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    Creating 3D Environments In Blender

    Posted By: ELK1nG
    Creating 3D Environments In Blender

    Creating 3D Environments In Blender
    Last updated 8/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 97.52 GB | Duration: 68h 8m

    Learn Blender 3.2, 4.1, explore Geometry Nodes and create wonderful 3D environments

    What you'll learn

    Creating stunning unique environments

    Learn Blender 3.2, 4.1

    Working with Geometry nodes

    Learn the Blender basics

    Creating animated photo-scanned trees

    Creating a procedural volumetric sky

    Organize your workflow to make large environment scenes

    Use 4k /8k PBR textures

    Find motivation and inspiration to build your dream scene

    Requirements

    Blender version 3.2 and 4.1 or above

    Computer ( min 16GB ram)

    Description

    This fresh, new Blender 3.2 + 4.1  course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you’ve used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments. This course now includes an entirely new chapters focused on Blender 4.1Create beautiful 3D environmentsCreating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 17 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.Learn everything from A to ZWhen I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it’s easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That’s why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.Step-by-step guidanceDiscover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.With 40+ hours of video content, this course takes you from complete beginner to proficiency.Best of all, it’s completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2 and 4.1, so you can follow along with ease.What will you learn in this course?· Blender basics, just enough to follow this course (fully documented with handbook)· Creating grass (Geometry nodes )· Creating trees (Geometry nodes )· Building a ruined landscape· Blending displaced materials· Creating a river scene. Creating a snow scene· Creating a procedural sky with clouds· Working with photo scanned structuresAnd much more!What included in this course?As always, I offer a course full of content, this time it’s bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi’s for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.You’ll also receive exclusive content you won’t find on Polyhaven:· Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle· Photo references (landscapes, buildings, flowers)· 125 pages of documentation for the introductory chapter· All Blender scene files (Blender 3.2 + 4.1).Chapter overviewChapter 1: Course introductionA short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions. Chapter 2: Blender basicsThis chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation.Chapter 3: Creating a grass sceneIn this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion.)Chapter 4: Creating a forest path sceneBig topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (Chapter 5: Creating a ruined sceneIn this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes.  Chapter 6: Farmhouse river sceneThis course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river. Chapter 7: Sunset castle sceneThis time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset. Chapter 8: Mountain ruin sceneThis large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course. Chapter 9: Creating a frozen lakeEmbark on the creation of a serene frozen river set within a dense forest. Master the art of blending materials to achieve a seamless transition between rocks and water. Add life to your scene with realistic trees, finishing with snow and mist effects for a breathtaking result.Chapter 10: Creating a cabin in the snowEmbark with me on a personal journey through the realms of digital creation with my Blender 4.1 bonus chapter, crafted to guide you into the silent beauty of snow environments and the detailed charm of a medieval cabin, all nestled in a winter wonderland.About meMy name is Rob Tuytel and I have been a environment designer for the past 17 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81.

    Overview

    Section 1: Chapter 01 - Introduction (3.2)

    Lecture 1 Lecture 01 - Organization and workflow

    Lecture 2 Lecture 02 - Motivation and inspiration

    Lecture 3 Lecture 03 - The old masters

    Lecture 4 Lecture 04 - Asking questions

    Lecture 5 Lecture 05 - Outro

    Section 2: Chapter 02 - Starting with Blender (3.2)

    Lecture 6 Introduction

    Lecture 7 Lecture 01 - Installing Blender

    Lecture 8 Lecture 02 - The Blender viewport

    Lecture 9 Lecture 03 - The Blender interface

    Lecture 10 lecture 04 - Modeling a table

    Lecture 11 Lecture 05 - Modeling a chair

    Lecture 12 Lecture 06 - Render engines

    Lecture 13 Lecture 07 - Adding a texture

    Lecture 14 Lecture 08 - Chair textures

    Lecture 15 Lecture 09 - Modeling a dice

    Lecture 16 Lecture 10 - Add a dice shader

    Lecture 17 Lecture 11 - Make a scene render

    Lecture 18 Lecture 12 - Introduction to Geometry Nodes

    Lecture 19 Lecture 13 - Adding more dice holes

    Lecture 20 Lecture 14 - Link Geometry data to material

    Lecture 21 Lecture 15 - Replacing and render geometry dices

    Lecture 22 Lecture 16 - Outro

    Section 3: Chapter 3 - Creating grass (3.2)

