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    Unreal Engine 5 C++: Advanced Frontend Ui Programming

    Posted By: ELK1nG
    Unreal Engine 5 C++: Advanced Frontend Ui Programming

    Unreal Engine 5 C++: Advanced Frontend Ui Programming
    Published 5/2025
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 14.18 GB | Duration: 21h 12m

    Create AAA Frontend UI/Menu Experience in Unreal Engine 5 using C++ and Common UI

    What you'll learn

    Set up a modular UI framework using Unreal Engine 5's Common UI system and C++

    Create and manage widgets using widget stacks with gameplay tags and async loading

    Develop a fully functional options menu

    Tab navigation, Dynamic details panel, Modular setting categories

    Game User Settings system for saving/loading config values

    Build a complete input remapping system

    Use input preprocessors to detect and process player input dynamically

    Start Up and In-Game Loading Screen

    Utilize Common Activatable Widget, Widget Stacks, Common Text Block and more

    Custom Data Objects for List View Item generation

    Requirements

    Basic Experience with C++ in Unreal Engine is required

    Description

    In this comprehensive course, you’ll build a fully-featured, AAA-quality frontend UI system entirely from scratch using Unreal Engine 5’s Common UI framework and C++. From layered menus to full gamepad support, you’ll learn how to create immersive and modular interfaces designed for real-world projects.You’ll start by setting up the core UI foundation. We’ll create a primary layout widget, register widget stacks using gameplay tags, and implement asynchronous functions for pushing widgets onto the screen. Once that’s in place, you’ll build a responsive “Press Any Key” screen and display it using your new widget flow.Next, you’ll create a dynamic main menu system. We’ll use Common UI buttons backed by native C++ classes to add contextual button descriptions, action buttons, and a flexible confirmation screen. We’ll also ensure full gamepad support is seamlessly integrated. Along the way, you’ll learn how to structure UI features in a modular, reusable way for both Blueprint and C++ projects.Once the core menu is complete, you’ll move on to building a robust options menu. This system will feature tab buttons at the top, a detailed view panel on the right, and support for multiple settings categories including gameplay, audio, graphics, and input. You’ll learn how to combine data objects with Unreal’s Data Registry system to dynamically populate the UI.After setting up the structure, we’ll focus on functionality. You’ll implement logic to reset values to default, customize how list entry widgets are generated, and create a custom Game User Settings system to store and load player preferences from config files.With that foundation in place, we’ll dive into creating audio and video settings. You’ll add controls for adjusting window mode, resolution, shadow quality, frame rate limit, and more—while managing data dependencies and conditional logic properly for a clean, scalable architecture.Finally, you’ll implement startup and in-game loading screens that integrate seamlessly into your project’s UI flow, giving players a polished experience from launch to gameplay.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Some Common Questions You May Have…

    Lecture 3 What is Common UI?

    Lecture 4 Create a C++ Project

    Lecture 5 How to Get Help?

