygroups 01

Lecture 20 Polygroups 02

Lecture 21 Building Alphas 01

Lecture 22 Building Alphas 02

Lecture 23 Building Alphas 03

Section 3: Sculpting the Body and Tank Details

Lecture 24 Introduction

Lecture 25 Sculpting the Tread

Lecture 26 Sculpting the Barrel

Lecture 27 Sculpting the Barrel 02

Lecture 28 Sculpting the Turret Shielding

Lecture 29 Sculpting the Turret Shielding 02

Lecture 30 Sculpting the Front Machine Guns

Lecture 31 Sculpting the Side Weapons

Lecture 32 Sculpting Misc. Parts

Lecture 33 Sculpting the Pipes

Lecture 34 Sculpting the Turret Armor

Lecture 35 Sculpting the Tread Axle

Lecture 36 Sculpting the Hatch

Lecture 37 Sculpting the Main Turret Armor

Lecture 38 Sculpting Misc. Parts 02

Lecture 39 Sculpting the Chassis

Section 4: Introduction to Polypainting

Lecture 40 Introduction

Lecture 41 Planning for Polypainting

Lecture 42 Polypainting 01

Lecture 43 Polypainting 02

Lecture 44 Polypainting 03

Lecture 45 Polypainting 04

Lecture 46 Polypainting 05

Lecture 47 Polypainting 06

Section 5: Wrapping up Texture Details and Presentation

Lecture 48 Introduction

Lecture 49 Adding Dirt and Grime

Lecture 50 Adding Rust 01

Lecture 51 Adding Rust 02

Lecture 52 Rust Timelapse

Lecture 53 Rendering Maps

Lecture 54 Decals 01

Lecture 55 Decals 02

Lecture 56 Assembly in Marmoset

Lecture 57 Bonus Lecture: Further Learning with 3dmotive

Intermediate-to-Advanced 3d Artists