    Lecture 23 Introduction

    Lecture 24 Lecture 01 - Asset Manager

    Lecture 25 Lecture 02 - Modeling strands

    Lecture 26 Lecture 03 - Complex strands modeling

    Lecture 27 Lecture 04 - Adding a grass texture

    Lecture 28 Lecture 05 - Organize strands

    Lecture 29 Lecture 06 - Bending strands

    Lecture 30 Lecture 07 - Add strand variation

    Lecture 31 Lecture 08 - Updating grass material

    Lecture 32 Lecture 09 - Building a grass patch (Geometry Nodes)

    Lecture 33 Lecture 10 - Making grass patch variations

    Lecture 34 Lecture 11 - Making a grass proxy

    Lecture 35 Lecture 12 - Building a grass template

    Lecture 36 Lecture 13 - Mixing grass patches

    Lecture 37 Lecture 14 - Adding terrain displacement (Geometry Nodes)

    Lecture 38 Lecture 15 - Improving grass material

    Lecture 39 Lecture 16 - Mixing tall grass patch

    Lecture 40 Lecture 17 - Modeling a white flower

    Lecture 41 Lecture 18 - Modeling more flower leaves

    Lecture 42 Lecture 19 - Adding flower texture

    Lecture 43 Lecture 20 - Bending white flower

    Lecture 44 Lecture 21 - Make flower variation

    Lecture 45 Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes)

    Lecture 46 Lecture 23 - Modeling a yellow flower

    Lecture 47 Lecture 24 - Making yellow flower variations

    Lecture 48 Lecture 25 - Mixing yellow flower on grass template

    Lecture 49 Lecture 26 - Animating grass + Camera

    Lecture 50 Outro

    Section 4: Chapter 4 - Creating a forest path (3.2)

    Lecture 51 Chapter 4 - Introduction

    Lecture 52 lecture 01 - Preparing a new scene template

    Lecture 53 Lecture 02 - Building a path generator ( Gemoetry Nodes)

    Lecture 54 Lecture 03 - Combine grass and path (Geometry Nodes)

    Lecture 55 Lecture 04 - Blending path and terrain materials

    Lecture 56 Lecture 05 - Improving terrain shader

    Lecture 57 Lecture 06 - Working with M-tree

    Lecture 58 Lecture 07 - Merging branches with tree root

    Lecture 59 Lecture 08 - Blending tree material

    Lecture 60 Lecture 09 - Tree twigs

    Lecture 61 Lecture 10 - Creating tree twigs ( Geometry nodes)

    Lecture 62 Lecture 11 - Building a medium size tree

    Lecture 63 Lecture 12 - Merging branches with tree trunk

    Lecture 64 Lecture 13 - Blending tree materials and adding tree twigs

    Lecture 65 Lecture 14 - building a complex tree

    Lecture 66 Lecture 15 - Completing complex tree

    Lecture 67 Lecture 16 - Animating twigs

    Lecture 68 Lecture 17 - Importing trees and shaping terrain

    Lecture 69 Lecture 18 - Adding trees on terrain

    Lecture 70 Lecture 19 - Making tree proxy

    Lecture 71 Lecture 20 - Changing light and shape terrain

    Lecture 72 Lecture 21 - Adding fog and HDRI map

    Lecture 73 Lecture 22 - adding water plane

    Lecture 74 Lecture 23 - Shaping terrain and adding rocks

    Lecture 75 Lecture 24 - Adding plants and more rocks

    Lecture 76 Lecture 25 - Scatter path with rocks

    Lecture 77 Lecture 26 - scatter rocks on path (geometry nodes)

