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Learning Autodesk Maya 2016

Posted By: ELK1nG
Learning Autodesk Maya 2016

Learning Autodesk Maya 2016
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.63 GB | Duration: 6h 36m

Learn how to make amazing models in Maya - Taught by a World leading expert

What you'll learn

Learn the key skills to master Maya and create amazing models

Once you have completed this training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons.

Requirements

PC or Mac

Working files are included, allowing you to follow along with the author throughout the lessons.

Description

In this Learning Autodesk Maya 2016 training course, expert author Todd Palamar will teach you the basic fundamentals of Autodesk Maya. This course is designed for the absolute beginner, meaning no previous experience with Autodesk Maya is required.You will start by touring the Maya interface, then jump into learning about nodes and transformations. From there, Todd will teach you about polygon modeling, including how to select polygon components, extrude faces, and how to extrude along a curve. This video tutorial also covers texturing, rigging and weighting, and animation. 
Finally, you will learn about rendering with mental ray.Once you have completed this computer based training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons.

Overview

Section 1: Introduction

Lecture 1 Important - Download These First - Working Files

Lecture 2 Introduction To Maya

Lecture 3 About The Author

Lecture 4 What To Expect

Lecture 5 Maya Help

Section 2: The Maya Interface

Lecture 6 Interface Overview

Lecture 7 Hotbox And Marking Menus

Lecture 8 Camera Control

Lecture 9 Projects

Section 3: Nodes And Transformations

Lecture 10 Primitive Objects

Lecture 11 Transforming Objects

Lecture 12 Parenting And Grouping

Lecture 13 Hypergraph

Lecture 14 Outliner

Lecture 15 Image Planes

Lecture 16 Introduction To Curves

Lecture 17 Modifying Curves

Section 4: Polygon Modeling

Lecture 18 Understanding Polygons

Lecture 19 Selecting Polygon Components

Lecture 20 Basic Structure - Part 1

Lecture 21 Basic Structure - Part 2

Lecture 22 Extrude Faces - Part 1

Lecture 23 Extrude Faces - Part 2

Lecture 24 Edge Loops

Lecture 25 Mirror Geometry

Lecture 26 Normals

Lecture 27 Sculpting

Lecture 28 Bridge - Part 1

Lecture 29 Bridge - Part 2

Lecture 30 Bevel

Lecture 31 Booleans

Lecture 32 Quad Draw

Section 5: Texturing

Lecture 33 UV Mapping - Part 1

Lecture 34 UV Mapping - Part 2

Lecture 35 Mirror And Layout UVs

Lecture 36 Applying Custom Textures - Part 1

Lecture 37 Applying Custom Textures - Part 2

Section 6: Rigging and Weighting

Lecture 38 Understanding Joints

Lecture 39 Creating A Skeleton

Lecture 40 Binding Geometry

Lecture 41 Painting Weights

Lecture 42 Mirror Weights

Lecture 43 IK Handles

Lecture 44 Basic Rigging

Lecture 45 Node Editor

Section 7: Animation

Lecture 46 Setting Key Frames

Lecture 47 Animating

Lecture 48 Dope Sheet

Lecture 49 Graph Editor - Part 1

Lecture 50 Graph Editor - Part 2

Lecture 51 Graph Editor - Part 3

Section 8: Rendering With Mental Ray

Lecture 52 Batch Rendering

Lecture 53 Mental Ray

Section 9: Conclusion

Lecture 54 Conclusion

Suitable for users of all levels