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Learn Low Poly Modeling In Blender For Video Games!

Posted By: ELK1nG
Learn Low Poly Modeling In Blender For Video Games!

Learn Low Poly Modeling In Blender For Video Games!
Last updated 10/2015
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.55 GB | Duration: 12h 21m

Build models for your games with this easy to understand course.

What you'll learn
Learn to make low poly models in Blender
Learn about the power of 3D modeling
Requirements
You need to have an internet connection
Blender - A free 3D modeling program
Description
This course was funded through a massively successful Kickstarter campaign. Over 6000% funded! Learn how to build 3D models from scratch in Blender today!One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you a want to. This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately. You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future. You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples. What makes you a good teacher? I have released over 40 games and apps that have done very well in the app store. I run a company called Mammoth Interactive so I am actively in the field building apps and making moneyI have been teaching since 2002I personally love learning online and my life is much better because I have learned online rather than a classroomI am one of the top 10 highest grossing Udemy teachersI have been a Udemy instructor since 2011.I make sure people learn how to make money from their creations. I have over 150k students worldwide Who is this class for? People who want to improve their technical skillsComplete beginnersPeople who want to make money. I show people the tools on how to make money through various methods of passive incomePeople who want to get ahead of the pack by learning online. How you will make money by learning new skills Learn practical skillsLearn about how leverage your new skills to greater wealthLearn through practical examples Why should you learn online? There is an online education revolution taking place. You may have heard about it in the news or heard it from a friend. Either-way, education is going to be changed forever. In this short course I talk about how Online Education has Motivated meHelped my careerHelped me as a teacherImpacted several lives around the planet I promise that this course will be better and more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 02. Course requirements

Section 2: Let's learn to model in Blender

Lecture 3 03. Blender fundamentals

Lecture 4 04. Making an abstract object

Lecture 5 05. Making background objects

Lecture 6 06. Making a low poly abstract tree

Lecture 7 07. Making a robot

Lecture 8 08. Making a simple paintball gun

Lecture 9 09. Making a simple sword

Section 3: Learn to model something everyday in Blender

Lecture 10 01. Modeling a handgun for a game

Lecture 11 02. Modeling a Modern Lamp

Lecture 12 03. Modeling a simple desklamp

Lecture 13 04. Modeling a sniper rifle part 1

Lecture 14 05. Modeling a sniper rifle part 2

Lecture 15 06. Modeling a sniper rifle part 3

Lecture 16 07. Modeling a sniper rifle part 4

Lecture 17 08. Modeling a sniper rifle part 5

Lecture 18 09. Modeling a ancient greek warrior helmet

Lecture 19 10. Modeling a ancient greek warrior helmet part 2

Lecture 20 11. Modeling a ancient greek warrior helmet part 3

Lecture 21 12. Modeling a ancient greek warrior helmet part 4

Lecture 22 13. Making an ancient greek sword

Lecture 23 14. Making an ancient greek sword part 2

Lecture 24 15. Making an ancient greek sword part 3

Lecture 25 16. Making an ancient greek sword part 4

Lecture 26 17. Modeling a hoplite sheild.

Lecture 27 18. Modeling a hoplite shield part 2

Lecture 28 19. Modeling a hoplite shield part 3

Section 4: Model Spaceships in Blender

Lecture 29 02. Modeling a simple spaceship

Lecture 30 03. Modeling another ship

Lecture 31 04. Building another spaceship

Lecture 32 05. Building an irregular spaceship

Lecture 33 06. Making a cylinder spaceship part 1

Lecture 34 07. Making a cylinder spaceship part 2

Lecture 35 08. Making a cargo ship

Lecture 36 09. Making another big ship

Lecture 37 10. Making another cylindrical ship

Lecture 38 11. Making a shuttle craft

Lecture 39 12. Conclusion

Section 5: Learn to Model Swords in Blender

Lecture 40 02. Making a simple sword

Lecture 41 03. Using the bevel modifier

Lecture 42 04. Moding a bigger sword

Lecture 43 05. Modeling a roman sword

Lecture 44 06. Making a greek hoplite sword

Lecture 45 07. Making a big sword

Section 6: Rapid prototyping floor plans

Lecture 46 2. Setting up the scene

Lecture 47 3. Setting up a few walls

Lecture 48 4. Adding in the rest of the walls

Lecture 49 5. Adding in more gemoetry

Lecture 50 6. Chaning the geometry

Lecture 51 7. Adding in a loop cut

Lecture 52 8. Taking away some wall

Lecture 53 9. Making a face in blender

Lecture 54 10. Adding in more geometry

Lecture 55 11. Considering different environments

Lecture 56 12. Starting a new project

Lecture 57 13. Moving the faces to create interesting geometry

Lecture 58 14. Subtractive production and boolean modifier.

