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    Unreal Engine Blueprints: Game Optimization

    Posted By: ELK1nG
    Unreal Engine Blueprints: Game Optimization

    Unreal Engine Blueprints: Game Optimization
    Published 4/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.63 GB | Duration: 7h 51m

    Learn how to optimize your Blueprints and create games with techniques that are not shown on Youtube !

    What you'll learn

    Step By Step videos for Beginners and Advanced Students.

    Why you should NEVER use: Cast To, Event Tick, Bind, Delay, Get All Actors of Class.

    Advanced Heal/Damage System, Scoring System, Player Interaction and more.

    Learn Blueprint Interface, Timers, Custom Events, Functions, and Macros in detail.

    Advanced and exciting gameplay actions.

    Advanced Game Packaging (.exe) using Project Launcher and reduce file size.

    Player Abilities and Spells with Cooldown.

    After completing this course you will replace 90% of your Blueprints !

    Requirements

    You must have installed Unreal Engine 4 or 5 (we will start programming immediately).

    You should know how to move around in the Viewport.

    You can use Unreal Engine 4 or 5 for this Course.

    No prior programming knowledge is required, but it can be beneficial.

    Description

    In this course you will learn how to make games using Unreal Engine 4/5 without writing any lines of code.You will learn how to use the powerful Visual Scripting Language: Blueprints.This course is created for Beginners and Advanced Students.The goal for this course is to ensure that you will understand how each and every Blueprint works, so I am explaining every lesson in great detail with a lot of repetition.The techniques you are going to learn in this course will help you build your own unique gameplay actions and player abilities for any type of game such as Third Person Shooter, First Person Shooter, TopDown, SideScroller, RPG or any other type.After completing this course you will be able to:Understand how Blueprints workCreate an exciting and cool Gameplay ActionsCreate unique Player Abilities with a Cooldown systemCreate a game with powerful and optimized BlueprintsDetect, reproduce and FIX common errors during programmingIn this course I will explain why some of the commonly used Blueprints can be bad for your game, such as:Casting ( e.g. "Cast To Third Person Character" )Event TickEvent Bindings ( in Widget Blueprints )DelayGet All Actors of ClassYou are not going to just follow the videos and copy what I'm doing, but you will actually understand how everything works, so after finishing this Course you will be able to program with Blueprints on your own, with a very little to no help from other Tutorials.

    Overview

    Section 1: Project Intro and Setup

    Lecture 1 Course Preview and Welcome

    Lecture 2 Creating a New Project

    Lecture 3 Download Free Assets

    Lecture 4 Why this Course is special ?

    Section 2: Avoid using these Blueprints

    Lecture 5 Avoid using "Cast To" node!

    Lecture 6 Avoid using "Event Tick" node!

    Lecture 7 Avoid using "Delay" node!

    Lecture 8 Avoid using "Get All Actors of Class" node!

    Lecture 9 Avoid using "Bind Event" in Widgets!

    Section 3: Player Abilities

    Lecture 10 IMPORTANT - PLEASE READ

    Lecture 11 Player HUD

    Lecture 12 Player Input

    Lecture 13 Player Health ( Custom Events )

    Lecture 14 Player Health ( Functions )

    Lecture 15 Player Health ( Blueprint Interface )

    Lecture 16 Heal Damage Player using one Blueprint

    Lecture 17 Damage/Heal Player Overtime ( Timers )

    Lecture 18 Blueprints Cleanup

    Lecture 19 Walk/Sprint ( Macros )

    Lecture 20 Player Dead

    Lecture 21 Dash + Cooldown HUD

    Lecture 22 Blink Ability

    Lecture 23 Checking Assets File Size

    Lecture 24 Time Slow/Stop + Cooldown

    Lecture 25 Player Projectile

    Lecture 26 Destroy Objects With Projectile

    Lecture 27 Projectile Additional Optimization

    Section 4: Gameplay Actions

    Lecture 28 Game Timer

    Lecture 29 Pickup Items ( Key )

    Lecture 30 Creating Sliding Doors

    Lecture 31 Conditional Door ( Key Needed )

    Lecture 32 Moving Platforms

    Lecture 33 Portals ( Teleport Player )

    Lecture 34 Enemy Projectile + AOE Damage

    Lecture 35 Enemy Tower

    Lecture 36 Scoring System ( Pickups )

    Lecture 37 Jump / Launch Pads

    Lecture 38 Treasure Chest + Items Drop

    Section 5: Game Packaging and Shipping (.exe)

    Lecture 39 Project Launcher

    Beginners who wants to learn how to create games the proper way, using optimized Blueprints.,Students who wants to improve their Blueprints to a higher level.,Students who wants to create any size of games, big or small.,Intermediate or Expert Students will benefit from this course.,Students who wants to learn how to make games, but don't know or don't want to write lines of code.