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Learn To Code By Making An Air Hockey Game In Unity®!

Posted By: ELK1nG
Learn To Code By Making An Air Hockey Game In Unity®!

Learn To Code By Making An Air Hockey Game In Unity®!
Last updated 4/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.14 GB | Duration: 6h 43m

Build an air hockey game to learn to code & make art in Blender. Ultimate guide for aspiring game developers!

What you'll learn
Build an air hockey game in Unity®.
Learn the fundamentals of game design.
Create artwork in Blender.
Code in C#.
Requirements
Unity® 2017.1.0f3 (for game set-up and coding)
Blender, a free program to make 3D models
This course was recorded on a Mac computer, but you can use a PC.
Description
This course was funded by a wildly successful Kickstarter.
Let's make an air hockey video game! Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game.
After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender to make original 3D art. 
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Introduction to Blender

Lecture 2 Intro and Setting Changes

Lecture 3 Camera Controls

Lecture 4 Emulated Numbpad Camera

Lecture 5 Basic Object Manipulation

Lecture 6 Frequently Used Tools

Lecture 7 Mirror Modifier

Section 3: Creating Art Assets (Blender Projects)

Lecture 8 Air Hockey Paddle

Lecture 9 Air Hockey Puck

Lecture 10 Air Hockey Table

Lecture 11 Asset Exporting

Section 4: Introduction to Unity Section 1

Lecture 12 Introduction

Lecture 13 Unity Editor

Lecture 14 Moving a Cube

Lecture 15 Materials

Lecture 16 Lights

Lecture 17 Particle system

Lecture 18 Applying Physics

Lecture 19 Asset Store

Section 5: Introduction to Unity Section 2 (Coding)

Lecture 20 Introduction

Lecture 21 Variables

Lecture 22 Methods

Lecture 23 If Blocks

Lecture 24 Loops

Section 6: Introduction to Unity Section 3 (Inputs)

Lecture 25 Introduction

Lecture 26 Key Presses

Lecture 27 Moving a Player

Lecture 28 Jumping

Lecture 29 Moving Forward

Lecture 30 Cycling Camera

Section 7: Introduction to Unity Section 4 (Prefabs)

Lecture 31 Introduction

Lecture 32 Introduction to Prefabs

Lecture 33 FAQ on Instantiating Objects

Lecture 34 Random Angles

Lecture 35 FAQ on Destroying Objects

Lecture 36 Explosion Effect

Lecture 37 Adding Explosion Effects

Section 8: Creating the Game (Unity Projects)

Lecture 38 Project Set Up

Lecture 39 Setting Up Physics

Lecture 40 Paddle Movement

Lecture 41 Game Bounds

Lecture 42 Bounciness

Lecture 43 Deceleration

Lecture 44 Collisions

Lecture 45 Scoring

Lecture 46 Player 2

Lecture 47 Interface

Lecture 48 Restarting the Game

Lecture 49 Sound Effects

Lecture 50 Challenge Time

Section 9: Resources

Lecture 51 ($1500 value!) Source Files

Lecture 52 Please leave us a rating!

Lecture 53 Bonus Lecture: Get 130 courses.

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.