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Blender: Rolls Royce Spectre In 3D

Posted By: ELK1nG
Blender: Rolls Royce Spectre In 3D

Blender: Rolls Royce Spectre In 3D
Published 12/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 70.95 GB | Duration: 56h 42m

Intermediate Blender: Modeling the Rolls Royce Spectre

What you'll learn

How to create a complex 3D model of the Rolls Royce Spectre using Blender.

Techniques for modeling realistic details and textures, such as the wheels, grill, and headlights.

How to create and apply realistic materials to your 3D model, including metal, plastic, and glass.

Tips for lighting and rendering your model to create stunning, photorealistic images.

Best practices for working with Blender's 3D modeling tools and user interface.

How to use efficient and streamlined methods to create complex objects with ease.

Requirements

A basic understanding of Blender's user interface and 3D modeling tools. Students should have some experience with the software before taking this course.

Familiarity with 3D modeling concepts and terminology, such as polygons, vertices, and UV mapping.

A passion for 3D modeling and a desire to learn new techniques and workflows.

A willingness to put in time and effort to practice and apply the concepts covered in the course.

Description

Rolls Royce in 3D: Mastering Exterior Modeling, Materials, and Rendering in Blender"Embark on a journey of digital craftsmanship as we delve into the art of creating the iconic Rolls Royce Spectre in the dynamic world of 3D. This course is meticulously designed to equip you with the skills needed to expertly model the car's exterior, craft stunning materials, and achieve photorealistic renders using Blender.What You'll Learn:Advanced Exterior Modeling Techniques: Discover a new modeling approach that sets this course apart. Unleash the power of the ShrinkWrap technique in Blender to achieve flawlessly smooth surfaces, capturing every curve and contour of the Rolls Royce Spectre with precision.Procedural Materials: Elevate your creations by mastering the art of procedural materials. Learn to generate realistic textures for every part of the car, from the sleek body to intricate details, using Blender's powerful material nodes.Versatile Rendering Strategies: Explore multiple rendering methods to showcase your masterpiece. Dive into the world of HDRI images and 3D Studio Environments, mastering the techniques to produce breathtaking renders that bring your 3D model to life.Blender 4.0 Light Linking: Stay ahead of the curve with insights into the latest additions to Blender 4.0. Harness the power of light linking to precisely control how light interacts with your model, unlocking new possibilities for realism in your renders.Post-Processing in Photoshop: Elevate your renders to the next level using industry-standard post-processing techniques in Photoshop. Learn to enhance details, adjust lighting, and add that final touch to make your Rolls Royce Spectre truly stand out.Who Should Take This Course:This course is tailored for 3D artists, Blender enthusiasts, and automotive design enthusiasts who aspire to master the art of creating high-quality, realistic 3D car models.Prerequisites:Basic familiarity with Blender's interface and tools is recommended, but the course is structured to accommodate intermediate users.Join us on this creative journey and bring the Rolls Royce Spectre to life in the captivating realm of 3D modeling and rendering. Let's sculpt, texture, and render automotive excellence together!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 2_Befor-you- start

