Learn About Game Development Kits With Arkit And Spritekit!
Last updated 11/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 47.57 GB | Duration: 85h 26m
Last updated 11/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 47.57 GB | Duration: 85h 26m
Learn to use SpriteKit and ARKit to build 2D games and AR Games respectively.
What you'll learn
Build 2D games in SpriteKit.
Create AR Games with ARKit
Navigate Xcode's interface.
Organize your project and animate sprites
Code in Swift.
Plan, design, and develop games from scratch.
Requirements
To follow along in Xcode 9, you must have a Mac computer or MacOS software
Blender (we show you how to import a model for AR)
You will need SpriteKit, Apple's free framework for making 2D games.
Description
"I am learning the basics of SpriteKit and XCode. Great teacher." - James M, Mammoth studentWe at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.Why SpriteKit?SpriteKit is the framework for making 2D games for Apple products. It's free! You can make cool games, from super simple to more complex, in SpriteKit. SpriteKit provides support for cool special effects and physics. It's a fun interface to express your creativity. Before you know it, you could see a game you built in SpriteKit in the App Store!To give a game functionality, you add code to your game's objects in Xcode. Xcode is a user-friendly programming language that is easy to understand. Anyone can use SpriteKit. In this course, you learn how to make simple 2D games using Apple's SpriteKit. You build the following games: Breakout Clone, Pong Clone, and Space Invaders. This course is unique because we make both the code and the design for the games from scratch. Other tutorials only show you how to make the functionality or design of a game. We at Mammoth Interactive show you how to do both. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. This course begins with an introduction to SpriteKit for those who have never used it before. You will learn how to navigate SpriteKit's interface.Why Should I Learn Xcode?Xcode is Apple's FREE software for app development. Xcode is so convenient to use. We love it, and you will, too! Xcode allows you to make complex and creative apps. At the same time, it is accessible for beginners who want to make simple apps. Swift 4.0 is the programming language to learn if you want to make apps for Apple products.Is this course for me?Even if you're not an artist, you can design basic games. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.By taking this course, you will gain the tools you need continue improving yourself in the field of game development. You will be able to apply what you learned to further experiment in SpriteKit or any other game development framework.Let's get started!Also, now included in this course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community!
Overview
Section 1: Introduction to Xcode
Lecture 1 Downloading and Installing Xcode
Lecture 2 Exploring XCode's Interface
Section 2: Xcode Fundamentals
Lecture 3 Intro and Demo
Lecture 4 General Interface
Lecture 5 Files System
Lecture 6 ViewController
Lecture 7 Storyboard File
Lecture 8 Connecting Outlets and Actions
Lecture 9 Running an Application
Lecture 10 Debugging an Application
Lecture 11 Source Code and Art Assets
Section 3: Introduction to ARKit
Lecture 12 Introduction to ARkit
Lecture 13 Talking About the View Controller and Scenes
Lecture 14 Talking about Scenes and Object Properties
Lecture 15 Moving Around the Scene
Lecture 16 Adding Primitives to your scene
Lecture 17 Adding Primitives to your Scenes
Lecture 18 Adding Primitives to your Scenes (cont'd)
Lecture 19 Adding Nodes and Primitives Programmatically
Lecture 20 Adding other Primitives
Section 4: Intro to SpriteKit
Lecture 21 Intro and Demo
Lecture 22 Learning Goals
Lecture 23 Intro to SpriteKit Interface
Lecture 24 Intro to SKView
Lecture 25 Intro to SKScene
Lecture 26 Intro to SKNode
Lecture 27 Accessing Nodes via Swift File
