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    Unreal Engine 5 - Core Item System And Inventory System

    Posted By: ELK1nG
    Unreal Engine 5 - Core Item System And Inventory System

    Unreal Engine 5 - Core Item System And Inventory System
    Published 8/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.30 GB | Duration: 7h 6m

    Master Unreal Engine 5 by creating a core item system (including equippable, and consumable items) in C++ and Blueprints

    What you'll learn

    Core Unreal Engine 5 C++ workflows for data-driven systems

    How to bridge C++ systems with Blueprint-driven UI

    Best practices for separating item definitions (static data) from instances (runtime data)

    How to handle equippable items, including stats and durability

    How to handle consumable items, including custom on-use effects

    Save and Load item instances in both C++ and in Blueprints

    Spawn items into the game world and add particle effects

    Building expandable gameplay systems that can evolve with your project

    Requirements

    An eagerness to learn and build a game

    Basic understanding of Unreal Engine 5 (Blueprints or C++)

    Unreal Engine 5 installed (latest stable version recommended)

    A willingness to dive into C++ — we’ll walk through everything step-by-step

    Description

    Build a Core Item System in Unreal Engine 5 — Step by StepIf you’ve ever wanted to create an item and inventory system in Unreal Engine that feels flexible, expandable, and game-ready, this course is for you!Over the course, you’ll build a data-driven item system from the ground up — complete with basic items, equippable items, consumable items, saving and loading, spawning items, and a fully functional inventory UI built in Blueprints.By the end, you’ll know how to:Create Item Definitions (data assets) for basic items, equippable gear, and consumable items with custom effects.Use a custom Item Factory to generate items from data assets and from save filesExpand a custom item instance classes to support items-specific data.Implement Saving and Loading systems to maintain state of your itemsCreate a Spawnable Items with particle effects and use Developer Settings to create Item System defaultsBuild a Blueprint Inventory Component to store, manage, and interact with items.Create an Inventory widget that shows item details, stats, and allows consuming or deleting items.What You’ll LearnCore Unreal Engine 5 C++ workflows for data-driven systemsHow to bridge C++ systems with Blueprint-driven UIBest practices for separating item definitions (static data) from instances (runtime data)How to handle equippable items, including stats and durabilityHow to handle consumable items, including custom on-use effectsSave and Load item instances in both C++ and in BlueprintsSpawn items into the game world and add particle effectsBuilding expandable gameplay systems that can evolve with your projectWho This Course is ForUnreal Engine developers who want to level up their C++ and systems design skillsIndie developers building RPGs, survival games, or any project that needs an item/inventory systemBlueprint users who want to start incorporating C++ into their projectsDevelopers looking for clean, reusable game architectureAnyone looking to build a game and needs a core item systemRequirementsAn eagerness to learn and build a gameBasic understanding of Unreal Engine 5 (Blueprints or C++)Unreal Engine 5 installed (latest stable version recommended)A willingness to dive into C++ — we’ll walk through everything step-by-stepBy the end of this course, you’ll have a complete, working item and inventory system that you can use, customize, and expand for your own Unreal Engine projects.

    Overview

    Section 1: Introduction

    Lecture 1 Welcome to the Course

    Lecture 2 What You’ll Learn & How We’ll Work

    Lecture 3 Course Book

    Section 2: Item System and Inventory Design Overview

    Lecture 4 What is an Item System?

    Lecture 5 Item Definition Assets

    Lecture 6 Item Factory

    Lecture 7 Item Instances

    Lecture 8 Basic Inventory Design

    Section 3: Project Setup

    Lecture 9 Install Unreal Engine

    Lecture 10 Jet Brains Rider

    Lecture 11 Creating a Project with C++ and Blueprints

    Lecture 12 UPDATE: A quick note on Unreal 5.6+

    Lecture 13 C++ and Blueprints Programming Fundamentals

    Section 4: Item Data Definition

    Lecture 14 Creating the Item Definition Class

    Lecture 15 Display Item Structure

    Lecture 16 Adding Item System Debugging

    Lecture 17 Item Gameplay Information Structure

    Lecture 18 Gameplay Tags

    Lecture 19 Item Type Tags

    Lecture 20 Item Rarity Tags

    Lecture 21 Get Primary Asset IDs

    Lecture 22 Item Instances

    Lecture 23 Custom Item Loging

    Lecture 24 Item Helper Functions

    Lecture 25 Add and Remove to Item Stack Count

    Lecture 26 Item Instance Events

    Lecture 27 Item Factory

    Lecture 28 Play Test - Creating Items in Unreal Engine

    Section 5: Creating Equippable Items

    Lecture 29 Equippable Item Definition - Slot Tags

    Lecture 30 Equippable Item Definition - Attributes

    Lecture 31 Play Test - Equippable Item Data Assets

    Lecture 32 Equippable Item Definition - Final Touches

    Lecture 33 Equippable Item Instance - Expanding the Item Instance Class

    Lecture 34 Item Factory - Building Equippable Items

    Lecture 35 Item Factory - Customizing an Equippable Item Factory Method Part 1

    Lecture 36 Item Factory - Customizing an Equippable Item Factory Method Part 2

    Lecture 37 Play Test - Creating Equippable Items

    Section 6: Creating Consumable Items

    Lecture 38 Consumable Item Definition - Item Type

    Lecture 39 Consumable Item Definition - Consume Effects

    Lecture 40 Consumable Item Definition - Consumable Item Interface

    Lecture 41 Consumable Item Instance - Consume Item Implementation

    Lecture 42 Play Test - Consuming an Item

    Lecture 43 Item Factory - Creating Consumable Items

    Section 7: In Game Item Spawning

    Lecture 44 Base Spawnable Item

    Lecture 45 Creating the Spawnable Blueprint

    Lecture 46 Item Particle Effects

    Lecture 47 Updating the Item Factory

    Lecture 48 Play Test - Spawning Items in Game

    Lecture 49 Adding Customer Developer Settings

    Lecture 50 Play Test - Testing Default Settings

    Section 8: Item Saving and Loading

    Lecture 51 The Basics of Saving and Loading in Unreal Engine

    Lecture 52 Creating an Item Save Structure

    Lecture 53 Adding a Get Save Data Method

    Lecture 54 Setting up Unreal Engine's Asset Manager

    Lecture 55 Play Test - Using the Get Save Data Function

    Lecture 56 Get Equipment Save Data

    Lecture 57 Creating a Custom Async Function to Load Items Part 1

    Lecture 58 Creating a Custom Async Function to Load Items Part 2

    Lecture 59 Play Test - Test the Async Load Function

    Lecture 60 Initialize Items from Save Data

    Section 9: Basic Inventory

    Lecture 61 Inventory Component

    Lecture 62 Inventory Item Button Widget Part 1

    Lecture 63 Inventory Item Button Widget Part 2

    Lecture 64 Adding Item Information to the Inventory

    Lecture 65 Adding Item Details Panel Widget

    Lecture 66 Refining the Item Details Panel for Different Item Types

    Lecture 67 Removing Items from Inventory

    Lecture 68 Adding a Consume Button

    Lecture 69 Play Test - Finishing the Inventory

    Section 10: Course Complete!

    Lecture 70 Thanks for taking the course!

    Unreal Engine developers who want to level up their C++ and systems design skills,Indie developers building RPGs, survival games, or any project that needs an item/inventory system,Blueprint users who want to start incorporating C++ into their projects,Anyone looking to build a game and needs a core item system