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Hands-On Ai Development With Godot 4

Posted By: ELK1nG
Hands-On Ai Development With Godot 4

Hands-On Ai Development With Godot 4
Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.97 GB | Duration: 4h 57m

Craft Intelligent Game Characters using Godot 4, from scratch

What you'll learn

Setup a Godot 4 project from scratch (objects, scene, scripts, etc)

Implement a Finite State Machine

Implement different AI States such as Attack, Chase, Retreat

Implement a Waypoint System

Implement different Sensors such as Range, Field of View, Raycast

Requirements

Basic programming experience required (GDScript)

Description

Hands-On AI Development with Godot 4: Craft Intelligent Game CharactersUnlock the Power of AI and Elevate Your Games to Unprecedented Heights.Are you ready to take your game development skills to the next level? Do you dream of creating game characters that think, strategize, and interact like never before? Look no further! Introducing Hands-On AI Development with Godot 4 – your guide to creating characters that feel alive.Why This Course?Craft Intelligent Characters: This course is your gateway to crafting game characters that come to life with their own decisions and behaviors. From dynamic attacks to strategic retreats, you'll master the art of AI-driven gaming.Practical Learning: Say goodbye to theory-heavy lessons. Dive straight into hands-on projects that will make you a coding maestro. You'll watch your characters evolve with each line of code, learning by doing.Beginner to Pro: Whether you're a Godot enthusiast or completely new to game development, my step-by-step approach ensures everyone can follow along. No prior AI knowledge required – just a passion for learning!Course HighlightsDynamic Behaviors: Build a solid foundation by creating characters that can switch between behaviors seamlessly. Implement dynamic behaviors like chasing, retreating, and strategizing, ensuring a diverse and captivating gameplay experience.Waypoint Systems: Discover how to create mesmerizing character movement patterns. Your characters will follow paths and make navigation a breeze, creating engaging gameplay experiences.Detection Mechanisms: Learn the art of detection using range, field of view, and raycasts. Your characters will sense players and objects, reacting smartly and creating immersive environments.Your Instructor - AdrianWith years of experience in game development and a knack for teaching, Adrian is the perfect guide for your AI journey. Their friendly and down-to-earth approach will make even complex concepts feel like a breeze.Enroll Today and Level Up Your Game!Join Adrian and a community of like-minded learners as you embark on a transformational adventure into the realm of AI-driven game development. Say goodbye to static characters and hello to intelligent beings that engage, surprise, and captivate players like never before.Ready to unlock the future of game development? Enroll now and let's dive into the fascinating world of AI with Godot 4!Breathe life into Your Games today.

Overview

Section 1: Welcome

Lecture 1 Welcome!

Lecture 2 Creating the Project

Lecture 3 Discovering Godot 4's Interface

Lecture 4 Setting up the Scene

Lecture 5 [DOWNLOAD] Get the Project

Section 2: Setting up the Player

Lecture 6 Implementing the Player Movement

Lecture 7 Implementing the Player Targeting System

Lecture 8 Creating the Projectile

Lecture 9 Firing the Projectile

Section 3: Creating the Enemy

Lecture 10 Setting up the Environment

Lecture 11 Creating the Base Enemy

Lecture 12 Moving the Enemy

Lecture 13 Setting up the Enemy's FSM

Section 4: Implementing the Enemy AI

Lecture 14 Implementing the Enemy Patrol State

Lecture 15 Implementing the Enemy Manager

Lecture 16 Implementing the Waypoint System

Lecture 17 Integrating the Waypoint with the Enemy

Section 5: Sensing the World

Lecture 18 Creating the Sensors

Lecture 19 Implementing the Field of View Sensor

Lecture 20 Implementing the Raycast Sensor

Lecture 21 Putting all the Sensors Together

Section 6: AI - Final touches

Lecture 22 Implementing the HP System

Lecture 23 Implementing the Attack State

Lecture 24 Implementing the Chase State

Lecture 25 Implementing the Retreat State

Godot beginners who want to learn how to implement their own Artificial Intelligence NPC