Lecture 28 Node Section Wrap up
Lecture 29 Intro to SKActions
Lecture 30 Attaching Actions to Nodes Through Code
Lecture 31 Intro to Physics Bodies
Lecture 32 Modifying Physics Body Attributes Through Code
Lecture 33 Fixing Contact Collision Problem with Physics Bodies
Lecture 34 Intro to Field Nodes
Section 5: Breakout Game Tutorial
Lecture 35 Intro and Demo
Lecture 36 Learning Goals
Lecture 37 Setting up the Main Game Scene
Lecture 38 Initializing Scene Variables and Creating a Boundary
Lecture 39 Implementing Player Movement and Brick Removal
Lecture 40 Implementing Game Over Logic
Lecture 41 Fixing Collision Issues
Lecture 42 Summary
Section 6: Pong Clone Tutorial
Lecture 43 Intro and Demo
Lecture 44 Learning Goals
Lecture 45 Building Scene in sks File
Lecture 46 Finishing Set up in GameScene.swift
Lecture 47 Implementing Player and Opponent Movement
Lecture 48 Adding a Scoring System
Lecture 49 Fixing Slow Moving Collision Issues
Lecture 50 Summary
Lecture 51 Bonus - Modded Paddle Collision
Section 7: Space Invaders
Lecture 52 Intro and Demo
Lecture 53 Learning Goals
Lecture 54 Setting up the Scene
Lecture 55 Finishing Set up in Swift File
Lecture 56 Implementing Player and Alien Movement
Lecture 57 Spawning and Firing Bullets
Lecture 58 Implementing Bullet Contact
Lecture 59 Implementing End Game Logic
Lecture 60 Pixelart Scene Setup
Lecture 61 Pixelart UFO
Lecture 62 Pixelart Spacecraft
Lecture 63 Pixelart Resize and Exporting
Lecture 64 Space Background
Lecture 65 Adding Textures and Summary
Lecture 66 Bonus Features
Section 8: Source Code
Lecture 67 Intro to SpriteKit
Lecture 68 Breakout Clone Tutorial
Lecture 69 Pong Clone Tutorial
Lecture 70 Space Invaders Clone Tutorial
Section 9: Sketch
Lecture 71 Course Intro and Sketch Tools
Lecture 72 Sketch Files - Sketch Tools
Lecture 73 Sketch Basics and Online Resources
Lecture 74 Plug-ins and Desigining your First Mobile app
Lecture 75 Your First Mobile App Continued
Lecture 76 Sketch Files - Your First Mobile App
Lecture 77 Shortcuts and Extra tips
Lecture 78 Sketch Files - Shortcuts by Mammoth Interactive
Section 10: Learn to Code in HTML
Lecture 79 Intro to HTML
Lecture 80 Writing our first HTML
Lecture 81 Intro to Lists and Comments
Lecture 82 Nested Lists
Lecture 83 Loading Images
Lecture 84 Loading Images in Lists
Lecture 85 Links
Lecture 86 Images as Link
Lecture 87 Mailto Link
Lecture 88 Div Element
Section 11: Learn to Code in CSS
Lecture 89 Introduction
Lecture 90 Introducing the Box Model
Lecture 91 Writing our First CSS
Lecture 92 More CSS Examples
Lecture 93 Inheritance
Lecture 94 More on Type Selectors
Lecture 95 Getting Direct Descendents
Lecture 96 Class Intro
Lecture 97 Multiple Classes
Lecture 98 id Intro
Lecture 99 CSS Specificity
Lecture 100 Selecting Multiple Pseudo Classes and Sibling Matching
Lecture 101 Styling Recipe Page
Lecture 102 Loading External Stylesheet
Section 12: D3.js
Lecture 103 Introduction to Course and D3
Lecture 104 Source Code
Lecture 105 Handling Data and Your First Project
Lecture 106 Source code
Lecture 107 Continuing your First Project
Lecture 108 Understanding Scale
Lecture 109 Source Code
Lecture 110 Complex charts, Animations and Interactivity
Lecture 111 Source Code
Section 13: Introduction to PyCharm
Lecture 112 Downloading and Installing Pycharm and Python
Lecture 113 Support for Python Problems or Questions
Lecture 114 Exploring Pycharm
Lecture 115 Learning Python with Mammoth Interactive
Section 14: Python Language Basics
Lecture 116 Intro to Variables
Lecture 117 Variables Operations and Conversions
Lecture 118 Collection Types
Lecture 119 Collections Operations
Lecture 120 Control Flow If Statements
Lecture 121 While and For Loops
Lecture 122 Functions
Lecture 123 Classes and Objects
Section 15: Flask
Lecture 124 Setting Up and Basic Flask
Lecture 125 Setting up Terminals on Windows 7 and Mac
Lecture 126 Terminal basic commands and symbols
Lecture 127 Source Code - Setting up Flask
Lecture 128 Source Code - Basic Flask HTML & CSS
