Learn 2D Character Animation For Games With Blender & Unity
Last updated 4/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 900.81 MB | Duration: 4h 56m
Last updated 4/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 900.81 MB | Duration: 4h 56m
Explore how to build, animate, and setup 2D game characters for your games!
What you'll learn
Learn how to model and texture map 2D Characters
Learn how to animate a walk cycle
Learn how to import and use 2D Characters for games
Requirements
Access to Blender
Unity 5
Description
Learn how to create and animate 2D game characters in Blender, for use in the Unity Game Engine. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender's powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you'll understand a flexible and powerful workflow for making 2D characters that bring your games to life…More about the Instructor:Alan Thorn is a multidisciplinary game developer, author and educator with 16 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written twenty-two technical books on game development and presented eighteen video training courses. These courses cover game-play programming, Unity development, 3d modelling and animation. Additionally, he has worked in game development education as a Senior Lecturer at Teesside University and a Lead Teacher for Uppingham School. He is currently a Visiting Lecturer at the National Film and Television School and a Visiting Lecturer at London South Bank University.
Overview
Section 1: Understanding the Interface and Controls
Lecture 1 Download Source files here!
Lecture 2 Introduction to 2D Character Animation for Games
Lecture 3 Introducing Pendragon
Lecture 4 User Preferences
Lecture 5 Maya Controls
Lecture 6 Image Packing
Lecture 7 Importing References
Lecture 8 Arm Modelling
Lecture 9 Depth Sorting
Lecture 10 Torso Modelling
Lecture 11 Configuring The Viewport
Lecture 12 Conclusion
Section 2: Texturing and Materials
Lecture 13 Introduction
Lecture 14 Recapping and Preparation
Lecture 15 Joining with Vertex Groups
Lecture 16 Unwrapping
Lecture 17 Texture Mapping
Lecture 18 Completing the Texture Map
Lecture 19 Blender Render and Materials
Lecture 20 Cycles Render and Materials
Lecture 21 Starting to Remap Textures
Lecture 22 Texture Painting
Lecture 23 Texture Atlas and Conclusion
Section 3: Setting up our Character for Animation with Rigging and Weights
Lecture 24 Introduction
Lecture 25 Introducing Rigging
Lecture 26 Working with Armatures
Lecture 27 Rigging the Upper Body
Lecture 28 Rigging the Legs
Lecture 29 Skinning and Deformations
Lecture 30 Weight Painting
Lecture 31 Continuing with Weight Painting
Lecture 32 Getting Started with Inverse Kinematics
Lecture 33 Rigging the Legs with Inverse Kinematics
Lecture 34 Bone Layers
Lecture 35 Conclusion
Section 4: Setting up for Animation and Basic Edits
Lecture 36 Introduction
Lecture 37 Preparing to Animate
Lecture 38 Walk Poses
Lecture 39 Contact Pose
Lecture 40 Passing Pose
Lecture 41 Refining Poses
Lecture 42 Down Pose
Lecture 43 Up Pose
Lecture 44 Editing Animation Curves
Lecture 45 Exporting to FBX
Lecture 46 Conclusion
Section 5: Full Animation Refinement and Blending
Lecture 47 Introduction
Lecture 48 Asset Importing
Lecture 49 Configuring Animations
Lecture 50 Configuring Materials
Lecture 51 Creating a Blend Tree
Lecture 52 Reviewing
Lecture 53 Reading Input
Lecture 54 Creating Motion Fields
Lecture 55 Controlling Parameters
Lecture 56 Assigning Controllers
Lecture 57 Coding Movement
Lecture 58 Creating a Script File
Lecture 59 Player Scale
Lecture 60 Accessing Components
Lecture 61 Conclusion
Lecture 62 Bonus Lecture: Further Learning with 3dmotive
Students, Hobbyists, Professionals, and generally Blender and Unity users seeking to create games.,This course is not intended for for Blender beginners