    Lecture 78 Lecture 27 - Changing scene light

    Lecture 79 Lecture 28 - Creating low scene fog

    Lecture 80 Lecture 29 - Improving scene fog

    Lecture 81 Bonus video - Path sattering

    Lecture 82 Outro

    Section 5: Chapter 5 - Ruine landscape (3.2)

    Lecture 83 Introduction

    Lecture 84 Chapter 5- Lecture 01 - preparing new scene template

    Lecture 85 Chapter 5 - lecture 02 - Adding water plane

    Lecture 86 Chapter 5 - Lecture 03 - Blending terrain material

    Lecture 87 Chapter 5 - Lecture 04 - Changing grass scattering

    Lecture 88 Chapter 5 - Lecture 05 - Adding distance trees

    Lecture 89 Chapter 5 - Lecture 06 - Adding fog and deforming landscape

    Lecture 90 Chapter 5 - Lecture 07 - Importing high resolution trees

    Lecture 91 Chapter 5 - Lecture 08 - Making a ruine material

    Lecture 92 Chapter 5 - Lecture 09 - Mixing displacement maps

    Lecture 93 Chapter 5 - Lecture 10 - Adding sandstone layer

    Lecture 94 Chapter 5 - lecture 11 - Mixing dirt layer

    Lecture 95 Chapter 5 - Lecture 12 - Adding dark brick layer

    Lecture 96 Chapter 5 - Lecture 13 - Building the ruine

    Lecture 97 Chapter 5 - Lecture 14 - Building the tower and adding window holes

    Lecture 98 Chapter 5 - Lecture 15 - Adding the ruine material

    Lecture 99 Chapter 5 - Lecture 16 - Adding sandstone layers

    Lecture 100 Chapter 5 - Lecture 17 - Building a roof and adding a texture

    Lecture 101 Chapter 5 - Lecture 18 - Adding roof border and model single bricks

    Lecture 102 Chapter 5 - Lecture 19 - Sculpting bricks

    Lecture 103 Chapter 5 - Lecture 20 - Adding ruine bricks (Geometry nodes)

    Lecture 104 Chapter 5 - Lecture 21 - Clean up ruine bricks

    Lecture 105 Chapter 5 - Lecture 22 - Merging ruine in landscape

    Lecture 106 Chapter 5 - Lecture 23 - Creating shrubs

    Lecture 107 Chapter 5 - Lecture 24 - Making shrub proxy models

    Lecture 108 Chapter 5 - Lecture 25 - Adding shrubs and making changes on landscape

    Lecture 109 Chapter 5 - Lecture 26 - Adding small water plants

    Lecture 110 Chapter 5 - Lecture 27 - Making small changes on the landscape

    Lecture 111 Chapter 5 - Lecture 28 - Adding rocks and plants

    Lecture 112 Chapter 5 - Lecture 29 - Bonus - Replacing ruine with photoscan

    Lecture 113 Chapter 5 - Outro

    Section 6: Chapter 6: Forest farmhouse scene (3.2)

