Godot - Vfx For Games - Beginner To Intermediate
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.92 GB | Duration: 4h 27m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.92 GB | Duration: 4h 27m
Build awesome Visual Effects for Games in Godot with this game dev course.
What you'll learn
Learn Godot particle system.
Learn how to create effects for games with Godot.
Creating Textures, Meshes and Shaders for Game VFX.
Learn Visual Effects for Games.
Learn how to create textures by hand and with Material Maker.
Requirements
Godot or similar: Basic
Blender: None or Basic
Material Maker: None or Basic
Description
This course is all about the creation of Visual Effects for Games with Godot Engine. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. We will begin with something easy like some Sparks so we can have an overview of how the Particle System works in Godot. Then we will proceed to more elaborate abilities, like a blue mage Area of Effect and eventually a Fire Projectile. We will also see how to create variations for both of this magic abilities, like a Fire AoE and an Electric Projectile. Besides learning a lot about how the particle system works, you will also learn how to create shaders in Godot with the Visual Shader tool. Texture creation is also very important step when it comes to creating special effects for games, and on this course you will learn a lot about it. We will create hand-drawn textures with Krita, but a big portion of texture creation is done using node based tool called Material Maker, a fee and powerful substance designer alternative.And at the very beginning we will have a theory chapter. Where we have a brief overview of the type of effect that most commonly exist, as well as a interesting view of the VFX Fundamentals, a great foundation of Realtime VFX.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Types of Effects
Lecture 3 Principles of VFX for Games
Section 2: Sparks
Lecture 4 Project Download
Lecture 5 Sparks Scene Overview
Lecture 6 Beginning with Sparks
Lecture 7 Your 1st Texture with Material Maker
Lecture 8 Sparks on Loop
Lecture 9 Burst of Sparks
Lecture 10 Sparks Collisions
Section 3: Area of Effect
Lecture 11 AoE Pre-Production: Sketching and Research
Lecture 12 AoE Scene Overview
Lecture 13 Play Particle System Script Overview
Lecture 14 AoE01: Anticipation Particles Part 1
Lecture 15 AoE01: Anticipation Particles Part 2
Lecture 16 AoE01: Cylinder
Lecture 17 AoE01: Cylinder Visual Shader
Lecture 18 AoE01: Cylinder Noise Texture
Lecture 19 AoE01: Cylinder Adding a Mask
Lecture 20 AoE01: Cylinder Polishing
Lecture 21 AoE01: Circle Ground Part 1
Lecture 22 AoE01: Circle Ground Part 2
Lecture 23 AoE01: Impact Flare Part 1
Lecture 24 AoE01: Impact Flare Part 2
Lecture 25 AoE01: Impact Particles
Lecture 26 AoE01: Hemisphere Part 1
Lecture 27 AoE01: Hemisphere Part 2
Lecture 28 AoE01: Hemisphere Part 3
Lecture 29 AoE01: Shockwave Ground
Lecture 30 AoE01: Shockwave Rings Part 1
Lecture 31 AoE01: Shockwave Rings Part 2
Lecture 32 AoE01: Shockwave Rings Part 3
Lecture 33 AoE01: Ground Mark Part 1
Lecture 34 AoE01: Ground Mark Part 2
Lecture 35 AoE01: Ground Mark Part 3
Lecture 36 AoE02: Fire Version Part1
Lecture 37 AoE02: Fire Version Part2
Lecture 38 AoE02: Fire Version Part3
Lecture 39 AoE02: Fire Version Part4
Lecture 40 AoE02: Fire Version Part5
Lecture 41 Prefab and SpawnAoE Script
Section 4: Projectile
Lecture 42 Pre-Production: Sketching and Research
Lecture 43 Projectile Scene Overview
Lecture 44 GPUTrail Plugin
Lecture 45 Projectile01: Capsule Bright Part1
Lecture 46 Projectile01: Capsule Bright Part2
Lecture 47 Projectile01: Capsule Dark and Capsule Small
Lecture 48 Projectile01: Beam Inside
Lecture 49 Projectile01: Floating Particles
Lecture 50 Projectile01: Smoke
Lecture 51 Projectile01: Trail Part1
Lecture 52 Projectile01: Trail Part2
Lecture 53 Muzzle01: Quick Impact
Lecture 54 Muzzle01: Shockwave
Lecture 55 Muzzle01: Flash and Dark Beam
Lecture 56 Muzzle01: Particles Burst
Lecture 57 Impact01: Flash
Lecture 58 Impact01: Shockwave and Dark Beam
Lecture 59 Impact01: Impact Mark Bright
Lecture 60 Impact01: Impact Particles
Lecture 61 Impact01: Fire
Lecture 62 Projectile02: Capsule
Lecture 63 Projectile02: Rest
Lecture 64 Projectile02: Lightning Trail Texture
Lecture 65 Projectile02: Lightning Trails
Lecture 66 Muzzle02: Muzzle
Lecture 67 Impact02: Changes Part1
Lecture 68 Impact02: New Impact Texture
Lecture 69 Impact02: Changes Part2
Lecture 70 Impact02: Color Change
Section 5: Conclusion
Lecture 71 The Conclusion
Game Developers,Godot, Unity or Unreal Engine Devs,3D Generalists,Programmers,Illustrators