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Build Augmented Reality (Ar) Apps With Arfoundation & Unity

Posted By: ELK1nG
Build Augmented Reality (Ar) Apps With Arfoundation & Unity

Build Augmented Reality (Ar) Apps With Arfoundation & Unity
Last updated 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.38 GB | Duration: 5h 56m

Using AR Foundation and Unity, develop an ARFoundation Augmented Reality portal and a Life-Size fountain

What you'll learn

Understand different forms of Augmented Reality and their applications

Develop an Augmented Reality Portal using AR Foundation

Place a Life-Size fountain in real world

Best practices in AR Foundation and Unity

Students will create AR apps by writing codes in C# programming language

Requirements

Mac or Windows laptop

ARCore supported Android smartphone or ARKit supported iOS device

Basics understanding of Unity and C# programming will be of great benefit

Description

Curious about ARFoundation, You have come to the right place. Learn the basics fundamentals and programming techniques required for building fully functional AR Foundation apps. For this course you will need an ARCore supported Android smartphone or an ARKit supported iOS device along with a Windows or Mac PC for building the applicationsSo what is Augmented Reality?    According to Wikipedia, Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated or extracted real-world sensory input such as sound, video, graphics or GPS data.    In Augmented Reality the real view is modified by a computer (Smartphone in this case). Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual reality replaces the real world with a simulated one. Augmentation techniques are basically performed in real time,    Eg : Displaying live scores and statistics inside a live video of a sporting event    Power of Augmented Reality & AR FoundationI came across Augmented Reality in 2015 after watching a video of Augmented Reality Book. I was fascinated to know that such technology actually exists. So I started researching on different Augmented Reality platform. Vuforia platform seemed very promising as developers all over the World have used Vuforia for developing Augmented Reality apps.    Pokemon Go game is the best example of Augmented Reality. Other than that Augmented Reality apps expand over a wide range of topics from Education, Business, Architecture, Health Industry, Home Decoration and obviously mobile gaming.    Course Content and Overview    This course is designed for students interested in creating Augmented Reality application’s using AR Foundation & Unity. We will start from basics of Unity, C# platform and then move to higher topics    Intro & Basics of Augmented Reality    In the first section you will first understand as to what is Augmented Reality? Next we will look at the four different augmented reality techniques and its application. After this we look at the Hardware & software requirement for building AR Foundation applications.    Basics of Unity Are you a beginner in C# programming? No PROBLEM, In this course students will first understand the basics of Unity platform so that they can used to Unity toolsets before we dive in to the core Augmented Reality platform   AR FOUNDATION ONE    ARFOUNDATIONONE is the first ARFOUNDATION application which you are going to create. In this application you willImport ARFoundation packages inside UnityUnderstand the fundamentals of Plane TrackingAdd a Life Size Foundation 3D model and scale it according to real world dimension’sInstall the Xcode & Android sdk softwareBuild the ARFoundation One app and run it on an ARKit supported iOS device or ARCore supported Android smartphoneAR FOUNDATION MEMORY PORTAL    In this AR FOUNDATION Memory Portal application you willDesign the Portal EntranceWrite Shader programs for viewing Gameobjects inside the portalBuild a PhotoStudio surrounding the PortalIntegrate AR Foundation and place the Portal in Real World  

Overview

Section 1: What is Augmented Reality and AR Foundation

Lecture 1 What is Augmented Reality

Lecture 2 What is AR Foundation

Lecture 3 *IMPORTANT* ARCORE & ARKit supported smartphones for AR Foundation

Lecture 4 Installation of Unity

Section 2: Basics of Unity 2019

Lecture 5 Basics of Unity | Section Intro

Lecture 6 Understanding different panels in Unity

Lecture 7 Moving, rotating & scaling Gameobjects in Unity

Lecture 8 Game Panel in Unity

Lecture 9 Physics in Unity

Lecture 10 Increasing the light intensity

Lecture 11 Adding colors to Gameobject

Lecture 12 Adding textures to Gameobject

Lecture 13 Parent and child Gameobjects in Unity

Lecture 14 Local/Global and Pivot/Center tools in Unity

Lecture 15 Prefabs in Unity

Lecture 16 What are Scripts?

Lecture 17 Rotating the spheres

Lecture 18 Revolving the spheres

Section 3: AR FOUNDATION ONE

Lecture 19 Section Introduction | ARFoundation One

Lecture 20 The main gameobjects for Plane Tracking

Lecture 21 Problem with ARFoundation packages technique

Lecture 22 Building the app for Android platform

Lecture 23 Testing the output on an Android smartphone

Lecture 24 Building and running the app on an iOS device

Lecture 25 Adding a Fountain model inside scene

Lecture 26 Enabling and Disabling the generated planes

Section 4: ARFoundation Memory Portal

Lecture 27 Section Introduction | ARFoundation Memory Portal

Lecture 28 Designing the Portal Entrance

Lecture 29 Moving and rotating the Main Camera

Lecture 30 Introduction to Shader's in Unity

Lecture 31 PortalDoor Shader script

Lecture 32 Understanding Stencil Test with Whiteboard animation

Lecture 33 Stencil Comparison Shader script

Lecture 34 Customising a Plane & Cube GameObject behind the Portal

Lecture 35 Adding Stencil Comparison Code inside Plane & Cube shaders

Lecture 36 Surrounding the Portal with Wooden Walls

Lecture 37 Portal Door Script for entering the Portal

Lecture 38 Problems related to Culling and Stencil Test

Lecture 39 What is Cull? It's importance in Portal

Lecture 40 Adding Photo's inside the Portal

Lecture 41 Adding ARFoundation functionalities to the Portal

Lecture 42 Building the ARFoundatuin Memory Portal application

Section 5: 360 Degree Video Portal

Lecture 43 Importing the 360 video and setting up the project

Lecture 44 Playing the 360 video inside Portal

Lecture 45 Enabling and Disabling the Plane

Section 6: Image Tracking in ARFoundation

Lecture 46 Image Tracking section introduction

Lecture 47 Setting up ARFoundation packages

Lecture 48 Capturing an Image Marker

Lecture 49 Projecting the Dragon on top of the marker

Lecture 50 Building for iOS

Lecture 51 Building for Android

Lecture 52 Customising the Animator controller

Lecture 53 Adding fire flames to the dragon

Lecture 54 Customising the fire flames using animation events

Section 7: Bonuses

Lecture 55 Get any of Dinesh's courses for upto 90% Off

Computer programming students interested in C# programming for building Augmented Reality applications,Unity Developers interested in building AR Foundation Augmented Reality applications