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    Level Management in Unity

    Posted By: Sigha
    Level Management in Unity

    Level Management in Unity
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English (US) | Size: 6.88 GB | Duration: 8h 5m

    Build a scalable, reusable menu system and save data from Unity

    What you'll learn
    Build a scalable, re-usable Menu system from scratch
    Save and load persistent data to and from your Unity application
    Master Generics and the Singleton design pattern

    Requirements
    Unity 2017 or later
    Internet-connected Mac or PC
    Familiarity with the Unity Editor
    Basic knowledge of C#
    Optional: image-editing software to customize art assets

    Description
    Are you ready to level up your game dev skills?  In this course, we will:
    start with simple demo Unity project and add a front-end menu systemlearn techniques for building reusable UI components and transitions in-between Unity sceneslearn the fundamentals of saving and loading persistent data locally from your applicationcreate C# scripts line-by-line and learn how to architect game components cleanly and logicallyLevel up your Unity skills!learn the Singleton design patternuse statics and Generics to avoid repetitious codeexplore PlayerPrefs and JsonUtility to save and load dataWhen you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!
    Learn from 40+ videos broken into small 10-15 minute lessons.  Power through 6 hours of lectures and save weeks of coding!Join the ever-growing ranks of our class and see what you can build today!Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3. You should be able to follow along with the lectures using the latest version of Unity.

    Who this course is for:
    Beginning to intermediate Unity developers who want to improve their game dev skills


    Level Management in Unity


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