Tags
Language
Tags
December 2024
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31 1 2 3 4

Physics For Unity 2022

Posted By: ELK1nG
Physics For Unity 2022

Physics For Unity 2022
Published 2/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.29 GB | Duration: 3h 12m

2D & 3D | Create Projects With Confidence

What you'll learn

Get an in-depth understanding of the Unity Physics system

Learn how and when to integrate Physics in your game projects

Break down abstract game design mechanics into practical Unity Physics solutions

Program C# for the most common and powerful Physics tasks

Grasp key advanced topics and understand the future of Unity Physics

Understand the A-Z of Unity Physics

SAMPLE GAME: Create a clone of the Angry Birds 2D game with collision detection and resolution

SAMPLE GAME: Create a clone of the Marble Madness 3D game driven by Physics forces

Requirements

COMPUTER: Windows or Mac

SOFTWARE: Course includes links. All are free (Unity, C# Editor, & Web Browser)

EXPERIENCE with Unity: Beginner / Intermediate. Including several hours or more of Unity fundamentals

KNOWLEDGE with C#: Including basics; Variables, functions, if/else, loops, …

Description

Welcome to Physics For Unity!Game physics is a vital skill for developers who want to add fun, variety, and realism to their games. Unity physics functionality includes collision detection, collision resolution, and spatial queries. This course covers the theory, components, C# programming for these fundamentals and more. Put your new knowledge into practice with the two complete sample game projects included in the course.This course gives you the training to create and maintain Unity physics projects which are fun to develop and popular with users.FEATURES:• Rockstar content - Everything you DO need. Just the most relevant, powerful info!• Punk-rock editing - Nothing you DON'T need. No "ums", no waiting, no fluff!BENEFITS OF GAME PHYSICS:• Physics is Fun! - Creating Physics games is fun and playing them is fun too• Physics is Emergent! - Simply adding Physics into your gameplay adds variety and a wow-factor that users will love. Surprise your users with a freshness that keeps them coming back to play more• Physics is Educational! - The Unity engine includes Physics solvers based on academically rigorous approaches. Developers and players can learn more about the science just by playingTAKEAWAY:• After this course you will be confident to design and develop new Physics projects with UnityINCLUDED SECTIONS:• Course Introduction - Set the vision and goals for the course. Learn the many benefits of game Physics for your projects. We cover everything from 2D, to 3D, to C# programming• Unity 2D Physics - Learn the fundamentals; Rigidbody, Colliders, Effectors, Joints, and more!• Unity 3D Physics - Level-up your skills; PhysicMaterial, Bounciness, Friction, Ragdolls, & Terrain• Unity C# Physics - Dive deep into programming; OnCollision, OnTrigger, Collisions, Colliders, & Forces• Sample Projects - Together we'll create 2 complete Unity game projects. All source-code is provided to students to create your own projects inspired by the world-famous 2D game and arcade classic 3D game• EXTRA Content - Polish your skills with with these best practices and optimization techniques. You will naturally produce cleaner, more readable, and manageable projectsINCLUDED UNITY C# SAMPLE PROJECTS:• 1. Angry Birds (Clone) - A complete 2D Unity Physics game. Master the Physics tricks used by the world-famous game for Console, PC, & Mobile. Build the project from scratch with Unity 2D Components• 2. Marble Madness (Clone) - A complete 3D Unity Physics game. Learn from a game that started the Physics revolution. Create this arcade classic in Unity with C# PhysicsINCLUDED ASSETS:• Section Videos - High-quality HD video content covering all course topics• Section Source Code- Full C# scripting and complete Unity projects included for download• Section Quiz - Ensure you digested all vital info before moving forward-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-WHY LEARN UNITY?• Unity is a versatile game engine which can be used for creating simulations, prototypes, and games• Over 70% of the top 1000 mobile games are created using Unity Technology• Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!WHY LEARN UNITY PHYSICS?• Get hired! The course fundamentals prepares you for Physics-related game development jobs• Get promoted! Game Physics is an in-demand skill that teams and leadership value in game development• Get it done! Create better projects, more quickly so you can launch your next project on scheduleEXTRA: WHY LEARN UNIT TESTING & TDD?• 1. Accelerate new features - With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results• 2. Level-up your maintenance - With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code• 3. Fail fast & Communicate clearly - Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentationWHY LEARN WITH SAMUEL ASHER RIVELLO?• Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design• Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )• Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O’ReillyWHY WAIT?• Avoid the common pitfalls with creating, maintaining, and scaling Unity projects• You can't afford NOT to use 2D & 3D Physics in your projects• Let's do this! 

Overview

Section 1: Course Introduction

Lecture 1 Course Introduction

Lecture 2 Integration, Collision Detection, and Collision Resolution

Lecture 3 Unity’s Physics System (Past, Present, and Future)

Lecture 4 Unity’s Physics Project Settings

Lecture 5 Physics Lifecycle, Physics.Simulate(), and Time Dilation

Lecture 6 Course Resources

Section 2: Unity 2D Physics

Lecture 7 The Rigidbody2D Component

Lecture 8 The Collider2D Component

Lecture 9 2D Effectors

Lecture 10 2D Joints

Lecture 11 Physics for Unity Sprite Shape

Section 3: Unity 3D Physics

Lecture 12 Rigidbody & Collider For 3D

Lecture 13 The Physics Material Asset

Lecture 14 3D Joints

Lecture 15 Ragdoll Physics

Lecture 16 Terrain Physics

Section 4: Unity C# Physics

Lecture 17 OnCollision Events and the Collision Object

Lecture 18 OnTrigger Events and the Collider Object

Lecture 19 Adding Programmatic Forces

Lecture 20 isSleeping, isKinematic, useGravity, and Velocity

Lecture 21 Physics.Raycast (), RaycastCommand, & ScheduleBatch ()

Lecture 22 Physics Debugging: Debug.DrawRay (), Physics Debugger Window, & Profiler Window

Section 5: Sample Game Project 1 - Angry Birds - 2D Clone

Lecture 23 2D Project Setup

Lecture 24 Creating the Player and Input

Lecture 25 Creating the Obstacles

Lecture 26 Adding Win/Loss Conditions

Lecture 27 Adding Extra Polish

Section 6: Sample Game Project 2 - Marble Madness - 3D Clone

Lecture 28 3D Project Setup

Lecture 29 Creating the Player and Input

Lecture 30 Creating the Obstacles

Lecture 31 Adding Win/Loss Conditions

Lecture 32 Adding Extra Polish

Section 7: EXTRA Content

Lecture 33 Best Practices with Physics

Lecture 34 Optimizing Physics

Lecture 35 Predicting Physics Trajectory

Lecture 36 DOTS for Unity Physics

Learn to CREATE Unity Physics projects with confidence, performance, and scalability,You will AVOID the most common bugs that often occur in Unity Physics projects,You will COLLABORATE on high-quality, profitable Unity projects with talented teams