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    Introduction To Javascript Animation With Oop (2022)

    Posted By: ELK1nG
    Introduction To Javascript Animation With Oop (2022)

    Introduction To Javascript Animation With Oop (2022)
    Published 12/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.88 GB | Duration: 8h 9m

    Making an interactive code animation in JavaScript (like the one in Sci-Fi movies).

    What you'll learn

    You WILL build an iconic animation, just like the one in movies! No experience needed.

    You WILL understand OOP JavaScript like you have coded for ever!

    You WILL want to get more monitors to run your animation on them!

    You WILL understand how HTML5 canvas works with JavaScript in Real-Time

    You WILL understand key concepts of Object-Oriented Programming in JavaScript

    You WILL get familiarized with the most basic Git operations for Source Control

    You WILL be able to utilize vanilla JavaScript for real-time operations

    Requirements

    No programming experience needed. You will learn everything you need to know.

    Description

    This course will teach, step-by-step, how to create a cool interactive code rain animation, just like the one featured in one of the most iconic movies, that runs on any current web browser! In addition to being cool and fun, your animation can be customized and configured on-the-fly, so that you can get creative and have a good time while learning how to use Object-Oriented Programming in JavaScript and the HTML5 Canvas.Anyone can jump into this! Just be aware that we will be programming our animation with code, which means that everything is created from a text editor and we won't be using a video editing software to achieve this. You will be introduced to Object-Oriented Programming concepts throughout the course, although we will be focusing on how to apply them in JavaScript.This course was developed to follow standard development practices (with version control) that you would find in the real-world, so there's some mild (maybe close to heavy) source control integration into the workflow and the course itself for any programmers looking to get more experience on working with Git, as source control is a very important skill to have when working in teams or even on your own projects.We will be covering (or at least brushing) some very interesting topics in JavaScript, like:ObjectsClassesEvents and Event ListenersPackagesConsuming resources from a Content Delivery Network (CDN)Scopes[Emulating] Access Modifiers in ClassesLamda ExpressionsData ContainersExecution ContextDocument Object Model in HTML and JSExceptionsData type checks in vanilla JavaScript (without TypeScript)The JavaScript consoleAdditionally, we will be covering the following:Source ControlWorking with a repositoryCommittingBranchingComparing ChangesMergingReviewing a repository historyDynamic HTML (HTML + CSS + JS)File SystemHow to setup a static websiteViewing local files through a web browser without a serverDebugging JavaScriptOutput meaningful error messagesUsing built-in developer toolsInteracting in real-time with JavaScript run-timeEverything will be coded from scratch, except for the animation frame controller to programmatically compute and draw our animation into an HTML5 Canvas.By the end of this course you will have a pretty solid understanding on how you can create interactive animations by just using JavaScript and the HTML5 canvas.

    Overview

    Section 1: Setting Things Up

    Lecture 1 Setting Up Visual Studio Code

    Lecture 2 Setting Up Git for Windows

    Lecture 3 Setting Up The Course Repository

    Lecture 4 Setting Up User Files

    Section 2: Setup HTML File

    Lecture 5 Skills Disclousure

    Lecture 6 Switching To "main" Branch

    Lecture 7 Defining A Doctype

    Lecture 8 Setting User Information In A Git Repo

    Lecture 9 Basic Structure In An HTML Document

    Lecture 10 Incremental Committing in Source Control

    Lecture 11 Viewing A Local HTML File

    Section 3: Add StrbrJs

    Lecture 12 Adding Logic

    Lecture 13 Referencing "main.js"

    Lecture 14 Referencing NPM package @fjbo-net/strbr

    Lecture 15 Using Reference Branches

    Section 4: Define Classes

    Lecture 16 Branching In Git

    Lecture 17 Introduction To Classes In JavaScript

    Lecture 18 Using Template Literals

    Lecture 19 Refactoring And Merging

    Lecture 20 Defining Classes For Project

    Section 5: Delimiting Scopes

    Lecture 21 Introduction To Scopes

    Lecture 22 Encapsulation

    Lecture 23 Refactoring

    Lecture 24 Exposing To Outer Scopes

    Section 6: Connecting CodeRain To The DOM (Document Object Model)

    Lecture 25 Setting Up The Branch

    Lecture 26 Private Properties

    Lecture 27 Comments

    Lecture 28 Loading Configuration

    Lecture 29 Defining An Initialize Method

    Lecture 30 Introduction To The Document Object Model

    Lecture 31 Override Methods

    Lecture 32 What "this" Is

    Lecture 33 Lambdas

    Lecture 34 Querying The DOM

    Lecture 35 Modifying The DOM

    Lecture 36 Connecting Logic Into The DOM

    Lecture 37 Merging Our Changes

    Section 7: Drawing To The Canvas

    Lecture 38 Setting Up The Branch

    Lecture 39 Implementing The Draw Method

    Lecture 40 Extracting A Method

    Lecture 41 Drawing A Rectangle

    Lecture 42 Automating Rendering

    Section 8: Drawing A Glyph

    Lecture 43 Setting Up The Branch

    Lecture 44 Adding Basic Logic To Glyph

    Lecture 45 Validating A Canvas Context

    Lecture 46 Actually Drawing The Glyph

    Lecture 47 Setting A Random Opacity

    Lecture 48 Generating A Random Character

    Lecture 49 Validating The Position

    Lecture 50 Simplifying Readability

    Lecture 51 Merging Our Changes

    Section 9: Drawing A Drop

    Lecture 52 Setting Up The Branch

    Lecture 53 Implementing Initial Methods

    Lecture 54 Rendering The Drop

    Lecture 55 Adding Drops

    Lecture 56 Merging Our Changes

    Section 10: Animating Glyphs

    Lecture 57 Setting Up The Branch

    Lecture 58 Keeping Track Of Ticks

    Lecture 59 Spawning New Characters

    Lecture 60 Merging Our Changes

    Section 11: Animating Drops

    Lecture 61 Setting Up The Branch

    Lecture 62 Adding Size Parameter

    Lecture 63 Updating The Drop State

    Lecture 64 Resetting The Drop State

    Lecture 65 Merging Our Changes

    Section 12: Adding More Drops

    Lecture 66 Setting Up The Branch

    Lecture 67 Adding Logic To Add Drops

    Lecture 68 Managing Drop Speed

    Lecture 69 Merging Our Changes

    Section 13: Managing Drops

    Lecture 70 Setting Up The Branch

    Lecture 71 Support Adding A Specific Number Of Drops

    Lecture 72 Keeping Track Of Drop Indexes

    Lecture 73 Updating The Drop Configuration

    Lecture 74 Detecting Font Size Changes

    Lecture 75 Merging Our Changes

    Section 14: Improving Responsiveness

    Lecture 76 Setting Up The Branch

    Lecture 77 Support Mobile Devices

    Lecture 78 Fixing A Bug

    Lecture 79 Fixing Other Bugs

    Lecture 80 Merging Our Changes

    People with no programming experience that would like to get an insight on how to program animations in JavaScript,Intermediate front-end developers that want to expand their skills on JavaScript,Beginner JavaScript programmers,Intermediate JavaScript programmers