Build Augmented Reality (Ar) Apps With Arfoundation & Unity
Last updated 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.38 GB | Duration: 5h 56m
Last updated 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.38 GB | Duration: 5h 56m
Using AR Foundation and Unity, develop an ARFoundation Augmented Reality portal and a Life-Size fountain
What you'll learn
Understand different forms of Augmented Reality and their applications
Develop an Augmented Reality Portal using AR Foundation
Place a Life-Size fountain in real world
Best practices in AR Foundation and Unity
Students will create AR apps by writing codes in C# programming language
Requirements
Mac or Windows laptop
ARCore supported Android smartphone or ARKit supported iOS device
Basics understanding of Unity and C# programming will be of great benefit
Description
Curious about ARFoundation, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional AR Foundation apps. For this course you will need an ARCore supported Android smartphone or an ARKit supported iOS device along with a Windows or Mac PC for building the applicationsSo what is Augmented Reality? According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data. In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time, Eg : Displaying live scores and statistics inside a live video of a sporting event Power of Augmented Reality & AR FoundationI came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps. Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming. Course Content and Overview This course is designed for students interested in creating Augmented Reality application’s using AR Foundation & Unity. We will start from basics of Unity, C# platform and then move to higher topics Intro & Basics of Augmented Reality In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this we look at the Hardware & software requirement for building AR Foundation applications. Basics of Unity Are you a beginner in C# programming? No PROBLEM, In this course students will first understand the basics of Unity platform so that they can used to Unity toolsets before we dive in to the core Augmented Reality platform AR FOUNDATION ONE ARFOUNDATIONONE is the first ARFOUNDATION application which you are going to create. In this application you willImport ARFoundation packages inside UnityUnderstand the fundamentals of Plane TrackingAdd a Life Size Foundation 3D model and scale it according to real world dimension’sInstall the Xcode & Android sdk softwareBuild the ARFoundation One app and run it on an ARKit supported iOS device or ARCore supported Android smartphoneAR FOUNDATION MEMORY PORTAL In this AR FOUNDATION Memory Portal application you willDesign the Portal EntranceWrite Shader programs for viewing Gameobjects inside the portalBuild a PhotoStudio surrounding the PortalIntegrate AR Foundation and place the Portal in Real World
Overview
Section 1: What is Augmented Reality and AR Foundation
Lecture 1 What is Augmented Reality
Lecture 2 What is AR Foundation
Lecture 3 *IMPORTANT* ARCORE & ARKit supported smartphones for AR Foundation
Lecture 4 Installation of Unity
Section 2: Basics of Unity 2019
Lecture 5 Basics of Unity | Section Intro
Lecture 6 Understanding different panels in Unity
Lecture 7 Moving, rotating & scaling Gameobjects in Unity
Lecture 8 Game Panel in Unity
Lecture 9 Physics in Unity
Lecture 10 Increasing the light intensity
Lecture 11 Adding colors to Gameobject
Lecture 12 Adding textures to Gameobject
Lecture 13 Parent and child Gameobjects in Unity
Lecture 14 Local/Global and Pivot/Center tools in Unity
Lecture 15 Prefabs in Unity
Lecture 16 What are Scripts?
Lecture 17 Rotating the spheres
Lecture 18 Revolving the spheres
Section 3: AR FOUNDATION ONE
Lecture 19 Section Introduction | ARFoundation One
Lecture 20 The main gameobjects for Plane Tracking
Lecture 21 Problem with ARFoundation packages technique
Lecture 22 Building the app for Android platform
Lecture 23 Testing the output on an Android smartphone
Lecture 24 Building and running the app on an iOS device
Lecture 25 Adding a Fountain model inside scene
Lecture 26 Enabling and Disabling the generated planes
Section 4: ARFoundation Memory Portal
Lecture 27 Section Introduction | ARFoundation Memory Portal
Lecture 28 Designing the Portal Entrance
Lecture 29 Moving and rotating the Main Camera
Lecture 30 Introduction to Shader's in Unity
Lecture 31 PortalDoor Shader script
Lecture 32 Understanding Stencil Test with Whiteboard animation
Lecture 33 Stencil Comparison Shader script
Lecture 34 Customising a Plane & Cube GameObject behind the Portal
Lecture 35 Adding Stencil Comparison Code inside Plane & Cube shaders
Lecture 36 Surrounding the Portal with Wooden Walls
Lecture 37 Portal Door Script for entering the Portal
Lecture 38 Problems related to Culling and Stencil Test
Lecture 39 What is Cull? It's importance in Portal
Lecture 40 Adding Photo's inside the Portal
Lecture 41 Adding ARFoundation functionalities to the Portal
Lecture 42 Building the ARFoundatuin Memory Portal application
Section 5: 360 Degree Video Portal
Lecture 43 Importing the 360 video and setting up the project
Lecture 44 Playing the 360 video inside Portal
Lecture 45 Enabling and Disabling the Plane
Section 6: Image Tracking in ARFoundation
Lecture 46 Image Tracking section introduction
Lecture 47 Setting up ARFoundation packages
Lecture 48 Capturing an Image Marker
Lecture 49 Projecting the Dragon on top of the marker
Lecture 50 Building for iOS
Lecture 51 Building for Android
Lecture 52 Customising the Animator controller
Lecture 53 Adding fire flames to the dragon
Lecture 54 Customising the fire flames using animation events
Section 7: Bonuses
Lecture 55 Get any of Dinesh's courses for upto 90% Off
Computer programming students interested in C# programming for building Augmented Reality applications,Unity Developers interested in building AR Foundation Augmented Reality applications