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    Programming For Beginners With Lua And Love2D

    Posted By: ELK1nG
    Programming For Beginners With Lua And Love2D

    Programming For Beginners With Lua And Love2D
    Published 6/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.41 GB | Duration: 12h 39m

    Learn and Refine the basics of programming with Lua and Love2D

    What you'll learn

    Students will develop the problem solving capabilities of a software engineer

    Students will learn how to think strategically and critically about computer code

    Students will learn computer coding principles and basic algorithms

    Students will be given the confidence to pursue programming in the future

    Requirements

    No prior coding experience is necessary. Students will need a basic computer with either Windows or MacOS

    Description

    This course is designed for absolute beginners in programming who wish to make their start in the field!As a university lecturer of many years I've interacted with students enough to get a feel for what works in terms of teaching and practicing. The concept of this course is to take more of a 'classroom' approach to teaching and hopefully encourage you to practice and learn with me as we make our way through the course material together.The course is centred around the Lua programming language and the Love2D framework. Lua is a great beginner language to get started with as it is a lot simpler and more straight-forward than other languages.The course structure is basically that we jump straight into making stuff and explain concepts as we come across them. After we make our first game together, we go back and clarify some concepts. I have taken this approach because a criticism I have of most programming tutorials that I've come across is that they overwhelm you with out-of-context theory at the start before actually doing anything fun. With my model, we immediately make something tangible and then go back and talk about the theory, but since we've already used it in a meaningful way, the theory and concepts will make a lot more sense and will be enjoyable to learn about!

    Overview

    Section 1: Introduction

    Lecture 1 Welcome and Course Philosophy

    Lecture 2 Installation

    Section 2: First Project: Hangman

    Lecture 3 Starting Our First Project

    Lecture 4 Update and Draw Functions

    Lecture 5 Functions

    Lecture 6 Tables

    Lecture 7 Tables of Tables

    Lecture 8 If Statements

    Lecture 9 Mapping Out The Project

    Lecture 10 Drawing Lines

    Lecture 11 Printing Text to the Screen

    Lecture 12 Using Tables of Data

    Lecture 13 Using More Tables of Data

    Lecture 14 Keeping Track of Guessed Letters

    Lecture 15 Click to Start New Game

    Lecture 16 Checking Win Conditions

    Lecture 17 Updating the Background Colour

    Lecture 18 Evaluating Wrong Letter Press

    Lecture 19 Using Delta Time

    Lecture 20 Keeping Track of Lives

    Lecture 21 Evaluating Lose Conditions

    Lecture 22 Keeping Track of Letters Already Guessed

    Lecture 23 Seeding the Random Generator

    Section 3: Extending our Knowledge in Some Areas

    Lecture 24 'And' and 'Or' Keywords

    Lecture 25 Tables Revisited

    Lecture 26 Order of Program Execution

    Lecture 27 Local Variables

    Lecture 28 Using External Files

    Section 4: Homework Project: Dice Application

    Lecture 29 Dice Introduction

    Lecture 30 Dice Solution

    Section 5: Third Project: Country Flags

    Lecture 31 Starting our Flags Game

    Lecture 32 Setting up our Data Structures

    Lecture 33 Setting up our Buttons System

    Lecture 34 Button Functionality Continued

    Lecture 35 Selecting Random Options

    Lecture 36 Evaluating Correct and Incorrect Selections

    Lecture 37 Adding a Delay Before Resetting Question

    Lecture 38 Accounting for Special Cases

    Section 6: Some Extra Concepts Before Our Next Project

    Lecture 39 Tables and Keys

    Lecture 40 String Comparisons

    Lecture 41 State Tables

    Section 7: Fourth Project: Typing Game

    Lecture 42 Mapping Out Our Typing Game Project

    Lecture 43 Making Things Move

    Lecture 44 Spawning Letters on a Timer

    Lecture 45 Process Correct Keypress

    Lecture 46 Letters Crossing the Finish Line

    Lecture 47 Increasing the Difficulty Throughout the Game

    Lecture 48 Updating the Score

    Lecture 49 Flashing Correct Letter Green

    Lecture 50 Increasing Difficulty by Adding Entries

    Section 8: More Concepts Before Our Next Project

    Lecture 51 The Modulo Operator

    Lecture 52 Recursive Functions and While Loops

    Section 9: Fifth Project - Minesweeper

    Lecture 53 Setting up our Minesweeper Project

    Lecture 54 Setting up our Menu Buttons

    Lecture 55 Menu Button Mouse Hover Functionality

    Lecture 56 Spawning Bombs on the Map

    Lecture 57 Homework task: Evaluating Adjacent Squares

    Lecture 58 Finding Adjacent Squares

    Lecture 59 Setting Up Some of Our Mouse Click Behaviour

    Lecture 60 Fixing Our Bomb Reset Behaviour

    Lecture 61 Revealing Adjacent Zero Squares

    Lecture 62 Finding and Fixing a Hidden Bug

    Lecture 63 Setting Up Our Flag Behaviour

    Lecture 64 Making a Colours Map Table

    Lecture 65 Evaluating Win Conditions

    Section 10: Congratulations! And where to from here … ?

    Lecture 66 Congratulations

    Beginner computer programmers