    Lecture 114 Introduction

    Lecture 115 Lecture 01 - Creating a new scene template

    Lecture 116 Lecture 2 - Creating a river

    Lecture 117 Lecture 3 - Blending terrain materials

    Lecture 118 Lecture 04 - Adding terrain displacement

    Lecture 119 Lecture 05 - Adding distance plane + Trees

    Lecture 120 Lecture 06 - Importing high resolution trees

    Lecture 121 Lecture 07 - Shaping landscape _ more distance trees

    Lecture 122 Lecture 08 - Adding river rocks

    Lecture 123 Lecture 09 - Adding building blueprints

    Lecture 124 Lecture 10 - Shaping the farmhouse

    Lecture 125 Lecture 11 - Adding window and door holes + making a roof

    Lecture 126 Lecture 12 - Adding farmhouse material

    Lecture 127 Lecture 13 - Painting plaster on bricks

    Lecture 128 Lecture 14 - Adding brick ornament

    Lecture 129 Lecture 15 - Merging brick ornament with bricks

    Lecture 130 Lecture 16 - Adding ornament displacement

    Lecture 131 Lecture 17 - Add roof material + displacement

    Lecture 132 Lecture 18 - Making a door frame

    Lecture 133 Lecture 19 - Making a door and window

    Lecture 134 Lecture 20 - Add window glass material

    Lecture 135 Lecture 21 - Add chimney

    Lecture 136 Lecture 22 - Add roof sealing

    Lecture 137 Lecture 23 - Adding wall decoration

    Lecture 138 Lecture 24 - Blending farmhouse with landscape

    Lecture 139 Lecture 25 - Making a young tree

    Lecture 140 Lecture 26 - Making a tree proxy model

    Lecture 141 Lecture 27 - Adding young tree vertex layer

    Lecture 142 Lecture 28 - Adding shrubs

    Lecture 143 Lecture 29 - Adding river rocks scatter (Geometry Nodes

    Lecture 144 Lecture 30 - Improving river rocks

    Lecture 145 Lecture 31 - Making small landscape changes

    Lecture 146 Lecture 32 - Adding plants

    Lecture 147 Lecture 33 - Adding river displacement

    Lecture 148 Lecture 34 - Grow ivy on farmhouse

    Lecture 149 Lecture 35 - Scene Cleanup

    Lecture 150 Outro

    Section 7: Chapter 7 : Creating a castle sunset scene (3.2)

