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    Ask Video - Game Audio 102: Implementing Audio in Unity (2012)

    Posted By: ParRus
    Ask Video - Game Audio 102: Implementing Audio in Unity (2012)

    Ask Video - Game Audio 102: Implementing Audio in Unity
    English | MP4 | 1280 x 720 | AVC ~433 kbps | 30 fps
    AAC | 96.0 Kbps | 44.1 KHz | 2 channels | 02:05:00 | 358 MB
    Genre: Video Tutorial / Sound Processing (2012)

    Game Audio is surround sound on steroids! Learn Unity with Scott Looney as you get injected into the exciting world of 3D audio for games!
    Game Audio is multidimensional. It is constantly changing perspective and shifting emotional intensity based entirely upon the interactivity of the end user – at least that's how it seems. In reality, the game audio designer invents this virtual end user experience by mastering and implementing a stunning array of software tools and audio techniques. This is a new way of thinking about sound and music, and it's unique to this genre's virtual audio world.
    So where do you begin? Well, like any other skilled endeavor, you've got to master the tools of the trade. That's where Unity comes in! Unity is an amazing, self-contained game designer’s universe where every aspect of a game, including audio, can be designed, controlled and set into motion!
    This course, by Unity master Scott Looney, gives you a great introduction to how Unity manipulates audio and, BTW, it's pretty deep!
    Scott starts off this course by showing you Unity in action. He takes you on a virtual fly-through, explaining, all along the way, the basics of Unity’s sonic manipulation toolkit. Throughout this 27-tutorial exploration you'll learn all kinds of techniques like: constructing Ambiences, Reverb Zones, Sound and cool Music Triggering Techniques and even some pretty advanced Scripting. So plant yourself into your most comfortable chair and watch, listen and learn how you can implement audio in Unity!

    Content:
    01. Introduction (04:14)
    02. Downloading & Installing Unity (02:45)
    03. The Unity Project (04:19)
    04. Importing your Assets (05:24)
    05. Audio Source vs. Audio Listener (05:18)
    06. Flythrough Mode (07:05)
    07. More Audio Source Config. (03:15)
    08. More Ambiences & Saving Settings (05:02)
    09. Arrays & First Person Controller (04:08)
    10. Reverb Zones (06:57)
    11. Scripting in Unity (06:31)
    12. Using Variables in Your Scripts (05:47)
    13. Setting Up a Trigger (06:38)
    14. Using 'OnTriggerExit' (03:57)
    15. Turning an Object On & Off (06:29)
    16. Booleans & Conditionals (07:30)
    17. Triggering Random Music Clips (03:42)
    18. Setting Up a Remotely Triggered Sound (04:11)
    19. Why Messaging Is Important (06:08)
    20. Music Triggering in a Game (02:53)
    21. Testing the Music Scripting (03:31)
    22. Troubleshooting & Best Practices (04:33)
    23. The WebPlayer Build (03:19)
    24. Testing & Reducing Your Build Size (03:08)
    25. Learning More On Unity (06:44)
    26. The Asset Store (00:43)

    More Info: www.askvideo.com/course/gameaudio102-implementing-audio-in-unity

    General
    Complete name : 9. Arrays & First Person Controller.mp4
    Format : MPEG-4
    Format profile : Base Media / Version 2
    Codec ID : mp42
    File size : 15.9 MiB
    Duration : 4mn 8s
    Overall bit rate : 535 Kbps
    Encoded date : UTC 2012-10-22 18:47:42
    Tagged date : UTC 2012-10-23 01:47:43
    Writing application : Sorenson Squeeze
    Comment : Encoded by Francesco Schiavon
    Video #2
    ID : 2
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Main@L3.1
    Format settings, CABAC : Yes
    Format settings, ReFrames : 4 frames
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 4mn 8s
    Bit rate mode : Variable
    Bit rate : 433 Kbps
    Width : 1 280 pixels
    Height : 720 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 30.000 fps
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.016
    Stream size : 12.8 MiB (81%)
    Writing library : x264 core 115
    Encoding settings : cabac=1 / ref=3 / deblock=1:0:0 / analyse=0x1:0x111 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=1 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=1 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=1 / b_bias=0 / direct=1 / weightb=1 / open_gop=0 / weightp=2 / keyint=300 / keyint_min=30 / scenecut=45 / intra_refresh=0 / rc_lookahead=40 / rc=crf / mbtree=1 / crf=23.0 / qcomp=0.60 / qpmin=0 / qpmax=69 / qpstep=4 / ip_ratio=1.40 / aq=1:1.00
    Encoded date : UTC 2012-10-22 18:47:42
    Tagged date : UTC 2012-10-22 18:47:42
    Audio #1
    ID : 1
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : 40
    Duration : 4mn 7s
    Bit rate mode : Constant
    Bit rate : 96.0 Kbps
    Channel(s) : 2 channels
    Channel positions : Front: L R
    Sampling rate : 44.1 KHz
    Compression mode : Lossy
    Stream size : 2.84 MiB (18%)
    Encoded date : UTC 2012-10-22 18:47:42
    Tagged date : UTC 2012-10-22 18:47:42
    Screenshots

    Ask Video - Game Audio 102: Implementing Audio in Unity (2012)

    Ask Video - Game Audio 102: Implementing Audio in Unity (2012)

    Ask Video - Game Audio 102: Implementing Audio in Unity (2012)

    Ask Video - Game Audio 102: Implementing Audio in Unity (2012)

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