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Learn To Code And Script A 2D Adventure Game With Unity

Posted By: ELK1nG
Learn To Code And Script A 2D Adventure Game With Unity

Learn To Code And Script A 2D Adventure Game With Unity
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.40 GB | Duration: 5h 12m

Explore how to make a complex atmospheric and interactive adventure game using the Unity 2D tool-set!

What you'll learn
Learn to import and configure 2D assets for an optimal workflow
Understand how to design and build a fully functional 2D Adventure game
Learn to code gameplay elements in C#
Requirements
Students will need Unity 5 or above
Description
Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Overview

Section 1: Building the Base for our Game

Lecture 1 Download Course Files Here!

Lecture 2 Introduction to the Course

Lecture 3 Game Overview

Lecture 4 Project Creation

Lecture 5 Importing Asset Packages

Lecture 6 Importing Custom Assets

Lecture 7 Texture Configuration

Lecture 8 Pixel to World Conversions

Lecture 9 Sprite Editing

Lecture 10 Atlas Texturing

Lecture 11 Audio Configuration

Lecture 12 Creating Materials

Lecture 13 Audio Mixers

Lecture 14 Player Settings

Lecture 15 Player Input

Lecture 16 Player Quality

Section 2: Working with colliders and Particles

Lecture 17 Introduction

Lecture 18 Preparing a Scene

Lecture 19 Building a Scene

Lecture 20 Considering Colliders

Lecture 21 Edge Colliders

Lecture 22 Completing the Colliders

Lecture 23 Image Effects

Lecture 24 Starting a Particle System

Lecture 25 Completing the Particle System

Lecture 26 Animating a Moving Platform

Lecture 27 Scripting a Moving Platform

Lecture 28 Organizing the Scene

Lecture 29 Developing a Soundscape

Lecture 30 Moving Forwards

Section 3: Character Building and Animations

Lecture 31 Introduction

Lecture 32 Sprite Pivots

Lecture 33 Building a Character

Lecture 34 Layering a Character

Lecture 35 Character Colliders

Lecture 36 Cross Platform Input

Lecture 37 Reading Input

Lecture 38 Moving a Character

Lecture 39 Changing Direction

Lecture 40 Starting Jump

Lecture 41 Grounded Checks

Lecture 42 Completing Jump

Lecture 43 Character Animations

Lecture 44 Blend Trees

Lecture 45 Input and Blend Trees

Section 4: Player Death and Scene Transitions

Lecture 46 Introduction

Lecture 47 Player Prefab

Lecture 48 Starting Health

Lecture 49 Properties

Lecture 50 Particles and Restarts

Lecture 51 Player Death

Lecture 52 Kill Zone

Lecture 53 Kill Zone Testing

Lecture 54 Starting Scene Transitions

Lecture 55 Fade Panels

Lecture 56 Panel Animation

Lecture 57 Fade Graphs

Lecture 58 Scene Endings

Lecture 59 Scene Transitions

Section 5: Enemies, NPCs, the UI, and More!

Lecture 60 Introduction

Lecture 61 Starting a Turret

Lecture 62 Ammo and Particle Systems

Lecture 63 Movers

Lecture 64 Ammo and Impacts

Lecture 65 Spawning Ammo

Lecture 66 Setting up a UI HUD

Lecture 67 Configuring a Health Bar

Lecture 68 Coding Health

Lecture 69 Starting an NPC

Lecture 70 Creating a Conversation Panel

Lecture 71 NPC Interactions

Lecture 72 NPC and Quests

Lecture 73 Quest Givers

Lecture 74 Quest Items

Lecture 75 Course Conclusion and Wrapup

Lecture 76 Bonus Lecture: Further Learning with 3dmotive

This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset,This course is not intended for absolute Unity Beginners