    Lecture 151 Introduction

    Lecture 152 Lecture 01 : Creating a new scene template

    Lecture 153 Lecture 02 : Adding a distance plane

    Lecture 154 Lecture 03 : Shaping the terrain

    Lecture 155 Lecture 04 : Importing castle

    Lecture 156 Lecture 05 : Importing and updating clouds

    Lecture 157 Lecture 06 : Blending terrain

    Lecture 158 Lecture 07 : Importing grass template

    Lecture 159 Lecture 08 : Adding grass color attributes

    Lecture 160 Lecture 09 : Adding reed

    Lecture 161 Lecture 10 : Adding shrubs

    Lecture 162 Lecture 11: Adding distance trees

    Lecture 163 Lecture 12 : Improving foreground

    Lecture 164 Lecture 13 : Importing high resolution trees

    Lecture 165 Lecture 14 : Adding rock scatter

    Lecture 166 Lecture 15 : Importing background ruine + plants

    Lecture 167 Lecture 16 : Finalizing scene

    Lecture 168 Chapter 7 : outro

    Section 8: Chapter 8 : Creating a mountain ruine scene

    Lecture 169 Introduction

    Lecture 170 Lecture 01 : Creating a new scene template

    Lecture 171 Lecture 02: Shaping the landscape

    Lecture 172 Lecture 03 : Sculpting terrain

    Lecture 173 Lecture 04 : Blending terrain textures

    Lecture 174 Lecture 05 : Adding grass

    Lecture 175 Lecture 06: Adding atmosphere

    Lecture 176 Lecture 07: Blending grass with normal value

    Lecture 177 Lecture 08: Importing ruine photoscan

    Lecture 178 Lecture 09: Adding a background plane

    Lecture 179 Lecture 10: adding a distance river

    Lecture 180 Lecture 11: Sculpting background layer

    Lecture 181 Lecture 12: Adding distance trees

    Lecture 182 Lecture 13: Adding mountains

    Lecture 183 Lecture 14: Making mountain variations

    Lecture 184 Lecture 15: Creating alpha background trees

    Lecture 185 Lecture 16: Blending alpha trees in background

    Lecture 186 Lecture 17: Adding rocks scatter

    Lecture 187 Lecture 18: Adding high resolution trees

    Lecture 188 Lecture 19: Finalzing trees

    Lecture 189 Outro

    Section 9: Chapter 9 : Creating a frozen lake

    Lecture 190 Introduction

    Lecture 191 Lecture 01: Organizing outliner, starting the scene

    Lecture 192 Lecture 02: Shaping terrain, adding material

    Lecture 193 Lecture 03: Mixing Materials

    Lecture 194 Lecture 04: Mixing the Ice material

    Lecture 195 Lecture 05: Adding snow on terrain

    Lecture 196 Lecture 06: Adding river rocks scans

    Lecture 197 Lecture 07: Adding Cliff scans

    Lecture 198 Lecture 08: Adding the trees

    Lecture 199 Lecture 09: Creating a volume fog box

    Lecture 200 Lecture 10: Adding a snow actor

    Lecture 201 Lecture 11: Configure the falling snow

    Lecture 202 Lecture 12 : Adding moving mist

    Lecture 203 Lecture 13: Add motion to the camera

    Lecture 204 Lecture 14: Rendering scene animation

    Lecture 205 Lecture 15 : Rendering scene from different position

    Section 10: Chapter 10: Cabin in the snow

    Lecture 206 Snow cabin scene: Introduction

    Lecture 207 Lecture 1: Preparing outliner, adding blueprints

    Lecture 208 Lecture 2: Making the cabin base shape

    Lecture 209 Lecture 3: Adding window and door holes

    Lecture 210 Lecture 4: Adding foundation and cleanup basemesh

    Lecture 211 Lecture 5: Adding cabin materials

    Lecture 212 Lecture 6: Apply displacement on cabinmaterials

    Lecture 213 Lecture 7: Making roof slates

    Lecture 214 Lecture 8: Adding slates on cabin roof

    Lecture 215 Lecture 9: Randomize roof slates

    Lecture 216 Lecture 10: Adding side planks cabin

    Lecture 217 Lecture 11: Using the carving tool to carveplanks

    Lecture 218 Lecture 12: Making beams and planks

    Lecture 219 Lecture 13: Making a window frame

    Lecture 220 Lecture 14: Making window glass

    Lecture 221 Lecture 15: Duplicating windows

    Lecture 222 Lecture 16: Making a cabin door

    Lecture 223 Lecture 17: Adding construction beams

    Lecture 224 Lecture 18: Adding more construction wood

    Lecture 225 Lecture 19: Creating a window hatch

    Lecture 226 Lecture 20: Adding rocks on cabin foundation

    Lecture 227 Lecture 21: Making a chimney

    Lecture 228 Lecture 22: Adding roof details

    Lecture 229 Lecture 23: Removing snow from chimney

    Lecture 230 Lecture 24: Starting with the terrain

    Lecture 231 Lecture 25: Adding terrain materials

    Lecture 232 Lecture 26: Mixing terrain material

    Lecture 233 Lecture 27: Adding snow on terrain

    Lecture 234 Lecture 28: Appending snow and mist

    Lecture 235 Lecture 29: Importing high resolution trees

    Lecture 236 Lecture 30: Adding snow on trees

    Lecture 237 Lecture 31: Adding 2D trees layer

    Lecture 238 Lecture 32: Blending scanned rocks with terrain

    Lecture 239 Lecture 33: Using geometry nodes for blendingplants

    Lecture 240 Lecture 34: Scatter branches on the terrain

    Lecture 241 Lecture35: Adding log scans on terrain

    Lecture 242 Lecture 36: Shaping terrain and add motion tocamera

    Lecture 243 Lecture 37: Rendering a scene animation

    Section 11: Chapter 01 - Before we start (2.81)

    Lecture 244 Lekture 01 - Course overview

    Lecture 245 Lecture 02 - Udemy Dashboard

    Lecture 246 Lecture 3 - Techniques from the old masters (2.81)

    Lecture 247 Lecture 4 - Motivation and inspiration

    Lecture 248 Lecture 5 - Workflow and organization

    Section 12: Chapter 02 - Getting in touch with Blender (2.81)

    Lecture 249 Lecture 01 - introduction

    Lecture 250 Lecture 02 - Download and installing Blender 2.81

    Lecture 251 Lecture 03 - Getting in touch with the blender viewport

    Lecture 252 Lecture 04 - The Blender 3D interface

    Lecture 253 Lecture 05 - Collections

    Lecture 254 Lecture 06 - Eevee and Cycles

    Lecture 255 Lecture 07 - The workbench

    Lecture 256 Lecture 08 - Creating a simple object

    Lecture 257 Lecture 09 - Making a dice

    Lecture 258 Lecture 10 - Adding dice holes

    Lecture 259 Lecture 11 - Adding a material

    Lecture 260 Lecture 12 - Improving dice material

    Lecture 261 Lecture 13 - Making a scene render

    Section 13: Chapter 03 - Working with materials (2.81)