Lecture 129 Basic Flask Database
Lecture 130 Source Code - Basic Flask Database
Lecture 131 Flask Session and Resources
Lecture 132 Source Code - Flask Session
Lecture 133 Flask Digital Ocean
Lecture 134 Flask Digital Ocean Continued
Section 16: Swift 4 Language Basics
Lecture 135 Language Basics Topics List
Section 17: Variable and Constants
Lecture 136 Learning Goals
Lecture 137 Intro to Variables and Constants
Lecture 138 Primitive types
Lecture 139 Strings
Lecture 140 Nil Values
Lecture 141 Tuples
Lecture 142 Type Conversions
Lecture 143 Assignment Operators
Lecture 144 Conditional Operators
Lecture 145 Variables and Constants Text.playground
Section 18: Collection Types
Lecture 146 Topics List and Learning Objectives
Lecture 147 Intro to Collection Types
Lecture 148 Creating Arrays
Lecture 149 Common Array Operations
Lecture 150 Multidimensional Arrays
Lecture 151 Ranges
Lecture 152 Collection Types Text.playground
Section 19: Control flow
Lecture 153 Topics List and Learning Objectives
Lecture 154 Intro to If and Else Statements
Lecture 155 Else If Statements
Lecture 156 Multiple Simultaneous Tests
Lecture 157 Intro To Switch Statements
Lecture 158 Advanced Switch Statement Techniques
Lecture 159 Testing for Nil Values
Lecture 160 Intro to While Loops
Lecture 161 Intro to for…in Loops
Lecture 162 Intro to For…In Loops (Cont'd)
Lecture 163 Complex Loops and Loop Control statements
Lecture 164 Control Flow Text.playground
Section 20: Functions
Lecture 165 Intro to Functions
Lecture 166 Function Parameters
Lecture 167 Return Statements
Lecture 168 Parameter Variations - Argument Labels
Lecture 169 Parameter Variations - Default Values
Lecture 170 Parameters Variations - InOut Parameters
Lecture 171 Parameter Variations - Variadic Parameters
Lecture 172 Returning Multiple Values Simultaneously
Lecture 173 Functions Text.playground
Section 21: Classes, Struct and Enums
Lecture 174 Topics List and Learning Objectives
Lecture 175 Intro to Classes
Lecture 176 Properties as fields - Add to Class Implementation
Lecture 177 Custom Getters and Setters
Lecture 178 Calculated Properties
Lecture 179 Variable Scope and Self
Lecture 180 Lazy and Static Variables
Lecture 181 Behaviour as Instance Methods and Class type Methods
Lecture 182 Behaviour and Instance Methods
Lecture 183 Class Type Methods
Lecture 184 Class Instances as Field Variables
Lecture 185 Inheritance, Subclassing and SuperClassing
Lecture 186 Overriding Initializers
Lecture 187 Overriding Properties
Lecture 188 Overriding Methods
Lecture 189 Structs Overview
Lecture 190 Enumerations
Lecture 191 Comparisons between Classes, Structs and Enums
Lecture 192 Classes, Structs, Enums Text.playground
Section 22: Practical MacOS BootCamps
Lecture 193 Introduction and UI Elements
Lecture 194 Calculator Setup and Tax Calculator
Lecture 195 Calculate Tax And Tip - Mammoth Interactive Source Code
Lecture 196 Tip Calculator and View Controller
Lecture 197 View Controller - Mammoth Interactive Source Code
Lecture 198 Constraints
Lecture 199 Constraints - Mammoth Interactive Source Code
Lecture 200 Constraints Code
Lecture 201 Refactor
Lecture 202 Refactor - Mammoth Interactive Source Code
Lecture 203 MacOsElements - Mammoth Interactive Source Code
Section 23: Data Mining With Python
Lecture 204 Data Wrangling and Section 1
Lecture 205 Project Files - Data Mining with Mammoth Interactive
Lecture 206 Project Files - Data Wrangling with Mammoth Interactive
Lecture 207 Data Mining Fundamentals
Lecture 208 Project Files - Data Mining fundamentals with Mammoth Interactive
Lecture 209 Framework Explained, Taming Big Bank with Data
Lecture 210 Project Files - Frameworks with Mammoth Interactive
Lecture 211 Mining and Storing Data
Lecture 212 Project Files - Mining and Storing with Mammoth Interactive
Lecture 213 NLP (Natural Language Processing)
Lecture 214 Project Files - NLP with Mammoth Interactive
Lecture 215 Summary Challenge
Lecture 216 Conclusion Files - Mammoth Interactive
Section 24: Introduction to Video Editing
