Player-Centered Game Design
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.71 GB | Duration: 3h 10m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.71 GB | Duration: 3h 10m
Putting Players at the Heart of Game Design
What you'll learn
Understand why most games fail — and how to avoid the same mistakes.
Think like a player by mastering core usability principles like affordances, constraints, mapping, and causality.
Align your vision with player reality by building and testing accurate mental models.
Design games that match real player expectations and habits, using transfer effects and stereotypes wisely.
Apply the Design Window model (Blue, Red, Orange, Green zones) to manage innovation and player understanding.
Collaborate with players early through participatory design and contextual design techniques.
Catch and fix design errors before they kill your game — reducing development costs and player frustration.
Handle resistance inside teams and organizations when applying player-centered methods.
Build games that are more intuitive, inclusive, and truly player-centered.
Requirements
No game design experience required.
No game development experience required.
Description
Most games fail — not because of bad ideas, but because designers forget about real players.In this course, you’ll learn how to design games that players actually understand, love, and want to keep playing.Using principles from Player-Centered Game Design by Janne Tyni, PhD, you’ll master a practical, step-by-step method for making your game intuitive, accessible, and player-first.You’ll start by discovering why traditional game design often misses the mark, then dive into powerful usability concepts like affordances, constraints, mapping, causality, and mental models.You’ll learn how to align your vision with player expectations using the Design Window model — balancing shared understanding, innovation, and emergent gameplay.Through real-world examples, case studies, and clear frameworks, you’ll see how the best games stay intuitive while still feeling fresh and innovative.You’ll also learn how to collaborate with players early, manage feedback, and design games that work for diverse audiences with different skills and backgrounds.By the end of this course, you’ll know how to think like a player, test your designs the right way, prevent costly mistakes, and build games that connect with real people — not just your own ideas.This is a fast-paced, practical course for aspiring game designers, indie developers, and anyone who wants to create games that players actually want.
Overview
Section 1: Why Most Games Fail — And How Yours Won’t
Lecture 1 Welcome and Setup
Lecture 2 Disaster Story - How Good Games Fail
Lecture 3 Why Traditional Game Design Fails
Lecture 4 What is Player-Centered Game Design (PCGD)
Lecture 5 Key Benefits of PCGD
Lecture 6 The Player-Centered Design Cycle
Lecture 7 Where PCGD Impacts Your Game & Conclusion
Section 2: Think Like a Player - Master the Mindset
Lecture 8 What Are Affordances
Lecture 9 Guiding with Constraints
Lecture 10 Mapping: Make Controls Intuitive
Lecture 11 Causality: Make Actions Matter
Lecture 12 Transfer Effects
Lecture 13 Stereotypes and Expectations
Lecture 14 Mental Models Alignment
Lecture 15 Designing for Diverse Players & Section 2 Summary
Section 3: Align Vision with Reality - Build Mental Models That Work
Lecture 16 Introduction to mental models
Lecture 17 Understanding the Design Window
Lecture 18 Expanding Shared Understanding
Lecture 19 Managing Innovations
Lecture 20 Embracing Emergent Gameplay
Lecture 21 Summary & Conclusion
Section 4: Stop Designing for Yourself - Players Are Your Only Audience
Lecture 22 Two Competing Mindsets in Game Design
Lecture 23 Case Studies in Player-Centered vs. Maker-Focused Design
Lecture 24 Summary and Takeaways
Section 5: Create Games With Players Not For Them
Lecture 25 What is Participatory Design
Lecture 26 Importance of Early Involvement
Lecture 27 Phases of Co-Creation
Lecture 28 Overcoming Challenges
Lecture 29 Case Study
Lecture 30 Summary and Conclusion
Section 6: Design for Real Life Not Fantasy
Lecture 31 What is Contextual Design
Lecture 32 Observing Players in Context
Lecture 33 Key Methods
Lecture 34 Practical example
Lecture 35 Summary and Conclusion
Section 7: Catch Errors Before They Kill Your Game
Lecture 36 What Are Design Errors
Lecture 37 Why Design Errors Matter
Lecture 38 Cost of Fixing Design Errors
Lecture 39 How Player-Centered Game Design Prevents Errors
Lecture 40 Case Studies
Lecture 41 Summary and Conclusion
Section 8: Beat Resistance - Build Games Players Actually Want
Lecture 42 Access to Relevant Information and Players
Lecture 43 Applicability of Methods
Lecture 44 Assumptions About Players
Lecture 45 Attitudes and Resistance to Change
Lecture 46 Conflicting Needs of Different Player Groups
Lecture 47 Motivating Players to Provide Feedback
Lecture 48 Organizational Flexibility
Lecture 49 Summary and Conclusion
Section 9: The Future is Player-Centered - Make Games That Matter
Lecture 50 Final Takeaways
Lecture 51 Recommended Readings
Lecture 52 Launch into Player-Centered Practice
Lecture 53 Summary and Conclusion
Game Designers,Indie Developers,Game Developers,Game Design Students