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    Unreal Engine 5: Mini Maps Compass And Marker Systems

    Posted By: ELK1nG
    Unreal Engine 5: Mini Maps Compass And Marker Systems

    Unreal Engine 5: Mini Maps Compass And Marker Systems
    Published 8/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.70 GB | Duration: 5h 43m

    Unlock the full potential of Unreal Engine with our comprehensive course designed to teach you how to create dynamic and

    What you'll learn

    Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.

    Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.

    Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys wit

    Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.

    Requirements

    No programming experience needed. You will learn everything you need to know

    Description

    Unlock the full potential of Unreal Engine with our comprehensive course designed to teach you how to create dynamic and interactive navigation systems using Blueprints. This course focuses on developing three essential components for immersive gameplay: a mini map, a compass system, and a big map system, complete with marker functionality.What You'll Learn:Mini Map System: Discover how to design and implement a functional mini map that enhances player orientation and navigation within your game world.Compass System: Learn to create a real-time compass that guides players, ensuring they stay oriented and on track during their adventures.Big Map System: Develop a comprehensive big map system that provides a broad overview of the game world, allowing players to explore and plan their journeys with ease.Marker System: Master the art of adding markers to your maps to highlight important locations, objectives, or points of interest.Course Highlights:Blueprint-Only Approach: No coding required! Leverage Unreal Engine's powerful Blueprint system to achieve robust functionality.Hands-On Projects: Build practical systems through guided exercises and real-world scenarios.Step-by-Step Instructions: Follow clear, step-by-step tutorials that make complex concepts easy to understand.Visual and Interactive Learning: Engage with dynamic visuals and interactive elements to enhance your learning experience.Whether you're a game developer looking to enhance your navigation systems or a hobbyist eager to add depth to your projects, this course provides the tools and knowledge you need to succeed. Elevate your Unreal Engine skills and create compelling, navigable worlds with confidence!Prerequisites:Basic familiarity with Unreal Engine and its Blueprint system is recommended but not required.Enroll now to start building intuitive and engaging navigation systems for your Unreal Engine projects!

    Overview

    Section 1: Big Map System

    Lecture 1 Setup Project File

    Lecture 2 Create Map Image Using 2d Sceen Component

    Lecture 3 Create Big Map Widgey

    Lecture 4 4 Player Location Into Map

    Lecture 5 Add Ai Character On The Big Map

    Section 2: Advanced Point Of Interest System

    Lecture 6 Store All Actor inside Array

    Lecture 7 Create Point Of Interest widget

    Lecture 8 Add Point Of Interest widget On Big Map

    Lecture 9 Add Custom Icon On Point Of Interest Widget.mp4

    Lecture 10 Move POI Widget in To Big Map Widget

    Lecture 11 Set POI Icon Color

    Lecture 12 Fix POI Widget Doesn't Remove After Actor Destroyed

    Lecture 13 Add POI On Difrent Actors

    Section 3: Big Map Zoom System

    Lecture 14 Add Scroll Box For Zoom

    Lecture 15 Zoom in And Zoom Out Input

    Lecture 16 Fix POI Location After Zoom In & Out

    Lecture 17 Fix Bluprints Error

    Section 4: Fast Travel Systems

    Lecture 18 Create Fast Travel POI With Component

    Lecture 19 Create Conformation Widget Before Fast Travel

    Lecture 20 Close Main Map After Fast Travel

    Lecture 21 Create Loading Screen Before Fastravel

    Section 5: Mark Location System

    Lecture 22 Create Marker Actor With Distance Widget

    Lecture 23 Convert Map Click Location To World Location

    Lecture 24 Fix Marker Dosent Show up After Spawn

    Lecture 25 Remove Marker From Map Actor Variable After Destroyed

    Lecture 26 POI Size Change In Actor Component

    Lecture 27 Fill Big Map Entire Screen

    Lecture 28 Animated Marker

    Section 6: Compass System

    Lecture 29 Create Compass Widget

    Lecture 30 Compass Math Logic

    Lecture 31 Compass POI Widget With Metarial Instance

    Lecture 32 Compass POI Math System

    Lecture 33 Compass POI Optimization And Bug Fix

    Section 7: Mini Map System

    Lecture 34 Create Minimap Widget

    Lecture 35 Create Dynamic Material For Mini Map

    Lecture 36 Update Player Location In To Dynamic Material

    Lecture 37 Add POI icon On Minimap Widget

    Lecture 38 Get Distance Between Player And Owner Actor

    Lecture 39 Clamp Icons In To Minimap Area

    Lecture 40 Icon Static Logic Setup

    Lecture 41 Fix MiniMap POI Error

    Section 8: Optimize Map System

    Lecture 42 Optimize Actor Component

    Lecture 43 Create Function To Show All Map Icon

    Lecture 44 Create Function To Show All New Icons

    Lecture 45 Create Function For Fast Travel System

    Section 9: Make Dynamic Map System

    Lecture 46 Setup Big Map Dynamicly

    Lecture 47 Setup Mini Map Dynamicly.mp4

    Lecture 48 Create New Level For Map

    Lecture 49 Add Map System In To New level

    Section 10: Migrate Map System To A New Project

    Lecture 50 Migrate Map System To A New Project

    Section 11: New Icons With Quest System

    Lecture 51 Import New Icons

    Lecture 52 Create Quest Actor With Marker

    Lecture 53 Modify Component And POI Widget

    Anyone interested in Game development