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Learn To Make Minecraft With Flame, Dart And Flutter!

Posted By: ELK1nG
Learn To Make Minecraft With Flame, Dart And Flutter!

Learn To Make Minecraft With Flame, Dart And Flutter!
Last updated 8/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.78 GB | Duration: 24h 7m

A fullstack all-in-one course where you'll learn everything from Flutter, Dart, Flame, etc by building Minecraft!

What you'll learn
Proficiency in Flutter, Flame, Algorithms, Local Databases (Hive), GetX, Game Design, Game Development, and much more!
Advanced problem solving skills, including usage of various algorithms, project management abilities, etc.
In depth knowledge about programming and algorithms, learned from practical examples.
You'll be taken through a journey of 8000+ lines of code, guided step-by-step, with animations.
Requirements
Everyone is guaranteed to learn something new, but as a starting point you'd need to have a basic-intemediate knowledge of Flutter and Dart! Every line of code will be explained in detail, with inforgraphic animations!
Beginners are also welcome, but be sure ask me questions to clear doubts during every step!
You must have VS Code installed.
You should atleast know the basics of Flutter and Dart; Building Apps, Stateless-Statefull Widgets, Using and Installing Packages, Knowledge of Classes, etc.
Description
In this course, you will be taken through the perplexing and algorithmic journey of creating a complex 2D Version of the game Minecraft, with Flutter, and a bare-bones game engine package; Flame. This is a jam-packed, all-in-one course made with 600hrs of dedicated work, which will leave you well on your way to becoming a better developer.In this course, we'll cover every prominent feature that makes Minecraft the game it is, including-Procedural Terrain Generation with Perlin Noise.Biomes; Desert and Birch Forest. (Expandable)Structure Generation (Biome Specific)Block Placing/Breaking (Different Mining Speeds for Different Types of Blocks. Also accounting for Tool used)Player Movement, Animations, Damage Indicators, Delta Time accounting speed, Quadratic Graavity, etc.Health and Hunger SystemRespawning/Respawn Screen.Game Layout; GUI-game Separation.Collision algorithm from Intersection Points.Dynamic Crafting Algorithms.Accountable Inventory System.Global Data Management with GetX.Day-Night Time Cycle (Custom Timer)Hostile Mobs; Zombies/Spider (With their own specific logic).Tools and Weapons of different Tiers.Custom Block Generation (Expandable).Gravity Blocks.World Saving with HiveInteractive world creation and joining with a launcher.Launcher panorama effect.And much more!All of these complex features and code, are packaged, and explained, line-by-line with captivating animations.But this is not it, you can expand on my take on Minecraft, as this course was designed to encourage your creativity. if you have any problems while coding, you can reach out to me on my discord server and I'll respond to your doubt.

