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    Complete Blender To Unreal Engine 5 Course (Silent Hill F)

    Posted By: ELK1nG
    Complete Blender To Unreal Engine 5 Course (Silent Hill F)

    Complete Blender To Unreal Engine 5 Course (Silent Hill F)
    Last updated 9/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 35.21 GB | Duration: 24h 7m

    Create a cinematic Silent Hill F Game Environment

    What you'll learn

    Parallax occlusion mapping

    Vertex painting in Unreal Engine 5

    Modeling high quality assets in Blender

    Clean UV unwrapping with maximum texture space

    The secrets of realistic PBR Texturing

    Prepare assets for texturing in Substance 3D Painter

    Baking of mesh maps and implement them accordingly into your texturing process

    Create a terrain mesh in GAEA

    Create detailed mountains in GAEA

    Create displacement in Blender

    Import Blender assets into Unreal Engine 5

    Learn how to create cinematic lighting in Unreal Engine 5

    Create and export animations from Blender to Unreal Engine 5

    How to apply a simple Rig in Blender to your assets

    Use the Movie Render Queue in Unreal Engine 5

    Post production for your cinematics in DaVinci Resolve

    Requirements

    You need to have basic knowledge in Blender

    You should have an RTX graphics card

    Description

    Dear Students,this course offers you a full production pipeline from modeling, texturing and animating a cinematic game enivronment.Dive into the world of AAA game environment creation with this comprehensive course on building a Silent Hill F-inspired Japanese horror scene using Blender and Unreal Engine 5. Master modular modeling techniques to craft authentic Japanese house elements, including intricate gutters, roofs, stones, wood planks, poles, and windows, alongside iconic assets like a Torii gate and Japanese lantern.Learn advanced workflows: UV unwrapping in Blender, full PBR texturing in Substance Painter for realistic materials, and vertex painting with parallax occlusion for depth and immersion. Sculpt stunning mountains and terrains in GAEA, then bring it all to life with cloth animations in Blender and Marvelous Designer—animating a Japanese girl in flowing garments, dynamic banners, and eerie movements.Seamlessly import FBX files, textures, and animations into UE5, harnessing cinematic lighting for atmospheric fog and tension. Utilize the Movie Render Queue for high-fidelity renders, and polish your project with post-production techniques to create a captivating cinematic trailer.By course end, you'll produce triple-AAA quality environments ready for portfolios or indie games, blending horror aesthetics with Japanese folklore for unforgettable results. No prior experience required—step-by-step guidance ensures professional outcomes!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Gain inspiration and references for our cinematic Silent Hill F game environment

    Lecture 2 Preparation

    Section 3: Creating the Terrain

    Lecture 3 Creating our Terrain in GAEA

    Lecture 4 Updating our Terrain and export for Blender

    Lecture 5 Prepare the terrain mesh in Blender

    Lecture 6 Import the terrain mesh into Unreal Engine 5 and prepare basic lighting

    Lecture 7 Blockout

    Lecture 8 Writing down the assets we will need to model for our game environment

    Section 4: Modeling our house elements

    Lecture 9 Modeling and UV unwrap the wooden planks and poles

    Lecture 10 Modeling and UV unwrap the wooden walls

    Lecture 11 Modeling and UV unwrap more walls and doors

    Lecture 12 Modeling and UV unwrap window frames

    Lecture 13 Modeling and UV unwrap the small roof

    Lecture 14 Modeling and UV unwrap V type roof and main roof

    Lecture 15 Modeling and UV unwrap gutters

    Lecture 16 Modeling and UV unwrap a balcony and metal shutters and stone bricks

    Lecture 17 Prepare our assets for baking and texturing in Substance 3D Painter

    Section 5: Texturing our Assets

    Lecture 18 Create our own wood materials

    Lecture 19 Create metal and roof textures

    Lecture 20 Import our Assets and Textures into Unreal Engine 5

    Section 6: Build houses on our terrain in Unreal Engine 5

    Lecture 21 Place assets to modular build houses in Unreal Engine 5

    Lecture 22 More tips for modular build in Unreal Engine 5 and manage / clean up our scene

    Lecture 23 Enhance our terrain mesh for our scene in Blender

    Section 7: Texturing our Terrain (Vertex Paint with Parallax Occlusion)

    Lecture 24 Parallax Occlusion Material with Height Blending four our Terrain

    Lecture 25 Create two Materials for our Terrain Vertex Paint Blend in Quixel Mixer

    Lecture 26 Paint our parallax occlusion Material for our Terrain

    Lecture 27 Add foliage from Polyhaven

    Section 8: The Electrical Poles

    Lecture 28 Import the electrical poles and model cables with the Curve Modifier in Blender

    Section 9: The animated japanese Girl

    Lecture 29 Import the japanese Character and animate a simple Kimono for her

    Lecture 30 Model the lantern for the Character

    Lecture 31 Rig the lantern and animate it in Blender

    Lecture 32 Import the lantern and finish the Character animation

    Section 10: Create a snowy and atmospheric Mountain for the background scene

    Lecture 33 Create the Mountain in GAEA

    Lecture 34 Displace the Mountain Mesh in Blender and texture it in Substance 3D Painter

    Lecture 35 Add the Mountain to our scene and create cinematic lighting (from scratch)

    Section 11: SimpleGrassWind in Unreal Engine 5

    Lecture 36 Add simple grass wind to our grass foliage and add a Spotlight

    Section 12: Animated Banners and the Torii Gate

    Lecture 37 Lets animate some cloth banners to enhance our scene in Blender

    Lecture 38 Import the animated Banners and model the Torii Gate

    Lecture 39 Texture the Torii Gate and import into Unreal Engine 5

    Section 13: Finishing up our scene and prepare a cinematic scene

    Lecture 40 Finishing up our scene and prepare a cinematic scene

    Lecture 41 Post Production in DaVinci Resolve

    For beginners with basic knowledge and intermediate 3D Artists