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December 2024
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Game Development Made Easy: Construct 3 Course For Beginners

Posted By: ELK1nG
Game Development Made Easy: Construct 3 Course For Beginners

Game Development Made Easy: Construct 3 Course For Beginners
Published 1/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.12 GB | Duration: 7h 26m

From Beginner to Game Developer: Unleash Your Imagination with Construct 3

What you'll learn

Learn the basics of Construct 3, the video game engine

Learn how to create a simple video game

Learn about the logic behind the commands and programming of a video game

Learn how to make a video game WITHOUT in-depth knowledge of programming languages

Requirements

No programming experience required.

You just need a bit of patience, and the passion to create!

Description

Have you always dreamed of designing your own video game? Do you lack the coding knowledge to make your dreams a reality? Don't worry, Construct 3, a popular game development software tool, makes it easy and intuitive to create games that are fun and engaging. And this Udemy course, "How to Make a Game Easily with Construct 3", will give you the skills and confidence to build your very own video game.This course is designed for beginners who want to learn game development in an easy and intuitive way. During the course, you’ll learn how to set up a project, design game environments, incorporate game assets, and ultimately publish your creation for others to enjoy.With easy-to-follow, step-by-step instructions, you'll learn how to use Construct 3's visual scripting language. This language makes coding accessible for everyone, regardless of prior experience, while still providing enough depth to create complex games.You’ll start with the basics of setting up and using Construct 3, exploring its intuitive drag-and-drop interface and learning how to navigate the game development environment. From there, you'll move on to actually designing your game. You’ll add assets including characters, laying out the game’s levels and setting the rules of gameplay.By taking this course, you'll have the skills and confidence to create your own games quickly and easily, and you'll expand your creative boundaries with Construct 3's powerful game development tools. Whether you're a hobbyist, an aspiring indie developer, or just someone who loves gaming, this Udemy course is the perfect starting point for your game-making journey.

Overview

Section 1: Introduction and Getting Started

Lecture 1 Introduction

Lecture 2 Initial setup

Lecture 3 A New Project

Lecture 4 Saving and Backups

Lecture 5 Construct 3: Main Interface Elements

Lecture 6 Extra Info: Limitations with Events

Section 2: Building the Level

Lecture 7 Intro To Tilemaps And Layers

Lecture 8 Using A Tiled Background

Lecture 9 Using A Tilemap

Lecture 10 About Collision Polygons

Section 3: The Player Character

Lecture 11 Creating the Player pt 1

Lecture 12 Creating the Player pt 2

Lecture 13 Animations

Lecture 14 Particles, and the Origin Point

Lecture 15 Animation Logic pt1

Lecture 16 Animation Logic pt2

Lecture 17 The Camera

Section 4: The Bad Guy

Lecture 18 Quick lesson: Z elevation

Lecture 19 Create the Enemy Object

Lecture 20 Setting Up the Enemy Object

Lecture 21 Adding logic for the Enemy Object pt 1

Lecture 22 Adding logic for the Enemy Object pt 2

Lecture 23 Something for the next section: Hit Particles

Section 5: Respawn with Checkpoints!

Lecture 24 Create the Checkpoint

Lecture 25 Checkpoint Particles

Lecture 26 Checkpoint Logic pt 1

Lecture 27 Checkpoint Logic pt 2

Lecture 28 Killzone, Respawn and Functions pt 1

Lecture 29 Killzone, Respawn and Functions pt 2

Lecture 30 Killzone, Respawn and Functions pt 3

Lecture 31 Death by Enemy

Section 6: Collectables and the User Interface

Lecture 32 Making the Collectible

Lecture 33 Variables: Counting our Collectible

Lecture 34 The UI Layer

Lecture 35 Sprite Font pt 1

Lecture 36 Sprite Font pt 2

Section 7: Platforms

Lecture 37 Basic platform

Lecture 38 Moving Platform pt 1

Lecture 39 Moving Platform pt 2

Section 8: Time to Fight Back! - Shooting Mechanics

Lecture 40 Creating the bullet

Lecture 41 Breakable wall

Lecture 42 Shoot logic

Lecture 43 Bullet logic pt 1

Lecture 44 Bullet logic pt 2

Lecture 45 Bullet Damage logic pt 1

Lecture 46 Bullet Damage logic pt 2

Lecture 47 Bullet Damage logic pt 3

Those who want to make video games but may not know where to start,Those who want to make video games but don't have much (or ANY) programming language knowledge,Those who want to bring their video game ideas to life with relative ease