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Godot - Vfx For Games - Beginner To Intermediate

Posted By: ELK1nG
Godot - Vfx For Games - Beginner To Intermediate

Godot - Vfx For Games - Beginner To Intermediate
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.92 GB | Duration: 4h 27m

Build awesome Visual Effects for Games in Godot with this game dev course.

What you'll learn

Learn Godot particle system.

Learn how to create effects for games with Godot.

Creating Textures, Meshes and Shaders for Game VFX.

Learn Visual Effects for Games.

Learn how to create textures by hand and with Material Maker.

Requirements

Godot or similar: Basic

Blender: None or Basic

Material Maker: None or Basic

Description

This course is all about the creation of Visual Effects for Games with Godot Engine. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. We will begin with something easy like some Sparks so we can have an overview of how the Particle System works in Godot. Then we will proceed to more elaborate abilities, like a blue mage Area of Effect and eventually a Fire Projectile. We will also see how to create variations for both of this magic abilities, like a Fire AoE and an Electric Projectile. Besides learning a lot about how the particle system works, you will also learn how to create shaders in Godot with the Visual Shader tool. Texture creation is also very important step when it comes to creating special effects for games, and on this course you will learn a lot about it. We will create hand-drawn textures with Krita, but a big portion of texture creation is done using node based tool called Material Maker, a fee and powerful substance designer alternative.And at the very beginning we will have a theory chapter. Where we have a brief overview of the type of effect that most commonly exist, as well as a interesting view of the VFX Fundamentals, a great foundation of Realtime VFX.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Types of Effects

Lecture 3 Principles of VFX for Games

Section 2: Sparks

Lecture 4 Project Download

Lecture 5 Sparks Scene Overview

Lecture 6 Beginning with Sparks

Lecture 7 Your 1st Texture with Material Maker

Lecture 8 Sparks on Loop

Lecture 9 Burst of Sparks

Lecture 10 Sparks Collisions

Section 3: Area of Effect

Lecture 11 AoE Pre-Production: Sketching and Research

Lecture 12 AoE Scene Overview

Lecture 13 Play Particle System Script Overview

Lecture 14 AoE01: Anticipation Particles Part 1

Lecture 15 AoE01: Anticipation Particles Part 2

Lecture 16 AoE01: Cylinder

Lecture 17 AoE01: Cylinder Visual Shader

Lecture 18 AoE01: Cylinder Noise Texture

Lecture 19 AoE01: Cylinder Adding a Mask

Lecture 20 AoE01: Cylinder Polishing

Lecture 21 AoE01: Circle Ground Part 1

Lecture 22 AoE01: Circle Ground Part 2

Lecture 23 AoE01: Impact Flare Part 1

Lecture 24 AoE01: Impact Flare Part 2

Lecture 25 AoE01: Impact Particles

Lecture 26 AoE01: Hemisphere Part 1

Lecture 27 AoE01: Hemisphere Part 2

Lecture 28 AoE01: Hemisphere Part 3

Lecture 29 AoE01: Shockwave Ground

Lecture 30 AoE01: Shockwave Rings Part 1

Lecture 31 AoE01: Shockwave Rings Part 2

Lecture 32 AoE01: Shockwave Rings Part 3

Lecture 33 AoE01: Ground Mark Part 1

Lecture 34 AoE01: Ground Mark Part 2

Lecture 35 AoE01: Ground Mark Part 3

Lecture 36 AoE02: Fire Version Part1

Lecture 37 AoE02: Fire Version Part2

Lecture 38 AoE02: Fire Version Part3

Lecture 39 AoE02: Fire Version Part4

Lecture 40 AoE02: Fire Version Part5

Lecture 41 Prefab and SpawnAoE Script

Section 4: Projectile

Lecture 42 Pre-Production: Sketching and Research

Lecture 43 Projectile Scene Overview

Lecture 44 GPUTrail Plugin

Lecture 45 Projectile01: Capsule Bright Part1

Lecture 46 Projectile01: Capsule Bright Part2

Lecture 47 Projectile01: Capsule Dark and Capsule Small

Lecture 48 Projectile01: Beam Inside

Lecture 49 Projectile01: Floating Particles

Lecture 50 Projectile01: Smoke

Lecture 51 Projectile01: Trail Part1

Lecture 52 Projectile01: Trail Part2

Lecture 53 Muzzle01: Quick Impact

Lecture 54 Muzzle01: Shockwave

Lecture 55 Muzzle01: Flash and Dark Beam

Lecture 56 Muzzle01: Particles Burst

Lecture 57 Impact01: Flash

Lecture 58 Impact01: Shockwave and Dark Beam

Lecture 59 Impact01: Impact Mark Bright

Lecture 60 Impact01: Impact Particles

Lecture 61 Impact01: Fire

Lecture 62 Projectile02: Capsule

Lecture 63 Projectile02: Rest

Lecture 64 Projectile02: Lightning Trail Texture

Lecture 65 Projectile02: Lightning Trails

Lecture 66 Muzzle02: Muzzle

Lecture 67 Impact02: Changes Part1

Lecture 68 Impact02: New Impact Texture

Lecture 69 Impact02: Changes Part2

Lecture 70 Impact02: Color Change

Section 5: Conclusion

Lecture 71 The Conclusion

Game Developers,Godot, Unity or Unreal Engine Devs,3D Generalists,Programmers,Illustrators