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    Houdini Procedural Modeling For Art Design

    Posted By: ELK1nG
    Houdini Procedural Modeling For Art Design

    Houdini Procedural Modeling For Art Design
    Published 10/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.41 GB | Duration: 11h 13m

    Creating scene using only procedural modeling

    What you'll learn

    Learn how to work using procedural nature of Houdini

    Learn how to use basic techniques creatively

    Learn how to use the math in modeling

    Learn to create scene using only procedural modeling

    Requirements

    You should know how to work with the computer

    Basic understanding of Houdini

    Basic knowledge of algebra

    Description

    Welcome and let's dive into the math magic of Houdini! In this lesson, we'll learn how to bring your ideas to life using procedural modeling tools. We'll transform your fantasies into real objects, harnessing nodes to create your future masterpieces. You'll learn to express your love for what you create with your own hands through the possibilities Houdini offers. After completing this course, you'll be able to develop a scene you've imagined, using almoust 100% procedural modeling – simplifying your creative process and reducing project time.Since this course is geared towards beginners, I've strived to avoid complex concepts and minimize the use of VEX code in favor of VOPs. We'll primarily work with attributes, Copy to points, Boolean, and only a small amount of simple VEX code. For rendering, we'll be using Karma CPU. Our focus will be on the main scene object – Thopter, but we'll also pay attention to the other elements. My goal is to immerse you in the world of Houdini using the most straightforward language possible. I've also tried to create an unconventional scene to make the learning process more engaging. By teaching you to create this scene, I aim to help you unleash your creativity and overcome any fear that the software might limit your ideas.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Thopter

    Lecture 2 Main Line

    Lecture 3 Creating Body Shape

    Lecture 4 Top Window

    Lecture 5 Base Wing

    Lecture 6 Nose and Glass

    Lecture 7 Panels Part 1

    Lecture 8 Panels Part 2

    Lecture 9 Legs Part 1

    Lecture 10 Legs Part 2

    Lecture 11 Back wings

    Lecture 12 Tail

    Lecture 13 Gears

    Lecture 14 Main patterns

    Lecture 15 Small ornaments

    Lecture 16 Wing details

    Lecture 17 Engine Part 1

    Lecture 18 Engine Part 2

    Lecture 19 Engine Part 3

    Lecture 20 Nose Interior

    Lecture 21 Core Part 1

    Lecture 22 Core Part 2

    Lecture 23 Main Interior

    Lecture 24 Front Glass Ornaments

    Lecture 25 Final Touches

    Section 3: Secondary objects

    Lecture 26 Walls Part 1

    Lecture 27 Walls Part 2

    Lecture 28 Candle

    Lecture 29 Books Part 1

    Lecture 30 Books Part 2

    Section 4: Materials, Lights and Render

    Lecture 31 Materials

    Lecture 32 Blueprint Texture

    Lecture 33 Lighting

    Lecture 34 Render

    Lecture 35 Post Processing

    Section 5: Conclusion

    Lecture 36 Conclusion

    Anyone who wants to upgrade their basic skills of procedural modelling in Houdini,For 3D artists who want to enhance their working methods,A beginner Houdini users who wants to see the whole process of art creating using only procedural techniques