Section 2: Modeling

Lecture 3 3_Adding the BluePrints

Lecture 4 4_Modeling the Grill

Lecture 5 5_Starting with the hood

Lecture 6 6_Starting with the fender part 1

Lecture 7 7_Modeling the Fender part 2

Lecture 8 8_Modeling the Fender part 3

Lecture 9 9_Modeling the Fender part 4 focusing on the front side

Lecture 10 10_Modeling the Fender part 5 focusing on the front side

Lecture 11 11_Modeling the lower grill details

Lecture 12 12_Modeling the lower grill details part 2

Lecture 13 13_Modeling the lower grill details part 3

Lecture 14 14_Adding more details to the lower side of the bumper

Lecture 15 15_Modeling the grill ribs

Lecture 16 16_Modeling the middle ribs

Lecture 17 17_Fixing the mesh problems

Lecture 18 18_Creating the guide mesh

Lecture 19 19_Focusing on the back side of the guide mesh

Lecture 20 20_Focusing on the back side of the guide mesh part_2

Lecture 21 21_Starting with the roof and defining the sharp edges of the car

Lecture 22 22_Adding more details for the guide mesh

Lecture 23 23_Adding thickness to the door

Lecture 24 24_Starting with the door handle

Lecture 25 25_Adding thickness to the rear fender

Lecture 26 26_Creating the back light hatch

Lecture 27 27_Creating the rear end panel above the rear bumper

Lecture 28 28_Creating the trunk

Lecture 29 29_Creating the rear window

Lecture 30 30_Creating the roof

Lecture 31 31_Craeting the windshield

Lecture 32 32_Creating the LED head light

Lecture 33 33_Creating the headlight frame

Lecture 34 34_Starting with the headlight details

Lecture 35 35_Headlight details part 2

Lecture 36 36_Finishing the headlight wall

Lecture 37 37_Creating the headlight lens

Lecture 38 38_Crafting a Grill Cover

Lecture 39 39_ Working on the door panels part_1

Lecture 40 40_Working on the door panels part 2

Lecture 41 41_Creating the door handles

Lecture 42 42_Adding details for the door handle

Lecture 43 43_Starting with the door frames

Lecture 44 44_Creating the long door frame

Lecture 45 45_Modeling the rear window frame

Lecture 46 46_Starting with the taillight

Lecture 47 47_Modeling the tailLight frame

Lecture 48 48_Modeling the tail light details

Lecture 49 49_Modeling the TailLight straps

Lecture 50 50_Creating the tail light covers

Lecture 51 51_Creating the splitter

Lecture 52 52_Starting with the Sill guard

Lecture 53 53_Modeling the Sill guard steel frame

Lecture 54 54_Modeling the rear bumper

Lecture 55 55_Rear bumper steel frame

Lecture 56 56_Define the rear bumper sharp edges

Lecture 57 57_Creating the second part of the bumper

Lecture 58 58_Creating the blinkers of the rear bumper

Lecture 59 59_Modeling details underneath the rear bumper

Lecture 60 60_Working on the buttom side of the bumper

Lecture 61 61_Working on the buttom side of the bumper part 2

Lecture 62 62_Prepering the rear fender to create the weel wall

Lecture 63 63_Creating the weel wall

Lecture 64 64_Modeling the floor of the car

Lecture 65 65_Modeling the front weel wall

Lecture 66 66_Starting with the wheels part 1

Lecture 67 67_Modeling the wheels part 2

Lecture 68 68_Defining the edges of the wheels

Lecture 69 69_Defining the edges of the wheels part 2

Lecture 70 70_Finishing the wheel except for the valve steam

Lecture 71 71_Creating valve steam housing

Lecture 72 72_Creating the valve steam

Lecture 73 73_Starting with the tires

Lecture 74 74_Starting with the brake rotor

Lecture 75 75_Starting with the disk calipers

Lecture 76 76_Defining the disk calipers' sharp edges

Lecture 77 77_Finishing the disk caliper

Lecture 78 78_Duplicating the tires and put them in their places

Lecture 79 79_Working on the windows

Lecture 80 80_Starting with the windows

Lecture 81 81_Creating the doors window

Lecture 82 82_Modeling the side mirros

Lecture 83 83_Working on the side mirror part 2

Lecture 84 84_Adding some details to the side mirror cover

Lecture 85 85_Creating the windshield buttom cover

Lecture 86 86_Starting with the wipers

Lecture 87 87_Modeling the wipers part 2

Lecture 88 88_Putting the wipers in place part 3

Lecture 89 89_Adding rubber frames between the panels

Lecture 90 90_Closing the gaps between the panels

Lecture 91 91_Fixing the TailLight

Lecture 92 92_The spirit ecstacy hood gate

Lecture 93 93_Modeling the front Rolls Royce badge

Lecture 94 94_Modeling the side badge part 1

Lecture 95 95_Finishing the side badge part 2

Lecture 96 96_Starting with the rear badge

Lecture 97 97_Rear badge part 2

Lecture 98 98_Modeling the license plate light source

Lecture 99 99_Modeling the license plate light source part 2

Lecture 100 100_Creating the rear sensors

Lecture 101 101_Creating the front sensors

Lecture 102 102_Creating the front bumper hook cover

Lecture 103 103_Creating the charging gate

Lecture 104 104_Creating the front camera.mp4

Lecture 105 105_Creating the side and rear cameras

Lecture 106 106_Simple interior

Lecture 107 107_Fixing some problems

Lecture 108 108_Fixing some problems part 2

Lecture 109 109_Modeling the windshield borders

Lecture 110 110_Modeling the rear window border

Lecture 111 111_Adding the Spirit of Ecstacy

Section 3: Materials

Lecture 112 112_Illuminating the scene using HDRI image

Lecture 113 113_Materials_Chrome and Wheel wall MT

Lecture 114 114_Creating multiple materials for multiple objects

Lecture 115 115_Creating the wheels mateial

Lecture 116 116_Disk Brake material

Lecture 117 117_Creating the car paint material

Lecture 118 118_Creating the tires material

Lecture 119 119_Creating the Disk calipers material

Lecture 120 120_Creating the Badge material

Lecture 121 121_Starting with the badge light mt

Lecture 122 122_Starting with the tail light part 1

Lecture 123 123_Tail Light part 2

Lecture 124 124_Rear side lights material

Lecture 125 125_HeadLight materials

Lecture 126 126_Windows and interior materials

Section 4: Simple Rig

Lecture 127 127_Simple rig part 1

Lecture 128 128_Simple rig part 2

Section 5: Environment and rendering

Lecture 129 129_Rendering_making the first render

Lecture 130 130_Post-procesing using Photoshop

Lecture 131 131_Using different HDRI image and make a new render

Lecture 132 132_Studio Render part 1

Lecture 133 133_Studio Render part 2

Lecture 134 134_Studio Render part 3

Section 6: Project files

Lecture 135 Project files

Intermediate to advanced 3D artists who want to take their skills to the next level and learn advanced modeling techniques.,Professionals or students in the fields of architecture, product design, or entertainment who want to create realistic 3D models for their projects.