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Houdini 16.5 - Procedural Prop Modeling - Ammo Crate

Posted By: ELK1nG
Houdini 16.5 - Procedural Prop Modeling - Ammo Crate

Houdini 16.5 - Procedural Prop Modeling - Ammo Crate
Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 695.38 MB | Duration: 3h 13m

Learn to model procedurally using Houdini and Substance Painter!

What you'll learn
The ability to create propcedural props for game development.
A better understanding of how to create relationships, in Houdini, to make 3D models procedural.
The ability to create a single Propcedural Prop for games, with unlimited variations.
Requirements
Basic Understanding of Houdini
Basic Understanding of Substance Painter
Description
In this first Installment of the Procedural Props series, we are
going to take a look at how to produce a fully procedural Ammo Crate. 
Everything from the geometry, uvs, and textures will be generated
procedurally.  When you purchase this course you get over 3 hours
of video training, all the assets created in the course, as well as the
complete Unity setup.Difficulty Level: Intermediate
Duration: 3 hoursFile Size: 325 megsAssets:- Houdini Project Files- Textures- Painter Project File- Unity Package

Overview

Section 1: Introduction and Modeling

Lecture 1 Introduction

Lecture 2 Getting Started

Lecture 3 Blocking in the Crate

Lecture 4 Complete the Crate Block in

Lecture 5 Adding Some Proceduralism

Lecture 6 Adding the Top and Bottom Supports

Lecture 7 Adding more Resolution

Section 2: Modeling Details

Lecture 8 Adding Noise

Lecture 9 Creating Ropes - Part 1

Lecture 10 Creating Ropes - Part 2

Lecture 11 Reusable Rope Digital Asset

Lecture 12 Creating the Nails

Lecture 13 Adding the Clamps

Lecture 14 Creating UVs

Lecture 15 Grouping

Section 3: High Res Modeling

Lecture 16 High Resolution Detailing

Lecture 17 Adding Vertex Colors

Lecture 18 Exporting for Texturing

Section 4: Texturing in Substance Painter

Lecture 19 Creating the Base Materials

Lecture 20 Detailing and Paint Layers

A beginner Houdini user that wants to see how Houdini and can be used to crete Procedural Props for games!,An experienced Modeler who would like to get a better understanding of how to incoporate Procedural Modeling into their pripeline.