Mari Nodegraph Pbr Texturing + Look Development
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.18 GB | Duration: 5h 13m
Published 6/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.18 GB | Duration: 5h 13m
Learn how to texture and look dev assets using the Mari 4 Node Graph and Maya.
What you'll learn
You will learn how to prepare a model for texturing
You will learn fundamentals of texturing
You will learn how to use the Mari 4 node Graph
You will learn how to bake the neccessary maps for texturing
You will learn how to take your textures and set up a layered shader network in Maya using RGB masks to mix each material.
Requirements
Basic understanding of Mari 4 and Maya
Description
In this tutorial I will go over PBR texturing in Mari 4 using ONLY the nodegraph. Using the node graph opens up a huge amount of flexibility and allows you to work non destructively.The idea behind this workflow is to recreate the workflow of substance inside of Mari. I use the newest extension pack in this tutorial however if you do not have access to the extension pack you can still follow along just fine with the standard Mari nodes. (Note: Most VFX studios use the extension pack so I would highly reccomend using it while following along with this tutorial.)Once the texturing is complete we will take our textures into Maya and go over the look development process where we create a production ready master shader by using custom RGB masks to blend all our painted channels together. For this section we will be using Arnold 5 but any rendering engine that can blend materials will work just fine.RGB masks are a very important part of texturing as they allow you to refine and dial in your shaders within a game engine or rendering egine. Not only that but they are often used in during the compositing phase in VFX.
Overview
Section 1: Introduction
Lecture 1 Mesh Preparation
Lecture 2 Mari Project
Lecture 3 MaterialMasks
Lecture 4 Baking Utility Maps
Lecture 5 Green Metal Base
Lecture 6 Black Metal Base
Lecture 7 Bolts Base
Lecture 8 Varnish Base
Lecture 9 Displacement
Lecture 10 Green Metal Scuffs
Lecture 11 Green Metal Edge Wear
Lecture 12 Black Metal Edge Wear
Lecture 13 Worn Wood
Lecture 14 Rust Mask
Lecture 15 Black Metal Noise
Lecture 16 Dirt Part 1
Lecture 17 Final Touches
Lecture 18 RGB Masks
Lecture 19 Optimisation
Lecture 20 Export Maps
Lecture 21 Look Development Scene
Lecture 22 Material Blocking
Lecture 23 Shader Mixing Part 1
Lecture 24 Shader Mixing Part 2
Lecture 25 Displacement Shading Part 1
Lecture 26 Displacement Shading Part 2
Lecture 27 Material Refinement
Lecture 28 Bump Refinement
Lecture 29 Painting Decals
This course is aimed at people who want to learn how texture in Mari 4 for games or VFX and set up a look development pipeline.