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Intro To 3D Modeling Using Blender

Posted By: ELK1nG
Intro To 3D Modeling Using Blender

Intro To 3D Modeling Using Blender
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.99 GB | Duration: 5h 41m

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!

What you'll learn
Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender
Learn the full pipeline of how to use Blender for 3d modeling for the first time
Requirements
Download a copy of the completely free 3d software Blender
Access to Photoshop or Gimp
Description
In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

Overview

Section 1: Intro to UI, Manipulating Objects, and Navigating the 3d Space

Lecture 1 Download Course Files Here!

Lecture 2 Introduction

Lecture 3 Downloading Blender

Lecture 4 Blender Control Presets

Lecture 5 User Preferences

Lecture 6 Themes and Colors

Lecture 7 Restoring the Last Session

Lecture 8 Customizing the UI

Lecture 9 UI Presets

Lecture 10 Saving Presets

Lecture 11 Viewport Navigation

Lecture 12 Changing Viewports

Lecture 13 Orthographic Mode

Lecture 14 Creating Primitives

Lecture 15 3d Cursor

Lecture 16 Transforming Objects Parametrically

Lecture 17 Transforming Objects Interactively

Lecture 18 The Outliner

Lecture 19 Edit Mode

Lecture 20 Object Properties

Section 2: Introduction to Modeling and Basic Shapes

Lecture 21 Introduction

Lecture 22 Modeling Preparation and References

Lecture 23 Starting the Hinge

Lecture 24 The Mirror Modifier

Lecture 25 Inset and Extrude

Lecture 26 Modelling the Lower Arm

Lecture 27 Snapping

Lecture 28 The Solidify Modifier

Lecture 29 The Arm Base

Lecture 30 The Knife Tool

Lecture 31 The Knife, NGons and Quads

Lecture 32 Completing the Forearm

Lecture 33 The Arm Tip

Lecture 34 Completing the Model

Section 3: Modifiers, UV Unwrapping, and Texturing Basics

Lecture 35 Introduction

Lecture 36 Disabling the Mirror Modifier

Lecture 37 Starting to Unwrap

Lecture 38 Seams

Lecture 39 Islands and Scale

Lecture 40 Pinning

Lecture 41 Mapping Cylindrical Objects

Lecture 42 Recycling UVs

Lecture 43 Texel Density

Lecture 44 Combining Islands

Lecture 45 Exporting UV Layouts

Lecture 46 Creating Textures

Lecture 47 Texture Mapping

Section 4: Animation and an Intro to Rigging and Poses

Lecture 48 Introduction

Lecture 49 Animation Overview

Lecture 50 Object Separation

Lecture 51 Setting the Base Pivot

Lecture 52 Setting the Lower Arm Pivot

Lecture 53 Setting the Lower Arm Pivot Part 2

Lecture 54 Rigging with Hierarchies

Lecture 55 Animation Basics

Lecture 56 The Dope Sheet

Lecture 57 Auto Key

Lecture 58 Pose to Pose Animation

Lecture 59 The Graph Editor

Lecture 60 Refining the Animation

Lecture 61 Markers

Section 5: Importing to Unity, Working with Cameras, and Additional Animation

Lecture 62 Introduction

Lecture 63 Tweaking Before Export

Lecture 64 Exporting to FBX

Lecture 65 Importing into Unity

Lecture 66 Configuring Meshes

Lecture 67 Starting a Scene

Lecture 68 Creating an Animation State Machine

Lecture 69 Adding Textures

Lecture 70 Working With Instances

Lecture 71 Building an Environment

Lecture 72 Duplicating Objects

Lecture 73 Recording a Camera Fly Through

Lecture 74 Image Effects

Lecture 75 Conclusion

Lecture 76 Bonus Lecture: Further Learning with 3dmotive

Absolute beginners to 3d or Blender,The course is not intended for advanced users, but is great for anyone new to the world of 3d