    Lecture 262 Lecture 01 - Introduction to materials (2.81)

    Lecture 263 Lecture 02 - Materials in the real world

    Lecture 264 Lecture 03 - Materials in 3D scenes

    Lecture 265 Lecture 04 - Building a material setup sphere

    Lecture 266 Lecture 05 - Making colors with color ramp node

    Lecture 267 Lecture 06 - Mixing image textures

    Lecture 268 Lecture 7 - Mix plaster on the bricks

    Lecture 269 Lecture 08 - Add sandstone border

    Lecture 270 Lecture 09 - Add displacement and weight layer

    Lecture 271 Lecture 10 - Optimizing node tree in groups

    Lecture 272 Lecture 11 - Adding background images

    Lecture 273 Lecture 12 - Building the wall

    Lecture 274 Lecture 13 - Using the boolean modifier

    Lecture 275 Lecture 14 - Remesh the wall

    Lecture 276 Lecture 15 - Adding wall material

    Lecture 277 Lecture 16 - Adding displacement map

    Lecture 278 Lecture 17 - Adding weight layer sandstone

    Lecture 279 Lecture 18 - Making a render

    Lecture 280 Lecture 19 - recap

    Section 14: Chapter 04 - Making a grass landscape (2.81)

    Lecture 281 Lecture 01 - Introduction

    Lecture 282 Lecture 02 - Making a scene template

    Lecture 283 Lecture 03 - deform the landscape

    Lecture 284 Lecture 04 - Importing the wall model

    Lecture 285 Lecture 05 - Adding landscape material

    Lecture 286 Lecture 06 - Adding landscape displacement

    Lecture 287 Lecture 07 - Importing HDRI map

    Lecture 288 Lecture 08 - Adding grass strand backplate

    Lecture 289 Lecture 09 - Model a grass strand

    Lecture 290 Lecture 10 - Adding strand details

    Lecture 291 Lecture 11 - Adding strand texture

    Lecture 292 Lecture 12 - Making strand variations

    Lecture 293 Lecture 13 - making a grass clump

    Lecture 294 Lecture 14 - making clump variations

    Lecture 295 Lecture 15 - Convert grass clump

    Lecture 296 Lecture 16 - Adding grass material

    Lecture 297 Lecture 17 - adding terrain displacement

    Lecture 298 Lecture 18 - Adding grass particle system

    Lecture 299 Lecture 19 - improving grass looks

    Lecture 300 Lecture 20 - adding particle texture

    Lecture 301 Lecture 21 - grass color variation

    Lecture 302 Lecture 22 - Modeling small reed

    Lecture 303 Lecture 23 - modeling reed variation models

    Lecture 304 Lecture 24 - Adding reed particle system

    Lecture 305 Lecture 25 - Adding fog

    Lecture 306 Lecture 26 - Mixing grass length

    Lecture 307 Lecture 27 - Adding grass on the ruin

    Lecture 308 Lecture 28 - Making scene improvements

    Lecture 309 Lecture 29 - Recap

    Section 15: Chapter 5 - Making a farm house landscape (2.81)