    Section 2: Set Up Common UI

    Lecture 6 Set Up Common UI Section Overview

    Lecture 7 Set Up Test Map

    Lecture 8 Frontend Player Controller

    Lecture 9 Set View Target

    Lecture 10 Widget Stack Gameplay Tags

    Lecture 11 Primary Layout Widget

    Lecture 12 More On Transient…

    Lecture 13 Register Widget Stack

    Lecture 14 Debug Helper

    Lecture 15 Frontend UI Subsystem

    Lecture 16 Push Soft Widget To Stack Async

    Lecture 17 BP Async Action

    Lecture 18 Implement Async Action

    Lecture 19 Template Layout

    Lecture 20 Press Any Key Screen

    Lecture 21 Animate Press Any Key Screen

    Lecture 22 Developer Settings

    Lecture 23 Frontend Function Library

    Lecture 24 Section Wrap Up

    Section 3: Main Menu

    Lecture 25 Main Menu Section Overview

    Lecture 26 Get Desired Input Config

    Lecture 27 Common Button Base

    Lecture 28 Button Widget Blueprint

    Lecture 29 Main Menu Widget

    Lecture 30 On Any Key Pressed

    Lecture 31 Button Text Style

    Lecture 32 Button Description Text

    Lecture 33 Description Text Widget

    Lecture 34 Bound Action Buttons

    Lecture 35 Common Input Data

    Lecture 36 Before using Gamepad…

    Lecture 37 Testing with Gamepad

    Lecture 38 Confirmation Screen

    Lecture 39 Confirm Screen Info Object

    Lecture 40 Init Confirm Screen

    Lecture 41 Native Push Confirm Screen To Modal Stack

    Lecture 42 BP Push Confirm Screen To Modal Stack

    Lecture 43 Confirm Screen Widget Blueprint

    Lecture 44 Quitting The Game

    Lecture 45 Section Challenge: Story Screen

    Lecture 46 Solution: Story Screen

    Lecture 47 Section Wrap Up

    Lecture 48 Fix Menu Issues

    Section 4: Options Menu

    Lecture 49 Options Menu Section Overview

    Lecture 50 Set Up Options Screen

    Lecture 51 Custom Bound Action Buttons

    Lecture 52 Binding Bound Action Buttons

    Lecture 53 Common Tab List Widget

    Lecture 54 Tab List Widget Blueprint

    Lecture 55 List Data Object

    Lecture 56 List Data Object Collection

    Lecture 57 Options Data Registry

    Lecture 58 Get or Create Registry

    Lecture 59 Handle Tab Creation

    Lecture 60 Testing Tabs With Gamepad

    Lecture 61 On Options Tab Selected

    Lecture 62 Section Wrap Up

    Section 5: Gameplay Tab

    Lecture 63 Gameplay Tab Section Overview

    Lecture 64 Common List View

    Lecture 65 List Entry Widget Base

    Lecture 66 List Entry Widget Blueprint

    Lecture 67 String Data Object

    Lecture 68 Set List Source Items

    Lecture 69 Data List Entry Mapping

    Lecture 70 On Generate Entry Widget

    Lecture 71 String Entry Widget

    Lecture 72 String Entry Widget Blueprint

    Lecture 73 On List Item Set

    Lecture 74 String Dynamic Options

    Lecture 75 On Data Object Initialized

    Lecture 76 Initialize String Entry Widget

    Lecture 77 On Button Clicked

    Lecture 78 Advance To Next Option

    Lecture 79 On Owning List Data Object Modified

    Lecture 80 Game User Settings

    Lecture 81 Data Interaction Helper

    Lecture 82 Data Dynamic Setter and Getter

    Lecture 83 Construct Interaction Helper

    Lecture 84 Apply Settings

    Lecture 85 On Item Hovered Or Selected

    Lecture 86 Native On List Entry Widget Hovered

    Lecture 87 Toggle Highlight State

    Lecture 88 Select This Entry Widget

    Lecture 89 Details View Widget

    Lecture 90 Details View Widget Blueprint

    Lecture 91 Populate Details View

    Lecture 92 Update Details View

    Lecture 93 Data Default Value

    Lecture 94 Data Reset Logic

    Lecture 95 Gather Resettable Data

    Lecture 96 On Reset Button Clicked

    Lecture 97 Reset Data

    Lecture 98 Test Options List With Gamepad

    Lecture 99 Modify Value Through Gamepad

    Lecture 100 Regain Focus For Gamepad

    Lecture 101 Display Description Image

    Lecture 102 Section Wrap Up

    Section 6: Audio Tab

    Lecture 103 Audio Tab Section Overview

    Lecture 104 Header List Entry

    Lecture 105 Header List Entry Widget Blueprint

    Lecture 106 Find Child List Data Recursively

    Lecture 107 Is Item Selectable Or Nagivable

    Lecture 108 Scalar Entry Widget

    Lecture 109 Scalar Entry Widget Blueprint

    Lecture 110 Scalar Data Object

    Lecture 111 Construct Scalar Data Object

    Lecture 112 Initialize Scalar Entry Widget

    Lecture 113 Volume Config Variables

    Lecture 114 Hints on Setting the Overall Volume

    Lecture 115 Set Current Value From Slider

    Lecture 116 Toggle Scalar Entry Highlight State

    Lecture 117 Reset Scalar Data

    Lecture 118 Music Volume

    Lecture 119 Section Challenge: Sound FX Volume

    Lecture 120 String Bool Data Object

    Lecture 121 Construct String Bool Data Object

    Lecture 122 Use HDR Audio Mode

    Lecture 123 Test Audio Tab With Gamepad

    Lecture 124 Section Wrap Up

    Section 7: Video Tab

    Lecture 125 Video Tab Section Overview

    Lecture 126 Challenges Ahead

    Lecture 127 Run Hardware Benchmark

    Lecture 128 String Enum Data Object

    Lecture 129 Construct String Enum Data Object

    Lecture 130 Package Project

    Lecture 131 Resolution Data Object

    Lecture 132 Init Resolution Values

    Lecture 133 Resolution To Value String

    Lecture 134 Edit Condition Descriptor

    Lecture 135 Add Edit Condition

    Lecture 136 On Toggle Editable State

    Lecture 137 Package Build Only Edit Condition

    Lecture 138 Window Mode Edit Condition

    Lecture 139 Edit Dependency Data

    Lecture 140 Update Widget Editable State

    Lecture 141 Display Gamma

    Lecture 142 String Integer Data Object

    Lecture 143 Overall Quality

    Lecture 144 Resolution Scale

    Lecture 145 Global Illumination Quality

    Lecture 146 Shadow and Anti-Aliasing Quality

    Lecture 147 More Settings for Graphics Quality

    Lecture 148 Vertical Sync

    Lecture 149 Frame Rate Limit

    Lecture 150 String Table

    Lecture 151 Test Video Tab with Gamepad

    Lecture 152 Section Wrap Up

    Section 8: Control Tab

    Lecture 153 Control Tab Section Overview

    Section 9: Loading Screen

    Lecture 154 Loading Screen Section Overview

    Learners who want to deepen their knowledge of UI programming with C++ and Common UI,Learners who want to build production-ready, scalable, and modular UI architectures,Learners whose projects require layered menus, settings, and gamepad support,Learners ready to transition to a C++ based, more powerful and flexible UI framework,Learners who need reusable UI modules like options screens, input remapping, and loading screens