Learning Autodesk Maya 2016
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.63 GB | Duration: 6h 36m
Last updated 1/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.63 GB | Duration: 6h 36m
Learn how to make amazing models in Maya - Taught by a World leading expert
What you'll learn
Learn the key skills to master Maya and create amazing models
Once you have completed this training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons.
Requirements
PC or Mac
Working files are included, allowing you to follow along with the author throughout the lessons.
Description
In this Learning Autodesk Maya 2016 training course, expert author Todd Palamar will teach you the basic fundamentals of Autodesk Maya. This course is designed for the absolute beginner, meaning no previous experience with Autodesk Maya is required.You will start by touring the Maya interface, then jump into learning about nodes and transformations. From there, Todd will teach you about polygon modeling, including how to select polygon components, extrude faces, and how to extrude along a curve. This video tutorial also covers texturing, rigging and weighting, and animation.
Finally, you will learn about rendering with mental ray.Once you have completed this computer based training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons.
Overview
Section 1: Introduction
Lecture 1 Important - Download These First - Working Files
Lecture 2 Introduction To Maya
Lecture 3 About The Author
Lecture 4 What To Expect
Lecture 5 Maya Help
Section 2: The Maya Interface
Lecture 6 Interface Overview
Lecture 7 Hotbox And Marking Menus
Lecture 8 Camera Control
Lecture 9 Projects
Section 3: Nodes And Transformations
Lecture 10 Primitive Objects
Lecture 11 Transforming Objects
Lecture 12 Parenting And Grouping
Lecture 13 Hypergraph
Lecture 14 Outliner
Lecture 15 Image Planes
Lecture 16 Introduction To Curves
Lecture 17 Modifying Curves
Section 4: Polygon Modeling
Lecture 18 Understanding Polygons
Lecture 19 Selecting Polygon Components
Lecture 20 Basic Structure - Part 1
Lecture 21 Basic Structure - Part 2
Lecture 22 Extrude Faces - Part 1
Lecture 23 Extrude Faces - Part 2
Lecture 24 Edge Loops
Lecture 25 Mirror Geometry
Lecture 26 Normals
Lecture 27 Sculpting
Lecture 28 Bridge - Part 1
Lecture 29 Bridge - Part 2
Lecture 30 Bevel
Lecture 31 Booleans
Lecture 32 Quad Draw
Section 5: Texturing
Lecture 33 UV Mapping - Part 1
Lecture 34 UV Mapping - Part 2
Lecture 35 Mirror And Layout UVs
Lecture 36 Applying Custom Textures - Part 1
Lecture 37 Applying Custom Textures - Part 2
Section 6: Rigging and Weighting
Lecture 38 Understanding Joints
Lecture 39 Creating A Skeleton
Lecture 40 Binding Geometry
Lecture 41 Painting Weights
Lecture 42 Mirror Weights
Lecture 43 IK Handles
Lecture 44 Basic Rigging
Lecture 45 Node Editor
Section 7: Animation
Lecture 46 Setting Key Frames
Lecture 47 Animating
Lecture 48 Dope Sheet
Lecture 49 Graph Editor - Part 1
Lecture 50 Graph Editor - Part 2
Lecture 51 Graph Editor - Part 3
Section 8: Rendering With Mental Ray
Lecture 52 Batch Rendering
Lecture 53 Mental Ray
Section 9: Conclusion
Lecture 54 Conclusion
Suitable for users of all levels