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    Create A Stylized Fort For Games – Blender To Substance

    Posted By: ELK1nG
    Create A Stylized Fort For Games – Blender To Substance

    Create A Stylized Fort For Games – Blender To Substance
    Last updated 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.01 GB | Duration: 3h 48m

    From Modeling to Final Render: A Complete Fort Creation Workflow in Blender and Substance Painter

    What you'll learn

    Model a stylized fort in Blender, applying blocking and detailing for games.

    Perform efficient UV Mapping to optimize textures on 3D models.

    Create and apply materials and textures in Substance Painter with a stylized look.

    Export and prepare the final model to be used in game engines.

    Requirements

    No prior 3D modeling experience is required. You will learn everything you need throughout the course.

    Description

    This course contains the use of artificial intelligence.In this course, you will learn step by step how to create a complete 3D Fort from scratch, using industry-standard tools such as Blender and Substance Painter. Starting with the modeling phase, you will develop a strong foundation to structure your project correctly. Then, we will move into UV Mapping and explore advanced techniques with UDIMs to achieve professional-quality textures and efficient workflows.You will also discover how to export and import assets seamlessly into Substance Painter, where we will cover texturing, baking maps, and material creation to give your Fort a realistic and detailed look. After that, the course guides you back into Blender to configure shaders and nodes, apply ambient occlusion, and set up your scene for immersive 360° rendering and presentation.To finalize, we will add lights, HDRI environments, and camera animation, producing a professional render and animation video of your Fort that looks ready for games, films, or portfolio showcases.By the end of this course, you will have a solid understanding of the entire 3D workflow, from modeling and texturing to rendering and animation, gaining the skills needed to create high-quality projects for games, films, portfolios, and interactive experiences, while also building confidence, creativity, and technical knowledge essential for success in the 3D industry.

    Overview

    Section 1: Introdução

    Lecture 1 Create Your Own Stylized Fort in Blender – 3D Course for Beginners!

    Section 2: Blocking – Learn the fundamentals of blocking to lay out the basic shapes and st

    Lecture 2 Blockout of the main tower

    Lecture 3 Making the tower symmetrical

    Lecture 4 Blocking out the door and windows

    Lecture 5 Creating the metal grates

    Lecture 6 Blocking the wooden roof

    Lecture 7 Creating the spears and the scythe

    Lecture 8 How to create vegetation

    Section 3: Texturing Our Fort

    Lecture 9 Starting the textures of the pillars

    Lecture 10 Texturing the main tower

    Lecture 11 Texturing the main towerpart-2

    Lecture 12 Wooden log texturing

    Lecture 13 Texturing the Fort’s base

    Lecture 14 Texturing the spears and door

    Lecture 15 Renaming the layers for export

    Section 4: UV Mapping and UDIMs Setup for the Fort

    Lecture 16 UV Mapping Part 1

    Lecture 17 UV Mapping Part 2 Creating UDIM Maps

    Lecture 18 Finishing the UV Map and fixing the flipped mesh

    Section 5: Substance Painter Workflow: Importing, Baking, Painting, and Exporting

    Lecture 19 Exporting files and importing into Substance Pai

    Lecture 20 Texturing the Fort in Substance Painter

    Lecture 21 Exporting from Substance Painter to Blender

    Section 6: Blender: Importing Textures, Setting Up Nodes, and 360° Rendering

    Lecture 22 Creating Ambient Occlusion effect in Blender

    Lecture 23 Creating our final rotating render

    This course is designed for beginners and 3D art enthusiasts who want to learn how to create stylized models for games using Blender and Substance Painter. It is also ideal for students, aspiring game artists, and anyone interested in getting started with 3D modeling and texturing.