Lecture 217 Introduction to the Course
Lecture 218 Installing Camtasia
Lecture 219 Exploring the Interface
Lecture 220 Camtasia Project Files
Section 25: Setting Up a Screen Recording
Lecture 221 Introduction and Tips for Recording
Lecture 222 Creating a Recording Account
Lecture 223 Full Screen vs Window Mode
Lecture 224 Setting the Recording Resolution
Lecture 225 Different Resolutions and their Uses
Lecture 226 Tips to Improve Recording Quality and Summary
Section 26: Camtasia Recording
Lecture 227 Introduction and Workflow
Lecture 228 Tools Options Menu
Lecture 229 Your First Recording
Lecture 230 Viewing your Test
Lecture 231 Challenge - VIDEO GAME NARRATION
Lecture 232 Mic Etiqutte
Lecture 233 Project - Recording Exercise
Lecture 234 Webcam, Telprompter, and Summary
Section 27: Camtasia Screen Layout
Lecture 235 Introduction and Tools Panel
Lecture 236 Canvas
Lecture 237 Zoom N Pan
Lecture 238 Annotations
Lecture 239 Yellow Snap Lines
Lecture 240 TimeLine Basics, Summary and Challenge
Section 28: Camtasia Editing
Lecture 241 Introduction and Importing Media
Lecture 242 Markers
Lecture 243 Split
Lecture 244 Working with Audio
Lecture 245 Clip Speed
Lecture 246 Locking and Disabling tracks
Lecture 247 Transitions
Lecture 248 Working with Images
Lecture 249 Voice Narration
Lecture 250 Noise Removal
Lecture 251 Smart Focus
Lecture 252 Summary and Challenge
Section 29: Advance Editing Introduction
Lecture 253 Advance Editing Introduction
Lecture 254 Zooming Multiple Tracks
Lecture 255 Easing
Lecture 256 Animations
Lecture 257 Behaviors
Lecture 258 Color Adjustment
Lecture 259 Clip Speed
Lecture 260 Remove a Color
Lecture 261 Device Frame
Lecture 262 Theme Manager
Lecture 263 Libraries
Lecture 264 Media and Summary
Section 30: Camtasia Resources and Tips
Lecture 265 Resources and Tips Introduction
Lecture 266 Masking
Lecture 267 Extending Frames
Lecture 268 Working with Video
Section 31: Exporting a Project for Youtube
Lecture 269 Exporting a Project for Youtube
Section 32: Code with C#
Lecture 270 Introduction to Course and Types
Lecture 271 Operator, Classes , and Additional Types
Lecture 272 Statements & Loops
Lecture 273 Arrays, Lists, and Strings
Lecture 274 Files, Directories, and Debugs
Lecture 275 Source code
Section 33: Learn to Code with R
Lecture 276 Intro to R
Lecture 277 Control Flow and Core Concepts
Lecture 278 Matrices, Dataframes, Lists and Data Manipulation
Lecture 279 GGplot and Intro to Machine learning
Lecture 280 Conclusion
Lecture 281 Source Code
Section 34: Advanced R
Lecture 282 Course Overview and Data Setup
Lecture 283 Source Code - Setting Up Data - Mammoth Interactive
Lecture 284 Functions in R
Lecture 285 Source Code - Functions - Mammoth Interactive
Lecture 286 Regression Model
Lecture 287 Source Code - Regression Models - Mammoth Interactive
Lecture 288 Regression Models Continued and Classification Models
Lecture 289 Source Code - Classification Models - Mammoth Interactive
Lecture 290 Classification Models Continued, RMark Down and Excel
Lecture 291 Source Code - RMarkDown And Excel - Mammoth Interactive
Lecture 292 Datasets - Mammoth Interactive
Section 35: Learn to Code with Java
Lecture 293 Introduction and setting up Android Studio
Lecture 294 Introduction - Encryption Source Code
Lecture 295 Setting up Continued
Lecture 296 Java Programming Fundamentals
Lecture 297 Source Code - Java Programming Fundamentals
Lecture 298 Additional Java fundamentals
Lecture 299 Source Code - Additional fundamentals
Lecture 300 Classes
Lecture 301 Source Code - Classes
Lecture 302 Please rate this course
Lecture 303 Bonus Lecture - Mammoth Interactive Deals
Anyone who wants to learn to use SpriteKit,Anyone who wants to learn game development.,This course is targeted towards complete beginners.,Complete beginners who want to learn to code,Beginners who want to be iOS developers,If you're an experienced coder, you can use this course to learn AR,Mobile developers who want an introduction to Swift 4 and Xcode 9