    Lecture 310 Introduction Lecture

    Lecture 311 Lecture 01- Making a scene template

    Lecture 312 Lecture 02 - making a scene blockout

    Lecture 313 Lecture 03 - Starting with the farmhouse

    Lecture 314 Lecture 04 - Adding roofs

    Lecture 315 Lecture 05 - Extending roof

    Lecture 316 Lecture 06 - adding holes

    Lecture 317 Lecture 07 - Adding bevels

    Lecture 318 Lecture 08 - Making wooden bars

    Lecture 319 Lecture 09 - Placing wooden bars

    Lecture 320 Lecture 10 - adding roof and brick texture

    Lecture 321 Lecture 11 - Adding texture variation

    Lecture 322 Lecture 12 - Adding leaking texture

    Lecture 323 Lecture 13 - Adding more leaking

    Lecture 324 Lecture 14 - Making a window

    Lecture 325 Lecture 15 - Adding texture and frame

    Lecture 326 Lecture 16 - Merging window frames

    Lecture 327 Lecture 17 - making window frame variations

    Lecture 328 Lecture 18 - Merging windows with house

    Lecture 329 Lecture 19 - making a door

    Lecture 330 Lecture 20 - adding roof sealings

    Lecture 331 Lecture 21 - Adding roof slates

    Lecture 332 Lecture 22 - Adding roof slates on small roofs

    Lecture 333 Lecture 23 - Creating a door hook

    Lecture 334 Lecture 24 - Improving texture details

    Lecture 335 Lecture 25 - improving building materials

    Lecture 336 Lecture 26 - Importing house in scene

    Lecture 337 Lecture 27 - Adding grass weight layer

    Lecture 338 Lecture 28 - Importing grass

    Lecture 339 Lecture 29 - Modeling dead leaves

    Lecture 340 Lecture 30 - Adding dead leaves material

    Lecture 341 Lecture 31 - adding dead leave particle layer

    Lecture 342 Lecture 32 - making a tree with the sapling tool

    Lecture 343 Lecture 33 - generating a birch tree

    Lecture 344 Lecture 34 - Adjusting the root

    Lecture 345 Lecture 35 - Adding weight layer branches

    Lecture 346 Lecture 36 - Modeling birch leaves

    Lecture 347 Lecture 37 - Merging leaves on twig

    Lecture 348 Lecture 38 - Adding twigs on tree

    Lecture 349 Lecture 39 - Updating twig material

    Lecture 350 Lecture 40 - Making more birch trees

    Lecture 351 Lecture 41 - fixing the root

    Lecture 352 Lecture 42 - Importing the trees

    Lecture 353 Lecture 43 - Adjusting the twig material

    Lecture 354 Lecture 44 - Adding scene fog

    Lecture 355 Lecture 45 - Adding grass variation

    Lecture 356 Lecture 46 - Modeling reed

    Lecture 357 Lecture 47 - making the reed curvy

    Lecture 358 Lecture 48 - merging leaves on the stem

    Lecture 359 Lecture 49 - Adding reed particles

    Lecture 360 Lecture 50 - Adding small reed

    Lecture 361 Lecture 51 - Adding path on terrain

    Lecture 362 Lecture 52 - Making scene adjustments

    Lecture 363 Lecture 53 - Scene compositing

    Lecture 364 Final Lecture - Recap

    Section 16: Chapter 06 - Creating nature assets (2.81)

    Lecture 365 Lecture 01 - Introduction

    Lecture 366 Lecture 02 - Importing assets from previous scenes

    Lecture 367 Lecture 03 - Importing trees

    Lecture 368 Lecture 04 - Modeling nettle leaves

    Lecture 369 Lecture 05 - Modeling more nettle leaves

    Lecture 370 Lecture 06 - Adding nettle texture

    Lecture 371 Lecture 07 - Curvy leaves and modeling a nettle stem

    Lecture 372 Lecture 08 - merging leaves with nettle stem

    Lecture 373 Lecture 09 - making nettle variation

    Lecture 374 Lecture 10 - Modeling celandine plant

    Lecture 375 Lecture 11 - Curve the celandine

    Lecture 376 Lecture 12 - Modeling celandine flower

    Lecture 377 Lecture 13 - Merging the leaves and the stem on the flower

    Lecture 378 Lecture 14 - Improving celandine flower

    Lecture 379 Lecture 15 - Modeling plant leave

    Lecture 380 Lecture 16 - Modeling plant stem and merging leaves

    Lecture 381 Lecture 17 - Improving plant material

    Lecture 382 Lecture 18 - making dry grass

    Lecture 383 Lecture 19 - Modeling Ivy leave

    Lecture 384 Lecture 20 - Building Ivy Branch

    Lecture 385 Lecture 21 - Improving Ivy material

    Lecture 386 Lecture 22 - Modeling field maple leave

    Lecture 387 Lecture 23 - Making leaves curvy

    Lecture 388 Lecture 24 - Modeling field maple twig

    Lecture 389 Lecture 25 - making twig variations

    Lecture 390 Lecture 26 - Generating field maple tree

    Lecture 391 Lecture 27 - Adding trunk texture

    Lecture 392 Lecture 28 - Adding twigs on tree

    Lecture 393 Lecture 29 - Organizing trees

    Lecture 394 Lecture 30 - recap

    Section 17: Chapter 07 - Making a castle scene (2.81)