Overview

Section 1: Introduction

Lecture 1 Trailer

Lecture 2 A Brief Flame Tutorial

Section 2: Game Layout

Lecture 3 Setting Up the Work Environment

Lecture 4 Game Layout: Introduction

Lecture 5 Game Layout and Controller: Code

Lecture 6 Player: Introduction

Lecture 7 Player: Code

Section 3: World Data

Lecture 8 World Data: Introduction

Lecture 9 World Data: Code

Section 4: Player Movement and Animations

Lecture 10 Linking Player to Controls

Lecture 11 Horizontally Flipping Player Sprite: Introduction

Lecture 12 Horizontally Flipping Player Sprite: Code

Lecture 13 Playing Corresponding Player Animations: Intro

Lecture 14 Playing Corresponding Player Animations: Code

Section 5: Block Component and Chunk Generation

Lecture 15 Block Component: Introduction

Lecture 16 Block Component: Code

Lecture 17 Chunk Generation: Introduction

Lecture 18 Chunk Generation: Code

Lecture 19 Block Grid Placement: Introduction

Lecture 20 Block Grid Placement: Code

Lecture 21 Chunk Rendering Function: Introduction

Lecture 22 Chunk Rendering Function: Code

Lecture 23 Fixing Camera on Player: Introduction

Lecture 24 Fixing Camera on Player: Code

Section 6: Procedural Terrain Generation

Lecture 25 Procedural Terrain Generation: Introduction

Lecture 26 Grass Generation: Introduction

Lecture 27 Grass Generation: Code

Lecture 28 Dirt and Stone Generation: Introduction

Lecture 29 Dirt and Stone Generation: Code

Section 7: Biomes

Lecture 30 Biomes

Section 8: Collective Chunk Generation

Lecture 31 Collective Chunk Generation: Introduction

Lecture 32 Continuative and Consecutive Chunk Generation: Introduction

Lecture 33 Continuative and Consequetive Chunk Generation: Code

Lecture 34 Individual Chunk Rendering

Lecture 35 Left World Chunks

Lecture 36 Chunks That Should Be Rendered: Introduction

Lecture 37 Chunks That Should Be Rendered: Code

Lecture 38 Rendering and Unrendering Logic: Introduction

Lecture 39 Rendering and Unrendering Logic: Code

Lecture 40 Unrendering Chunks

Section 9: Structure Generation

Lecture 41 Structure Generation: Introduction

Lecture 42 Structure Generation: Code

Lecture 43 Biome Specific Structure Generation: Introduction

Lecture 44 Biome Specific Structure Generation: Code

Lecture 45 More Structures: Introduction

Lecture 46 More Structures: Code

Section 10: Ore Generation

Lecture 47 Ore Generation: Introduction

Lecture 48 Ore Generation Without Rarity

Lecture 49 Ore Generation With Rarity

Lecture 50 Optimizing Ore Generation

Section 11: Player Functions

Lecture 51 Gravity: Introduction

Lecture 52 Gravity: Code

Lecture 53 Collision: Introduction

Lecture 54 Setting Up Collision

Lecture 55 Implementing Collision: Introduction

Lecture 56 Implementing Collision: Code

Lecture 57 Refining Horizontal Collision

Lecture 58 Optimizing Speed for Different FPS: Intro

Lecture 59 Optimizing Speed for Different FPS: Code

Lecture 60 Jumping: Introduction

Lecture 61 Jumping: Code

Lecture 62 Keyboard Input: Introduction

Lecture 63 Keyboard Input: Code

Section 12: Block Placing

Lecture 64 Block Placing: Introduction

Lecture 65 Tappable and Placing Index Position

Lecture 66 Updating Chunk List

Lecture 67 Block Placing Radius: Introduction

Lecture 68 Block Placing Radius: Code

Lecture 69 Block Placement at Empty Spaces: Intro

Lecture 70 Block Placement at Empty Spaces: Code

Lecture 71 Adjacent Block Placement Logic: Introduction

Lecture 72 Adjacent Block Placement Logic: Code

Section 13: More Player Functions

Lecture 73 Smooth Player Movement, Top Player Collision, Better Jumping: Tutorial

