60 Days: The Complete Pro Ui/Ux & Design Thinking Bootcamp™
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.89 GB | Duration: 6h 8m
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.89 GB | Duration: 6h 8m
Complete UI/UX for Value Innovation Products & Services – Future AI & Business Leaders
What you'll learn
Program Description: Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips
Understand why UI/UX is critical for product success and user satisfaction.
Explore real-world examples to clearly define what UI/UX means.
Study a complete case of the design process from concept to delivery.
Conduct user interviews to gather deep primary research insights.
Map user journeys to visualize experiences and pain points.
Perform secondary research through online studies and market analysis.
Analyze visual references and inspirations for creative direction.
Apply brainstorming, creativity, and teamwork in ideation sessions.
Sketch initial design concepts to bring ideas to life.
Build prototypes for interactive product testing.
Test and refine designs based on user feedback and usability metrics.
Perform screen analysis for mobile, desktop, and tablet UIs.
Master color theory to enhance usability, aesthetics, and brand identity.
Apply the full IDEO design thinking process to solve complex challenges.
Use Jakob Nielsen’s heuristics to design user-friendly interfaces.
Apply Gestalt principles to create intuitive visual layouts.
Implement LEAN, AGILE, and Six Sigma methodologies for design efficiency.
Develop a creativity mindset to approach problems with fresh perspectives.
Reflect and define your personal design philosophy.
Requirements
Anyone can learn this master class it is very simple and deep.
Description
Program Description:Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences.You Will Learn:UI/UX Statistics: Understand trends and impact of effective designWhy UI/UX Matters: Importance for business success and user engagementWhat is UI/UX: Live examples to explore real-world applicationsCase Study – Design Process: Step-by-step journey from research to productPrimary Research:User InterviewsObservations & InsightsMapping User JourneysSecondary Research:Online StudiesCase Studies AnalysisVisual References & InspirationsIdeation Techniques:Creativity & BrainstormingTeam CollaborationSketching & Concept DevelopmentPrototyping & Testing: Build, refine, and validate interactive designsScreen Analysis: Desktop, Mobile, and 10-inch UI reviewsColor Theory for UI/UX:Understanding color psychologyColor harmony, contrast, and accessibilityApplying colors to enhance usability and engagementDesign Thinking Process:Empathize: Understand user needs and pain pointsDefine: Frame user problems clearlyIdeate: Generate creative solutionsPrototype: Build tangible representations of ideasTest: Validate solutions and iterate for improvementHeuristics Principles (Jakob Nielsen):Flexibility, visibility, and user guidanceConsistency, freedom, and error preventionAesthetic, minimal, and intuitive designGestalt Psychology in Design:Figure & Ground, Closure, Proximity, SimplicityContinuation, Symmetry, Common FateDesign Approaches:Common Sense Design ProcessLEAN & AGILE MethodologiesSix Sigma for quality improvementCreativity Mindset: Unlock innovative design potentialReflection: Define what design means for youThis program prepares participants to create user-centric, innovative products and services, integrating AI, business strategy, color theory, and design thinking to lead in the future of technology and business.
Overview
Section 1: Statistics of UIUX
Lecture 1 Statistics of UIUX
Section 2: Why UIUX
Lecture 2 Why UIUX
Section 3: What is UIUX Live Examples
Lecture 3 What is UIUX Live Examples
Section 4: Case study - Design Process
Lecture 4 Case study - Design Process
Section 5: Primary Research 1 User Interview
Lecture 5 Primary Research 1 User Interview
Section 6: Primary Research 2
Lecture 6 Primary Research 2
Section 7: Primary Research 3 Mapping
Lecture 7 Primary Research 3 Mapping
Section 8: Secondary Research 2 Case Studies
Lecture 8 Secondary Research 2 Case Studies
Section 9: Secondary Research 2 Case Studies
Lecture 9 Secondary Research 2 Case Studies
Section 10: Secondary Research 3 Visuals
Lecture 10 Secondary Research 3 Visuals
Section 11: Secondary Research 4 Inspirations
Lecture 11 Secondary Research 4 Inspirations
Section 12: Ideation 1 Creativity
Lecture 12 Ideation 1 Creativity
Section 13: Ideation 2 Creativity
Lecture 13 Ideation 2 Creativity
Section 14: Ideation 3 Sketching
Lecture 14 Ideation 3 Sketching