    Lecture 395 Lecture 01 - Introduction

    Lecture 396 Lecture 02 - Organizing scene template

    Lecture 397 Lecture 3 - deforming the terrain

    Lecture 398 Lecture 04 - Modeling castle blockout

    Lecture 399 Lecture 05 - Modeling castle tower

    Lecture 400 Lecture 06 - Adding holes and remesh

    Lecture 401 Lecture 07 - Improving the towers

    Lecture 402 Lecture 08 - Optimizing towers and improving materials

    Lecture 403 Lecture 09 - Adding more texture layers

    Lecture 404 Lecture 10 - Mixing texture layer towers

    Lecture 405 Lecture 11 - Adding sandstone borders

    Lecture 406 Lecture 12 - Adding roofing texture

    Lecture 407 Lecture 13 - Improving roof texture

    Lecture 408 Lecture 14 - modeling a window frame

    Lecture 409 Lecture 15 - Making window variations

    Lecture 410 lecture 16 - Modeling a sandstone window frame

    Lecture 411 Lecture 17 - Merging windows with towers

    Lecture 412 Lecture 18 - Modeling sandstone border for the tower

    Lecture 413 Lecture 19 - Modeling the main structure base

    Lecture 414 Lecture 20 - Modeling the broken walls

    Lecture 415 Lecture 21 - Adding gun holes

    Lecture 416 Lecture 22 - Addin g more gun holes

    Lecture 417 Lecture 23 - Improving textures

    Lecture 418 Lecture 24 - Adding holes in the main structure

    Lecture 419 Lecture 25 - remesh the main structure

    Lecture 420 Lecture 26 - Adding sandstone texture window layers

    Lecture 421 Lecture 27 - Adding sandstone door texture layer

    Lecture 422 Lecture 28 - Importing window frames

    Lecture 423 Lecture 29 - Adding metal frames

    Lecture 424 Lecture 30 - Modeling wall borders

    Lecture 425 Lecture 31 - Adding extra walls

    Lecture 426 Lecture 32 - Adding roof texture

    Lecture 427 Lecture 33 - Modeling roof slates

    Lecture 428 Lecture 34 - Modeling roof bars

    Lecture 429 Lecture 35 - Modeling a small roof

    Lecture 430 Lecture 36 - Making a roof sealing

    Lecture 431 Lecture 37 - Modeling a hatch

    Lecture 432 Lecture 38 - Merging hatches with the building

    Lecture 433 Lecture 39 - Adding wall displacement

    Lecture 434 Lecture 40 - Improving main structure

    Lecture 435 Lecture 41 - Adding terrain displacement

    Lecture 436 Lecture 42 - Adding path vertex layer

    Lecture 437 Lecture 43 - Improving terrain

    Lecture 438 Lecture 44 - Adding grass particle system

    Lecture 439 Lecture 45 - Importing nature assets

    Lecture 440 Lecture 46 - Adding small plants

    Lecture 441 Lecture 47 - Adding small reed

    Lecture 442 Lecture 48 - Importing trees

    Lecture 443 Lecture 49 - Improving grass and importing hdri sky

    Lecture 444 Lecture 50 - Adding weight layer towers

    Lecture 445 Lecture 51 - Adding ivy branches

    Lecture 446 Lecture 52 - Adding tall reed and water leaves

    Lecture 447 Lecture 53 - Finalize scene

    Lecture 448 Lecture 54 - Recap

    This course is meant for artists who like to grow in their workflow,Beginners,Environment artists,Game level artists