Lecture 74 Smooth Player Movement, Top Player Collision, Better Jumping: Code

Section 14: Block Breaking

Lecture 75 Block Breaking: Introduction

Lecture 76 Block Breaking: Code

Lecture 77 Block Data: Introduction

Lecture 78 Block Data: Code

Lecture 79 Unbreakable Bedrock: Introduction

Lecture 80 Unbreakable Bedrock: Code

Lecture 81 Better Image Loading

Section 15: Item Component

Lecture 82 Item Component: Introduction

Lecture 83 Item Component: Code

Lecture 84 Entity: introduction

Lecture 85 Entity: Code

Lecture 86 Item Component: Code

Lecture 87 Item Component Rendering and Unrendering: Introduction

Lecture 88 Item Component Rendering and Unrendering: Code

Section 16: Inventory

Lecture 89 Inventory: Introduction

Lecture 90 Inventory Manager

Lecture 91 Inventory Algorithm: Introduction

Lecture 92 Inventory Algorithm

Lecture 93 Implementing Stacks

Lecture 94 Block Placing based on Selection: Introduction

Lecture 95 Block Placing based on Selection: Code

Lecture 96 Inventory Slots: Introduction

Lecture 97 Inventory Slot Widget

Lecture 98 Inventory Slot Count Widget: Introduction

Lecture 99 Inventory Slot Count Widget: Code

Lecture 100 Item Bar: Introduction

Lecture 101 Item Bar: Code

Lecture 102 Linking Inventory Slots: Introduction

Lecture 103 Linking Inventory Slots: Code

Lecture 104 Inventory Slot Updation: Introduction

Lecture 105 Inventory Slot Updation: Code

Lecture 106 Selecting Item Bar Slots: Introduction

Lecture 107 Selecting Item Bar Slots: Code

Lecture 108 Selection Indicator: Introduction

Lecture 109 Selection Indicator: Code

Lecture 110 Inventory Storage Widget: Introduction

Lecture 111 Inventory Storage Widget: Code

Lecture 112 Player Inventory Widget: Introduction

Lecture 113 Player Inventory Widget: Code

Lecture 114 Closing and Opening Inventory: Introduction

Lecture 115 Closing and Opening Inventory: Code

Lecture 116 Draggable Inventory Slots: Introduction

Lecture 117 Draggable Inventory Slots: Code

Lecture 118 More Inventory Slot Functionality: Introduction

Lecture 119 More Inventory Slot Functionality: Code

Lecture 120 Drag Target: Introduction

Lecture 121 Drag Target: Code

Lecture 122 Transferring Inventory Slot Data: Introduction

Lecture 123 Transferring Inventory Slot Data: Code

Lecture 124 Combining Similar Inventory Slots: Introduction

Lecture 125 Combining Similar Inventory Slots: Code

Lecture 126 Splitting Items in Inventory Slots: Introduction

Lecture 127 Splitting Items in Inventory Slots: Code

Lecture 128 Throwing Inventory Slot Contents: Introduction

Lecture 129 Throwing Inventory Slot Contents: Code

Section 17: Crafting

Lecture 130 Crafting: Introduction

Lecture 131 Player Inventory Crafting Grid: Introduction

Lecture 132 Player Inventory Crafting Grid: Code

Lecture 133 Standard Crafting Grid: Introduction

Lecture 134 Standard Crafting Grid: Code

Lecture 135 Blocks With Specific Functionality: Introduction

Lecture 136 Blocks With Specific Functionality: Code

Lecture 137 Crafting Slot Types: Introduction

Lecture 138 Crafting Slot Types: Code

Lecture 139 Optimizing Code For Items

Lecture 140 Crafting Algorithm

Lecture 141 Adding All Recipes

Lecture 142 Stack Changes For Tool Types: Introduction

Lecture 143 Stack Changes For Tool Types: Code

Lecture 144 Mining Speed Changes for Tools: Intoduction

Lecture 145 Mining Speed Changes for Tools: Code

Section 18: Health and Hunger

Lecture 146 Health and Hunger Bar: Introduction

Lecture 147 Health Bar Widget

Lecture 148 Displaying Hearts Based On a Value

Lecture 149 Hunger Bar: Introduction

Lecture 150 Hunger Bar: Code

Lecture 151 Entity Health: Introduction

Lecture 152 Entity Health: Code

Lecture 153 Fall Damage: Introduction

Lecture 154 Fall Damage: Code

Lecture 155 Linking Entity Health to Health Bar: Introduction

Lecture 156 Linking Entity Heath to Health Bar: Code

Lecture 157 Health Regeneration and Hunger Depletion: Introduction

Lecture 158 Heath Regeneration and Hunger Depletion: Code

Lecture 159 Eating: Introduction

Lecture 160 Eating: Code

Lecture 161 Decreasing Player Speed at Low Hunger: Introduction

Lecture 162 Decreasing Player Speed at Low Hunger: Code

Lecture 163 Custom Block Drops: Introduction

Lecture 164 Custom Block Drops: Code

Lecture 165 Ore Drops: Intoduction

Lecture 166 Ore Drops: Code

Section 19: Parallax Background

Lecture 167 Parallax: Introduction

Lecture 168 Parallax Sky: Code

Lecture 169 Controlling Sky Movement: Introduction

Lecture 170 Controlling Sky Movement: Code

Lecture 171 Linking Player to Sky: Introduction

Lecture 172 Linking Player to Sky: Code

Lecture 173 Sky Timer: Introduction

Lecture 174 Sky Timer: Code

Lecture 175 Updating Sky: Introduction

Lecture 176 Updating Sky: Code

Section 20: Mobs and Combat

Lecture 177 Zombie Component

Lecture 178 Zombie AI/Logic

Lecture 179 Zombie Aggrevation

Lecture 180 Zombie Damage Infliction

Lecture 181 Knockback Infliction

Lecture 182 Damage Indicator Animation

Lecture 183 Hostile Entity Class

Lecture 184 Spider Component

Lecture 185 Surface Spawn Areas

Lecture 186 Player Spawn Area

Lecture 187 Mob Spawning and Mob Caps

Section 21: Combat

Lecture 188 Combat

Lecture 189 Mob Knockbacks, Damage Indicators and Despawning

Section 22: Gravity Blocks

Lecture 190 Gravity Blocks

Section 23: Respawning

Lecture 191 Respawn Screen

Lecture 192 Respawn Screen: Functions

Section 24: World Saving

Lecture 193 World Saving: Introduction

Lecture 194 Setting Up Hive

Lecture 195 Terrain Saving

Lecture 196 Inventory Saving

Lecture 197 Health and Hunger Saving

Lecture 198 Sky Timer Saving

Section 25: Game Launcher

Lecture 199 Menu Screen

Lecture 200 World Selection Screen

Lecture 201 World Creation Screen

Anyone who is looking to increase their proficiency in Flutter/Dart should definitely try this course. It covers a wide range of algorithms, and tools. I guarantee that even the experts will learn tons of new things!