Section 15: Prototype
Lecture 15 Prototype
Section 16: Testing
Lecture 16 Testing
Section 17: Screen Analysis 1
Lecture 17 Screen Analysis 1
Section 18: Screen Analysis 2
Lecture 18 Screen Analysis 2
Section 19: Screen analysis 3 - 10 inch UI
Lecture 19 Screen analysis 3 - 10 inch UI
Section 20: Screen Analysis
Lecture 20 Screen Analysis
Section 21: Heurisitics Principle Jakob nielsen
Lecture 21 Heurisitics Principle Jakob nielsen
Section 22: Heurisitics, flexibility, visibility,Help for users
Lecture 22 Heurisitics, flexibility, visibility,Help for users
Section 23: Heuristics Consistency,Freedom, Error Prevention
Lecture 23 Heuristics Consistency,Freedom, Error Prevention
Section 24: Heuristics- Aesthetic, minimal,Easy Recogntion for user
Lecture 24 Heuristics- Aesthetic, minimal,Easy Recogntion for user
Section 25: Gestalt law of Psychology
Lecture 25 Gestalt law of Psychology
Section 26: Law of figure & Ground, Closure
Lecture 26 Law of figure & Ground, Closure
Section 27: Law of Proximity, Simplicity
Lecture 27 Law of Proximity, Simplicity
Section 28: Law of Continution,Symmetry, Common Fate
Lecture 28 Law of Continution,Symmetry, Common Fate
Section 29: Common sense Design Process
Lecture 29 Common sense Design Process
Section 30: LEAN Approach
Lecture 30 LEAN Approach
Section 31: AGILE Approach
Lecture 31 AGILE Approach
Section 32: 6 Sigma
Lecture 32 6 Sigma
Section 33: Different Approach of Projects
Lecture 33 Different Approach of Projects
Section 34: We all are Creative
Lecture 34 We all are Creative
Section 35: Whats Design for U ?
Lecture 35 Whats Design for U ?
Section 36: Conclusion
Lecture 36 Conclusion
Section 37: Introduction colour study skill share
Lecture 37 Introduction colour study skill share
Section 38: What is colour wheel ?
Lecture 38 What is colour wheel ?
Section 39: Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding
Lecture 39 Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding
Section 40: What is Hues, Tint, shades, tones ?
Lecture 40 What is Hues, Tint, shades, tones ?
Section 41: Colour extrcation techniques
Lecture 41 Colour extrcation techniques
Section 42: Painting Emotions of Colour
Lecture 42 Painting Emotions of Colour
Section 43: Colour interaction & creative brochure design & painted
Lecture 43 Colour interaction & creative brochure design & painted
Section 44: Expression of colours, emotion, economic status,love etc.
Lecture 44 Expression of colours, emotion, economic status,love etc.
Section 45: Synesthesia introduction
Lecture 45 Synesthesia introduction
Section 46: Colour challenge to understand Synthesai
Lecture 46 Colour challenge to understand Synthesai
Section 47: Practical applications of synesthesia
Lecture 47 Practical applications of synesthesia
Section 48: Colour varies for cultures
Lecture 48 Colour varies for cultures
Section 49: Functional colours & meaning
Lecture 49 Functional colours & meaning
Section 50: Creating your colour Gradients
Lecture 50 Creating your colour Gradients
Section 51: Flexible designers perspective shift
Lecture 51 Flexible designers perspective shift
Section 52: Recap learnings & Conclusion
Lecture 52 Recap learnings & Conclusion
Section 53: Introduction Design Thinking
Lecture 53 Introduction Design Thinking
Section 54: IDEO Design thinking process
Lecture 54 IDEO Design thinking process
Section 55: Whats Design thinking - Whats not
Lecture 55 Whats Design thinking - Whats not
Section 56: A game to test Innovation
Lecture 56 A game to test Innovation
Section 57: Doing action and iterating process is Innovation
Lecture 57 Doing action and iterating process is Innovation
Section 58: Why Design thinking mandatory for all Fields
Lecture 58 Why Design thinking mandatory for all Fields
Section 59: Connecting dots - Creativity and common sense and Design
Lecture 59 Connecting dots - Creativity and common sense and Design
Section 60: Recap Learnings and Conclusion
Lecture 60 Recap Learnings and Conclusion
Section 61: Introduction Self Critiquing Bottle Design
Lecture 61 Introduction Self Critiquing Bottle Design
Section 62: Design Process and listing problems
Lecture 62 Design Process and listing problems
Section 63: Finalsing the problem Brief
Lecture 63 Finalsing the problem Brief
Section 64: Ideation process
Lecture 64 Ideation process
Section 65: Final solution and Academic difference in Germany design
Lecture 65 Final solution and Academic difference in Germany design
Section 66: Recap Learnings and Conclusion
Lecture 66 Recap Learnings and Conclusion
This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences.