Intro To 3D Modeling Using Blender
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.99 GB | Duration: 5h 41m
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.99 GB | Duration: 5h 41m
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
What you'll learn
Learn modeling, texturing, UV Unwrapping, rigging, animating, and more using Blender
Learn the full pipeline of how to use Blender for 3d modeling for the first time
Requirements
Download a copy of the completely free 3d software Blender
Access to Photoshop or Gimp
Description
In this course, instructor Alan Thorn gives a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. By the end of the course, you'll start to feel like a game-art pro as you begin to learn and understand the concepts of UV unwrapping for textures, asset rigging for animation, animation creation, mesh exporting, and game integration as you add your asset to Unity! If you've ever wanted to learn 3d from the ground up with a completely free software, this course is for you! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.
Overview
Section 1: Intro to UI, Manipulating Objects, and Navigating the 3d Space
Lecture 1 Download Course Files Here!
Lecture 2 Introduction
Lecture 3 Downloading Blender
Lecture 4 Blender Control Presets
Lecture 5 User Preferences
Lecture 6 Themes and Colors
Lecture 7 Restoring the Last Session
Lecture 8 Customizing the UI
Lecture 9 UI Presets
Lecture 10 Saving Presets
Lecture 11 Viewport Navigation
Lecture 12 Changing Viewports
Lecture 13 Orthographic Mode
Lecture 14 Creating Primitives
Lecture 15 3d Cursor
Lecture 16 Transforming Objects Parametrically
Lecture 17 Transforming Objects Interactively
Lecture 18 The Outliner
Lecture 19 Edit Mode
Lecture 20 Object Properties
Section 2: Introduction to Modeling and Basic Shapes
Lecture 21 Introduction
Lecture 22 Modeling Preparation and References
Lecture 23 Starting the Hinge
Lecture 24 The Mirror Modifier
Lecture 25 Inset and Extrude
Lecture 26 Modelling the Lower Arm
Lecture 27 Snapping
Lecture 28 The Solidify Modifier
Lecture 29 The Arm Base
Lecture 30 The Knife Tool
Lecture 31 The Knife, NGons and Quads
Lecture 32 Completing the Forearm
Lecture 33 The Arm Tip
Lecture 34 Completing the Model
Section 3: Modifiers, UV Unwrapping, and Texturing Basics
Lecture 35 Introduction
Lecture 36 Disabling the Mirror Modifier
Lecture 37 Starting to Unwrap
Lecture 38 Seams
Lecture 39 Islands and Scale
Lecture 40 Pinning
Lecture 41 Mapping Cylindrical Objects
Lecture 42 Recycling UVs
Lecture 43 Texel Density
Lecture 44 Combining Islands
Lecture 45 Exporting UV Layouts
Lecture 46 Creating Textures
Lecture 47 Texture Mapping
Section 4: Animation and an Intro to Rigging and Poses
Lecture 48 Introduction
Lecture 49 Animation Overview
Lecture 50 Object Separation
Lecture 51 Setting the Base Pivot
Lecture 52 Setting the Lower Arm Pivot
Lecture 53 Setting the Lower Arm Pivot Part 2
Lecture 54 Rigging with Hierarchies
Lecture 55 Animation Basics
Lecture 56 The Dope Sheet
Lecture 57 Auto Key
Lecture 58 Pose to Pose Animation
Lecture 59 The Graph Editor
Lecture 60 Refining the Animation
Lecture 61 Markers
Section 5: Importing to Unity, Working with Cameras, and Additional Animation
Lecture 62 Introduction
Lecture 63 Tweaking Before Export
Lecture 64 Exporting to FBX
Lecture 65 Importing into Unity
Lecture 66 Configuring Meshes
Lecture 67 Starting a Scene
Lecture 68 Creating an Animation State Machine
Lecture 69 Adding Textures
Lecture 70 Working With Instances
Lecture 71 Building an Environment
Lecture 72 Duplicating Objects
Lecture 73 Recording a Camera Fly Through
Lecture 74 Image Effects
Lecture 75 Conclusion
Lecture 76 Bonus Lecture: Further Learning with 3dmotive
Absolute beginners to 3d or Blender,The course is not intended for advanced users, but is great for anyone new to the world of 3d