Lecture 59 15. Making the subtraction look better

Lecture 60 16. Adding a roof and more faces

Lecture 61 17. Finishing the roof

Lecture 62 18. Final thoughts on rapid prototyping and blender

Section 7: 02. Prototpying Curves

Lecture 63 3. Starting off a new project

Lecture 64 4. Centering the cursor

Lecture 65 5. Addin in a curve

Lecture 66 6. Common errors with spin

Lecture 67 7. More fun with the spin command

Lecture 68 8. Using circles for curves

Lecture 69 9. Adding in a wall to the circle

Lecture 70 10. Another way to make a circle

Lecture 71 11. Adding the mesh to another mesh

Lecture 72 12. Making a small room part 1

Lecture 73 13. Making a room part 2

Lecture 74 14. Making a dining room floor plan part 1

Lecture 75 15. Making a dining room part 2

Lecture 76 16. Making a dining room part 3

Lecture 77 17. Conclusion

Section 8: Arrays

Lecture 78 3. Adding an array

Lecture 79 4. Learning about the array

Lecture 80 5. Modifying the object in edit mode

Lecture 81 6. More about edit mode and arrays

Lecture 82 7. More about the array

Lecture 83 8. Setting up a small scene

Lecture 84 9. Adding in more geometry

Lecture 85 10. Adding in more geometry

Lecture 86 11. Adding in a building and some pillars

Lecture 87 12. Adding the building

Lecture 88 13. Learning how to stack arrays

Lecture 89 14. Adding in a road

Lecture 90 15. Setting up a gazebo

Lecture 91 16. Setting up an empty for rotation

Section 9: Modeling tables

Lecture 92 3. Making a simple table

Lecture 93 4. Geometry and subsurf

Lecture 94 5. The benifits of saving

Lecture 95 6. Making two models from one file

Lecture 96 7. Making a coffee table

Lecture 97 8. Modifying the coffee table

Lecture 98 9. Modifying the bottom shelf

Lecture 99 10. Adding in angles to a design

Lecture 100 11. Adding in angles and complimenting

Lecture 101 12. Modeling an office table

Lecture 102 13. Prototyping an office table

Lecture 103 14. Making a circular table

Lecture 104 15. Continuing to make the circular table

Lecture 105 16. Different objects in Blender

Lecture 106 17. Final thoughts on round objects

Section 10: Modeling computers

Lecture 107 02. Modling a simple monitor

Lecture 108 03. Making a very simple computer

Lecture 109 04. Making a simple desktop computer

Lecture 110 05. Making a laptop

Lecture 111 06. Adding in keys to the laptop

Lecture 112 07. Making a simple round computer

Lecture 113 08 Modeling a simple router

Lecture 114 09. Making a tablet part 1

Lecture 115 10. Using the boolean modifier to cut out objects

Lecture 116 11. Modeling a printer

Lecture 117 12. Prototyping a small scene

Lecture 118 13. Conclusion and talking about how to get better

Section 11: Making lamps in blender

Lecture 119 02. Making a simple lamp in blender

Lecture 120 03. Talking about complexity and different platforms

Lecture 121 04. Making another desklamp

Lecture 122 05. Making a themed lamp

Lecture 123 06. Making a square lamp

Lecture 124 07. Theming a square lamp

Lecture 125 08. Learning how to join vertices

Lecture 126 09. Making a simple scifi lamp

Lecture 127 10. Making a scifi light

Lecture 128 11. A sphericle lamp

Lecture 129 12. Making a lava lamp

Lecture 130 13. Conclusion

Section 12: Modeling floor lamps in blender

Lecture 131 02. Making a simple floor lamp

Lecture 132 03. Modling another floor lamp

Lecture 133 04. Making a square floor lamp

Lecture 134 05. Making another floor lamp

Lecture 135 06. Making a simple floor lamp

Lecture 136 07. The importance of prototyping

Lecture 137 08. Modeling a modern floor lamp

Lecture 138 09. Making a 3 headed lamp

Lecture 139 10. Using a torus to model a lamp

Lecture 140 11. Making a cool square lamp

Lecture 141 12. Making an experimental lamp

Lecture 142 13. Course conclusion

Section 13: Modeling dishes

Lecture 143 02. Making a small plate and talking about subdevision surface modifiers

Lecture 144 03. Talking about level of detail

Lecture 145 04. Making a low polly bowl

Lecture 146 05. Making a glass

Lecture 147 06. Making a square glass

Lecture 148 07. Making a small square plate

Lecture 149 08. Making a deep square plate

Lecture 150 09. Making a martini glass

Lecture 151 10. Making a champagne glass

Lecture 152 11. Making a red wine glass

Lecture 153 12. Making a margareta glass

Lecture 154 13. Making a jug of water

Lecture 155 14. Making one final glass

Lecture 156 15. Course conclusion

Section 14: Modeling obojects in a kitchen

Lecture 157 02. Modeling a kitchen sink

Lecture 158 03. Making a square faucet

Lecture 159 04. Making a faucet out of a cyinder

Lecture 160 05. Modeling a kitchen sink with a faucet

Lecture 161 06. making an island

Lecture 162 07. Making a kitchen shelf

Lecture 163 08. Creating a paper tower rack

Section 15: Making appliances in Blender

Lecture 164 02. Modeling a fridge

Lecture 165 03. Making a dishwasher

Lecture 166 04. Modeling another fridge

Lecture 167 05. Modeling a toaster

Lecture 168 06. Making a square coffee maker

Lecture 169 07. Making a cylindrical coffee maker

Complete beginners