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Learn 2D Character Animation For Games With Blender & Unity

Posted By: ELK1nG
Learn 2D Character Animation For Games With Blender & Unity

Learn 2D Character Animation For Games With Blender & Unity
Last updated 4/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 900.81 MB | Duration: 4h 56m

Explore how to build, animate, and setup 2D game characters for your games!

What you'll learn
Learn how to model and texture map 2D Characters
Learn how to animate a walk cycle
Learn how to import and use 2D Characters for games
Requirements
Access to Blender
Unity 5
Description
Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life…More about the Instructor:Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist.   He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation.  Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.

Overview

Section 1: Understanding the Interface and Controls

Lecture 1 Download Source files here!

Lecture 2 Introduction to 2D Character Animation for Games

Lecture 3 Introducing Pendragon

Lecture 4 User Preferences

Lecture 5 Maya Controls

Lecture 6 Image Packing

Lecture 7 Importing References

Lecture 8 Arm Modelling

Lecture 9 Depth Sorting

Lecture 10 Torso Modelling

Lecture 11 Configuring The Viewport

Lecture 12 Conclusion

Section 2: Texturing and Materials

Lecture 13 Introduction

Lecture 14 Recapping and Preparation

Lecture 15 Joining with Vertex Groups

Lecture 16 Unwrapping

Lecture 17 Texture Mapping

Lecture 18 Completing the Texture Map

Lecture 19 Blender Render and Materials

Lecture 20 Cycles Render and Materials

Lecture 21 Starting to Remap Textures

Lecture 22 Texture Painting

Lecture 23 Texture Atlas and Conclusion

Section 3: Setting up our Character for Animation with Rigging and Weights

Lecture 24 Introduction

Lecture 25 Introducing Rigging

Lecture 26 Working with Armatures

Lecture 27 Rigging the Upper Body

Lecture 28 Rigging the Legs

Lecture 29 Skinning and Deformations

Lecture 30 Weight Painting

Lecture 31 Continuing with Weight Painting

Lecture 32 Getting Started with Inverse Kinematics

Lecture 33 Rigging the Legs with Inverse Kinematics

Lecture 34 Bone Layers

Lecture 35 Conclusion

Section 4: Setting up for Animation and Basic Edits

Lecture 36 Introduction

Lecture 37 Preparing to Animate

Lecture 38 Walk Poses

Lecture 39 Contact Pose

Lecture 40 Passing Pose

Lecture 41 Refining Poses

Lecture 42 Down Pose

Lecture 43 Up Pose

Lecture 44 Editing Animation Curves

Lecture 45 Exporting to FBX

Lecture 46 Conclusion

Section 5: Full Animation Refinement and Blending

Lecture 47 Introduction

Lecture 48 Asset Importing

Lecture 49 Configuring Animations

Lecture 50 Configuring Materials

Lecture 51 Creating a Blend Tree

Lecture 52 Reviewing

Lecture 53 Reading Input

Lecture 54 Creating Motion Fields

Lecture 55 Controlling Parameters

Lecture 56 Assigning Controllers

Lecture 57 Coding Movement

Lecture 58 Creating a Script File

Lecture 59 Player Scale

Lecture 60 Accessing Components

Lecture 61 Conclusion

Lecture 62 Bonus Lecture: Further Learning with 3dmotive

Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.,This course is not intended for for Blender beginners