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Redesign And Remake Game Assets

Posted By: ELK1nG
Redesign And Remake Game Assets

Redesign And Remake Game Assets
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 55.53 GB | Duration: 37h 58m

Boost creativity: Recreate game models with sculpting, poly-modeling, CAD modeling, texturing, and procedural materials.

What you'll learn

Faithfully recreate an old video game model with Max, Zbrush, and Plasticity.

Redesign older and newer video game models by putting your own twist on them.

Proficiently model with polygons in 3DS Max and Plastiicty as well as sculpt in Zbrush.

Use a variety of techniques to bring low-poly and low resolution models to life.

Requirements

Have a basic understanding of modeling and navigating in Max and Zbrush. Plasticity is also very useful.

Description

Increase your skill, creativity, and versatility with this new course by Arrimus 3D. For a low price you will learn to both remake assets by staying faithful to the original design as well as put new twists on existing designs to make them fresh and exciting.Are you looking to work on remakes and reboots in the game or movie industry? Are you a fan who wants to create custom content using your favorite franchises? Are you interested in cosplay and creating detailed pieces for costumes? Are you interested in 3D-printing and creating figurines? Are you just interested in learning 3D modeling in a fun and intuitive way? Whether you’re a beginner or a seasoned pro, I believe this course can benefit you by showing the refined techniques I use to remodel and redesign game assets, from very low-poly older assets to newer ones as well. This course has something for everyone.In section one, you'll learn to take a Gamecube-era 3D model and recreate it with Zbrush sculpting, as well as a little poly-modeling in Max, by staying very close to the original design. You'll learn to sculpt the organic body as well as to sculpt convincing damaged metal, cloth, and even how to quickly texture these pieces in Zbrush for quick presentation to clients.In section two I take a Playstation 2-era model and remodel it, mostly in Max but also doing some damage in Zbrush.In section three I take a very low-poly model from Sonic Generations and recreate it while adding detail in choice parts.In section four I take the iconic HEV suit from Half Life 2 and put a fresh spin on it, using Max and the CAD program Plasticity, so you can learn how to use the strengths of multiple programs and styles of modeling to detail and upgrade your models.In section five, see how I take a newer asset of Leon Kennedy from Resident Evil 2 Remake and use Zbrush and Max to give him a futuristic makeover.As with all Arrimus 3D courses, new videos will continue to be added along with new sections, so you receive over thirty seven hours of content and then much more in the future.Final Fantasy 7 Remake, Resident Evil 4 Remake. Super Mario RPG Remake, Ocarina of Time 3D, Shadow of the Colossus, Crash Bandicoot, Spyro the Dragon, System Shock, Doom, and much much more. Remakes, reboots, remasters are hot and on the rise. And now with Nvidia’s RTX Remix it’s faster and easier than ever to insert your remade models into games.Whether you’re a beginner or a seasoned pro, I believe this course can benefit you by showing the refined techniques I use to remodel and redesign game assets, from very low-poly older assets to newer ones as well.

Overview

Section 1: Dangoro

Lecture 1 3. Sculpting Body - Part 1

Lecture 2 4. Sculpting Armor - Part 1

Lecture 3 5. Sculpting Body - Part 2

Lecture 4 6. Sculpting Body - Part 3

Section 2: Krimzon Guard

Lecture 5 1. Poly Modeling 1

Lecture 6 2. Poly Modeling 2

Lecture 7 3. Poly Modeling 3

Lecture 8 4. Poly Modeling 4

Lecture 9 5. Poly Modeling 5

Lecture 10 6. Poly Modeling 6

Lecture 11 7. Sculpting 1

Lecture 12 8. Sculpting 2

Section 3: Kiki

Lecture 13 1. Bomb

Lecture 14 2. Arms and body

Lecture 15 3. Legs

Lecture 16 4. Torso and hands

Lecture 17 5. Head

Section 4: HEV Suit

Lecture 18 References

Lecture 19 Importing Game Mesh

Lecture 20 Arms

Lecture 21 Torso

Lecture 22 Waist and Legs

Lecture 23 Massaging Polygons - Part 1

Lecture 24 Massaging Polygons - Part 2

Lecture 25 Misc Modeling 1

Lecture 26 Misc Modeling 2

Lecture 27 Wiast Underarmor Poly-Modeling 1

Lecture 28 Waist Underarmor Poly-Modeling 2

Lecture 29 Intro to Plasticity

Lecture 30 Groin Armor

Lecture 31 Hip Armor

Lecture 32 Ab Armor

Section 5: Leon Kennedy

Lecture 33 Sculpting - Part 1

Lecture 34 Sculpting - Part 2

Lecture 35 Poly-Modeling - Part 1

Lecture 36 Poly-Modeling - Part 2

Lecture 37 Poly-Modeling - Part 3

Lecture 38 Poly-Modeling - Part 4

Lecture 39 Poly-Modeling - Part 5

Lecture 40 Poly-Modeling - Part 6

Lecture 41 Poly-Modeling - Part 7

Lecture 42 Sculpting - Part 3

Lecture 43 Better Polygon Modeling - Part 1

Lecture 44 Better Polygon Modeling - Part 2

Lecture 45 Poly-Modeling - Part 8

Lecture 46 Poly-Modeling - Part 9

Lecture 47 Poly-Modeling - Part 10

Section 6: Metroid Dread to Metroid Fusion Power Armor

Lecture 48 Importing and Intro to Retopology

Lecture 49 Helmet Front

Lecture 50 Waist

Lecture 51 Waist Detailing

Lecture 52 Starting Legs

Lecture 53 Starting Arms

Section 7: Apocalypse Cloud Strife

Lecture 54 1. Max Setup

Lecture 55 2. Sculpting 1

Lecture 56 3. Sculpting 2

Beginner, intermediate, and avanced modelers and artists who are interested in updating older models and designs.