Complete Blender To Unreal Engine 5 Course (Silent Hill F)
Last updated 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 35.21 GB | Duration: 24h 7m
Last updated 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 35.21 GB | Duration: 24h 7m
Create a cinematic Silent Hill F Game Environment
What you'll learn
Parallax occlusion mapping
Vertex painting in Unreal Engine 5
Modeling high quality assets in Blender
Clean UV unwrapping with maximum texture space
The secrets of realistic PBR Texturing
Prepare assets for texturing in Substance 3D Painter
Baking of mesh maps and implement them accordingly into your texturing process
Create a terrain mesh in GAEA
Create detailed mountains in GAEA
Create displacement in Blender
Import Blender assets into Unreal Engine 5
Learn how to create cinematic lighting in Unreal Engine 5
Create and export animations from Blender to Unreal Engine 5
How to apply a simple Rig in Blender to your assets
Use the Movie Render Queue in Unreal Engine 5
Post production for your cinematics in DaVinci Resolve
Requirements
You need to have basic knowledge in Blender
You should have an RTX graphics card
Description
Dear Students,this course offers you a full production pipeline from modeling, texturing and animating a cinematic game enivronment.Dive into the world of AAA game environment creation with this comprehensive course on building a Silent Hill F-inspired Japanese horror scene using Blender and Unreal Engine 5. Master modular modeling techniques to craft authentic Japanese house elements, including intricate gutters, roofs, stones, wood planks, poles, and windows, alongside iconic assets like a Torii gate and Japanese lantern.Learn advanced workflows: UV unwrapping in Blender, full PBR texturing in Substance Painter for realistic materials, and vertex painting with parallax occlusion for depth and immersion. Sculpt stunning mountains and terrains in GAEA, then bring it all to life with cloth animations in Blender and Marvelous Designer—animating a Japanese girl in flowing garments, dynamic banners, and eerie movements.Seamlessly import FBX files, textures, and animations into UE5, harnessing cinematic lighting for atmospheric fog and tension. Utilize the Movie Render Queue for high-fidelity renders, and polish your project with post-production techniques to create a captivating cinematic trailer.By course end, you'll produce triple-AAA quality environments ready for portfolios or indie games, blending horror aesthetics with Japanese folklore for unforgettable results. No prior experience required—step-by-step guidance ensures professional outcomes!
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Gain inspiration and references for our cinematic Silent Hill F game environment
Lecture 2 Preparation
Section 3: Creating the Terrain
Lecture 3 Creating our Terrain in GAEA
Lecture 4 Updating our Terrain and export for Blender
Lecture 5 Prepare the terrain mesh in Blender
Lecture 6 Import the terrain mesh into Unreal Engine 5 and prepare basic lighting
Lecture 7 Blockout
Lecture 8 Writing down the assets we will need to model for our game environment
Section 4: Modeling our house elements
Lecture 9 Modeling and UV unwrap the wooden planks and poles
Lecture 10 Modeling and UV unwrap the wooden walls
Lecture 11 Modeling and UV unwrap more walls and doors
Lecture 12 Modeling and UV unwrap window frames
Lecture 13 Modeling and UV unwrap the small roof
Lecture 14 Modeling and UV unwrap V type roof and main roof
Lecture 15 Modeling and UV unwrap gutters
Lecture 16 Modeling and UV unwrap a balcony and metal shutters and stone bricks
Lecture 17 Prepare our assets for baking and texturing in Substance 3D Painter
Section 5: Texturing our Assets
Lecture 18 Create our own wood materials
Lecture 19 Create metal and roof textures
Lecture 20 Import our Assets and Textures into Unreal Engine 5
Section 6: Build houses on our terrain in Unreal Engine 5
Lecture 21 Place assets to modular build houses in Unreal Engine 5
Lecture 22 More tips for modular build in Unreal Engine 5 and manage / clean up our scene
Lecture 23 Enhance our terrain mesh for our scene in Blender
Section 7: Texturing our Terrain (Vertex Paint with Parallax Occlusion)
Lecture 24 Parallax Occlusion Material with Height Blending four our Terrain
Lecture 25 Create two Materials for our Terrain Vertex Paint Blend in Quixel Mixer
Lecture 26 Paint our parallax occlusion Material for our Terrain
Lecture 27 Add foliage from Polyhaven
Section 8: The Electrical Poles
Lecture 28 Import the electrical poles and model cables with the Curve Modifier in Blender
Section 9: The animated japanese Girl
Lecture 29 Import the japanese Character and animate a simple Kimono for her
Lecture 30 Model the lantern for the Character
Lecture 31 Rig the lantern and animate it in Blender
Lecture 32 Import the lantern and finish the Character animation
Section 10: Create a snowy and atmospheric Mountain for the background scene
Lecture 33 Create the Mountain in GAEA
Lecture 34 Displace the Mountain Mesh in Blender and texture it in Substance 3D Painter
Lecture 35 Add the Mountain to our scene and create cinematic lighting (from scratch)
Section 11: SimpleGrassWind in Unreal Engine 5
Lecture 36 Add simple grass wind to our grass foliage and add a Spotlight
Section 12: Animated Banners and the Torii Gate
Lecture 37 Lets animate some cloth banners to enhance our scene in Blender
Lecture 38 Import the animated Banners and model the Torii Gate
Lecture 39 Texture the Torii Gate and import into Unreal Engine 5
Section 13: Finishing up our scene and prepare a cinematic scene
Lecture 40 Finishing up our scene and prepare a cinematic scene
Lecture 41 Post Production in DaVinci Resolve
For beginners with basic knowledge and intermediate 3D Artists