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Hard Surface 3D Vehicle Modeling In Maya For Games

Posted By: ELK1nG
Hard Surface 3D Vehicle Modeling In Maya For Games

Hard Surface 3D Vehicle Modeling In Maya For Games
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.73 GB | Duration: 8h 43m

Learn the modeling process of building a complex tank vehicle inside of Maya!

What you'll learn
Learn the modeling process for modeling this hard surface tank in Maya
Learn quick tips and modeling shortcuts to speed up your workflow!
Requirements
Autodesk's Maya
Description
In this course, instructor Stephen Wells walks us through the initial modeling stages of this hard surface tank vehicle inside of Maya. Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he builds out the forms and shapes for the individual parts of this sci-fi tank model.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

Overview

Section 1: Intro to the Series and Beginning Modeling

Lecture 1 Introduction

Lecture 2 Modeling the Barrel

Lecture 3 Modeling the Barrel 02

Lecture 4 Modeling the Side Cannons

Lecture 5 Modeling the Hatch

Lecture 6 Modeling the Hatch 02

Lecture 7 Modeling the Track Arm

Lecture 8 Modeling the Track Arm 02

Section 2: Modeling Tracks and the Body

Lecture 9 Introduction

Lecture 10 Modeling the Track Armor

Lecture 11 Modeling the Track Armor 02

Lecture 12 Modeling the Missile Launcher

Lecture 13 Modeling the Track Support

Lecture 14 Modeling the Chassis

Lecture 15 Modeling the Chassis 02

Lecture 16 Modeling the Chassis 03

Section 3: Modeling Guns and Weapons

Lecture 17 Introduction

Lecture 18 Main Barrel Detailing

Lecture 19 Main Barrel Detailing 02

Lecture 20 Plasma Cannon Work

Lecture 21 Turret Refining

Lecture 22 Turret Refining 02

Lecture 23 Turret Hinges

Lecture 24 Side Gun Refining

Lecture 25 Track Support Refining

Lecture 26 Misc. Elements

Section 4: Refining the Model with Additional Details

Lecture 27 Introduction

Lecture 28 Missile Launcher

Lecture 29 Track Support

Lecture 30 Launcher Support

Lecture 31 Track Arm Details

Lecture 32 Track Arm Details 02

Lecture 33 Adding Chassis Bottom

Lecture 34 Adding Chassis Bottom 02

Lecture 35 Building Pieces for Chassis

Lecture 36 Creating Pipes

Lecture 37 Adjusting Pipes

Section 5: Wrapping Up With Final Polish

Lecture 38 Introduction

Lecture 39 Tank Tracks

Lecture 40 Track Instancing

Lecture 41 Merging Vertices

Lecture 42 Adding Tracks

Lecture 43 Bonus Lecture: Further Learning with 3dmotive

Beginner-to-Intermediate 3d artists looking to improve their workflow